MachineRoomManager.cs 25 KB

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  1. using System.Linq;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity.Module_InputSystem;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using UnityEngine.XR;
  11. using Ximmerse.XR.Tag;
  12. /// <summary>
  13. /// 大场景生成和Tag管理
  14. /// </summary>
  15. public class MachineRoomManager : MonoSingleton<MachineRoomManager>
  16. {
  17. public MachineRoomData data;
  18. public GameObject cabinetObj;
  19. public GameObject bladeServer;
  20. public bool isInit = false;
  21. public MachineRoomTagData tagData;
  22. public List<EditorTag> listEditorTag;
  23. GameObject tagObjPoint;
  24. private List<BladeServerItem> listBSItem;
  25. public TagTracking foundTracking;
  26. public GameObject cubeY;
  27. public Transform leftLine;
  28. public Transform rightLine;
  29. bool isSelect = false;
  30. private Transform selectTrigger;
  31. private Vector3 selectTOldPos;
  32. private Vector3 selectTOldRot;
  33. public bool isDataInit = false;
  34. /// <summary>
  35. /// 临时创建 的tagid
  36. /// </summary>
  37. private List<int> listTagid;
  38. /// <summary>
  39. /// 临时创建 刀片机信息
  40. /// </summary>
  41. private DeviceParameters dp1;
  42. private DeviceParameters dp2;
  43. /// <summary>
  44. /// 机房列表
  45. /// </summary>
  46. public List<string> listRoomName;
  47. public void Init()
  48. {
  49. tagObjPoint = new GameObject();
  50. listBSItem = new List<BladeServerItem>();
  51. listRoomName = new List<string>();
  52. listRoomName.Add("4A-23");
  53. listRoomName.Add("4A-24");
  54. listRoomName.Add("4A-25");
  55. listRoomName.Add("4A-26");
  56. listRoomName.Add("4A-27");
  57. listTagid = new List<int>();
  58. listTagid.Add(31);
  59. listTagid.Add(61);
  60. listTagid.Add(64);
  61. listTagid.Add(43);
  62. listTagid.Add(3161);
  63. listTagid.Add(3164);
  64. listTagid.Add(4361);
  65. listTagid.Add(4364);
  66. // PlayerPrefs.DeleteAll();
  67. if (PlayerPrefs.HasKey("MachineRoomData"))
  68. {
  69. string msg = PlayerPrefs.GetString("MachineRoomData");
  70. UILogManager.Instance.text1.text = msg;
  71. Debug.Log("MachineRoomData " + msg);
  72. data = JsonConvert.DeserializeObject<MachineRoomData>(msg);
  73. // Debug.Log("PlayerPrefs.HasKey(MachineRoomData) ");
  74. //data = new MachineRoomData();
  75. //data.line = 4;
  76. //data.list = 3;
  77. //data.intervalW = 1;
  78. //data.intervalL = 2;
  79. //data.cabinetW = 1.2f;
  80. //data.cabinetH = 2f;
  81. //data.bladeSeverNumber = 4;
  82. //data.bIntervalH = 0.2f;
  83. //data.firstBladeSeverH = 0.4f;
  84. //data.TagOffestPosY = 0;
  85. //data.CameraFar = 3;
  86. //data.roomName = "4A-23";
  87. //data.totalCapacity = 8520;
  88. //data.usedCapacity = 4420;
  89. //data.totalPower = 1278;
  90. //data.usedPower = 846.24f;
  91. //data.totalLoadBearing = 85.2f;
  92. //data.usedBearing = 46.83f;
  93. }
  94. else
  95. {
  96. data = new MachineRoomData();
  97. data.line = 4;
  98. data.list = 3;
  99. data.intervalW = 0.1f;
  100. data.intervalL = 1f;
  101. data.cabinetW = 0.6f;
  102. data.cabinetH = 2f;
  103. data.bladeSeverNumber = 4;
  104. data.bIntervalH = 0.2f;
  105. data.firstBladeSeverH = 0.4f;
  106. data.TagOffestPosY = 1f;
  107. data.CameraFar = 10;
  108. data.roomName = "4A-23";
  109. data.totalCapacity = 8520;
  110. data.usedCapacity = 4420;
  111. data.totalPower = 1278;
  112. data.usedPower = 846.24f;
  113. data.totalLoadBearing = 85.2f;
  114. data.usedBearing = 46.83f;
  115. }
  116. // data.listCabinetData = null;
  117. data.listEquipmentData = null;
  118. data.listTagData = null;
  119. // PlayerPrefs.DeleteAll();
  120. if (PlayerPrefs.HasKey("MachineRoomTagData"))
  121. {
  122. string msg = PlayerPrefs.GetString("MachineRoomTagData");
  123. Debug.Log("MachineRoomTagData " + msg);
  124. data.listTagData = JsonConvert.DeserializeObject<List<MachineRoomTagData>>(msg);
  125. }
  126. else
  127. {
  128. data.listTagData = new List<MachineRoomTagData>();
  129. MachineRoomTagData data1 = new MachineRoomTagData();
  130. data1.id = 65;
  131. //data1.pos = new Vector3(4.5f, 0, 0);
  132. data1.pos = Vector3.zero;
  133. data1.rot = new Vector3(0, 180, 0);
  134. data1.offestPos = Vector3.zero;
  135. data1.offestrot = Vector3.zero;
  136. MachineRoomTagData data2 = new MachineRoomTagData();
  137. data2.id = 22;
  138. // data2.pos = new Vector3(4.5f, 0, 1.8f);
  139. data2.pos = Vector3.zero;
  140. data2.rot = new Vector3(0, 180, 0);
  141. data2.offestPos = Vector3.zero;
  142. data2.offestrot = Vector3.zero;
  143. MachineRoomTagData data3 = new MachineRoomTagData();
  144. data3.id = 23;
  145. // data3.pos = new Vector3(4.5f, 0, 3.7f);
  146. data3.pos = Vector3.zero;
  147. data3.rot = new Vector3(0, 180, 0);
  148. data3.offestPos = Vector3.zero;
  149. data3.offestrot = Vector3.zero;
  150. MachineRoomTagData data4 = new MachineRoomTagData();
  151. data4.id = 141;
  152. // data4.pos = new Vector3(4.5f, 2.5f, 3.7f);
  153. data4.pos = Vector3.zero;
  154. data4.rot = new Vector3(0, 180, 0);
  155. data4.offestPos = Vector3.zero;
  156. data4.offestrot = Vector3.zero;
  157. MachineRoomTagData data5 = new MachineRoomTagData();
  158. data5.id = 142;
  159. // data5.pos = new Vector3(4.5f, 2.5f, 3.7f);
  160. data5.pos = Vector3.zero;
  161. data5.rot = new Vector3(0, 180, 0);
  162. data5.offestPos = Vector3.zero;
  163. data5.offestrot = Vector3.zero;
  164. data.listTagData.Add(data1);
  165. data.listTagData.Add(data2);
  166. data.listTagData.Add(data3);
  167. data.listTagData.Add(data4);
  168. data.listTagData.Add(data5);
  169. }
  170. if (PlayerPrefs.HasKey("MachineRoomCabinetData"))
  171. {
  172. string msg = PlayerPrefs.GetString("MachineRoomCabinetData");
  173. // data.listCabinetData = JsonConvert.DeserializeObject<List<MachineRoomCabinetData>>(msg);
  174. data.listEquipmentData = JsonConvert.DeserializeObject<List<MachineParameters>>(msg);
  175. }
  176. dp1 = new DeviceParameters();
  177. dp1.deviceId = 1;
  178. dp1.deviceName = "NetView4000_1";
  179. dp1.deviceModel = "NetView4000";
  180. dp1.deviceType = "流量溯源";
  181. dp1.assetTagNumber = "781010G001AAAAAAA";
  182. dp1.serialNumber = "B4U120800057";
  183. dp1.equipmentNumber = "HW-SEC-OTAAAAAA";
  184. dp1.assetStatus = null;
  185. dp1.deviceStatus = "运行中";
  186. dp1.deliveryData = "2022-11-25";
  187. dp1.enabledDate = "2022-05-31";
  188. dp1.serverUsageType = null;
  189. dp1.typicalModel = null;
  190. dp1.equipmentBrand = "神州数码";
  191. dp1.manufacturer = "神州数码";
  192. dp1.equipmentWeight = 30;
  193. dp1.equipmentPower = 1200;
  194. dp1.originType = "国产";
  195. dp1.collectionCPName = "其它安...";
  196. dp1.resourcePool = "湘潭资源池";
  197. dp1.wherePOD = "PUB1-1";
  198. dp1.networkDomain = "公共域";
  199. dp1.city = "湖南";
  200. dp1.building = "二级楼";
  201. dp1.floor = "5";
  202. dp1.computerRoomName = "507机房";
  203. dp1.computerRoomCoding = "ITC-4300000...";
  204. dp1.cabinetNumber = "P06";
  205. dp1.uMessage = "24-24";
  206. dp1.deviceOrientation = "前";
  207. dp1.manageIP = "10.207.90.50";
  208. dp1.saveIP = null;
  209. dp1.iPMIIP = null;
  210. dp1.businessIP = null;
  211. dp1.projectName = "2021年IT基础...";
  212. dp1.equipmentSupplier = "神州数码";
  213. dp1.assetOwner = "陈国威(chen guo wei)";
  214. dp1.territorialPAManager = "张泽宇(zhang ze yu)";
  215. dp1.equipmentBTTOrganization = "中移动信息";
  216. dp1.facilityManagementOrganization = null;
  217. dp1.equipmentMaintenanceOrganization = "湖南公司信...";
  218. dp1.businessSystem = null;
  219. dp2 = new DeviceParameters();
  220. dp2.deviceId = 2;
  221. dp2.deviceName = "NetView4000_2";
  222. dp2.deviceModel = "NetView4000";
  223. dp2.deviceType = "流量溯源";
  224. dp2.assetTagNumber = "781010G002AAAAAAA";
  225. dp2.serialNumber = "B4U120800057";
  226. dp2.equipmentNumber = "HW-SEC-OTBBBBB";
  227. dp2.assetStatus = null;
  228. dp2.deviceStatus = "运行中";
  229. dp2.deliveryData = "2022-11-25";
  230. dp2.enabledDate = "2022-05-31";
  231. dp2.serverUsageType = null;
  232. dp2.typicalModel = null;
  233. dp2.equipmentBrand = "神州数码";
  234. dp2.manufacturer = "神州数码";
  235. dp2.equipmentWeight = 30;
  236. dp2.equipmentPower = 1200;
  237. dp2.originType = "国产";
  238. dp2.collectionCPName = "其它安...";
  239. dp2.resourcePool = "湘潭资源池";
  240. dp2.wherePOD = "PUB1-1";
  241. dp2.networkDomain = "公共域";
  242. dp2.city = "湖南";
  243. dp2.building = "二级楼";
  244. dp2.floor = "5";
  245. dp2.computerRoomName = "507机房";
  246. dp2.computerRoomCoding = "ITC-4300000...";
  247. dp2.cabinetNumber = "P06";
  248. dp2.uMessage = "24-24";
  249. dp2.deviceOrientation = "前";
  250. dp2.manageIP = "10.207.90.50";
  251. dp2.saveIP = null;
  252. dp2.iPMIIP = null;
  253. dp2.businessIP = null;
  254. dp2.projectName = "2021年IT基础...";
  255. dp2.equipmentSupplier = "神州数码";
  256. dp2.assetOwner = "陈国威(chen guo wei)";
  257. dp2.territorialPAManager = "张泽宇(zhang ze yu)";
  258. dp2.equipmentBTTOrganization = "中移动信息";
  259. dp2.facilityManagementOrganization = null;
  260. dp2.equipmentMaintenanceOrganization = "湖南公司信...";
  261. dp2.businessSystem = null;
  262. }
  263. private void Start()
  264. {
  265. //Init();
  266. #if UNITY_EDITOR
  267. // Init();
  268. #endif
  269. }
  270. public void SceneInit()
  271. {
  272. SettingMachineRoomData.Instance.Init(data);
  273. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  274. MachineInit();
  275. // ServerInit();
  276. isDataInit = true;
  277. }
  278. private void Update()
  279. {
  280. if (state && tagData != null)
  281. {
  282. for (int i = 0; i < listEditorTag.Count; i++)
  283. {
  284. listEditorTag[i].gameObject.SetActive(!state);
  285. if (listEditorTag[i].id == tagData.id)
  286. listEditorTag[i].gameObject.SetActive(true);
  287. }
  288. }
  289. if (tagData != null && foundTracking != null && DragManager.Instance.triggerState == TriggerState.No && !state)
  290. {
  291. tagObjPoint.transform.SetParent(foundTracking.transform);
  292. tagObjPoint.transform.localEulerAngles = new Vector3(0, tagData.offestrot == Vector3.zero ? tagData.rot.y : tagData.offestrot.y, 0);
  293. tagObjPoint.transform.localPosition = tagData.offestPos == Vector3.zero ? tagData.pos : tagData.offestPos;
  294. Debug.Log(" MachineRoom T ");
  295. transform.eulerAngles = new Vector3(0, tagObjPoint.transform.eulerAngles.y, 0);
  296. transform.position = new Vector3(tagObjPoint.transform.position.x, foundTracking.transform.position.y + data.TagOffestPosY, tagObjPoint.transform.position.z);
  297. }
  298. if (Input.GetKeyDown(KeyCode.L))
  299. {
  300. OnTrackingFound(foundTracking);
  301. }
  302. }
  303. public List<MachineObj> listObjes = new List<MachineObj>();
  304. public void MachineInit()
  305. {
  306. listObjes.Clear();
  307. listObjes = new List<MachineObj>();
  308. // 重新生成机柜组
  309. if(data.listEquipmentData == null||data.listEquipmentData.Count!=(data.line*data.list))
  310. {
  311. data.listEquipmentData = new List<MachineParameters>();
  312. for (int i = 0; i < data.line; i++)
  313. {
  314. for (int j = 0; j < data.list; j++)
  315. {
  316. MachineParameters mp1 = new MachineParameters();
  317. mp1.deviceId = (i * data.list + j + 1);
  318. mp1.tagID = -1000;
  319. // mp1.offsetPos = new Vector3(-0.4f, 0, -0.3f);
  320. mp1.offsetPos = Vector3.zero;
  321. mp1.eulerAxle = 3;
  322. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  323. mp1.carryingSystem = "承载系统1";
  324. mp1.deviceLocation = "4A-23机房";
  325. mp1.equipmentType = "机柜";
  326. mp1.equipmentModel = null;
  327. mp1.factory = null;
  328. mp1.specification = null;
  329. mp1.listDevicesParameters = new List<DeviceParameters>();
  330. if (mp1.deviceId % 2 == 0)
  331. mp1.listDevicesParameters.Add(dp1);
  332. else
  333. mp1.listDevicesParameters.Add(dp2);
  334. data.listEquipmentData.Add(mp1);
  335. }
  336. }
  337. for (int i = 0; i < listTagid.Count; i++)
  338. {
  339. if ((i + 1) < data.listEquipmentData.Count)
  340. {
  341. data.listEquipmentData[i].tagID = listTagid[i];
  342. }
  343. else
  344. break;
  345. }
  346. }
  347. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  348. for (int i = 0; i < data.listEquipmentData.Count; i++)
  349. {
  350. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  351. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  352. Debug.Log(data.cabinetH + " " + data.cabinetW);
  353. obj.name = data.listEquipmentData[i].deviceName;
  354. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  355. obj.transform.localPosition = new Vector3((i%data.line)*(data.cabinetW + data.intervalW), 0, (i/data.line) * data.intervalL);
  356. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  357. listObjes.Add(obj.GetComponent<MachineObj>());
  358. listObjes[i].deviceParameters = data.listEquipmentData[i];
  359. GameObject item = GameObject.Instantiate(rDataItem);
  360. DataItem dataItem = item.GetComponent<DataItem>();
  361. dataItem.Init(data.listEquipmentData[i]);
  362. // item.SetActive(true);
  363. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count; j++)
  364. {
  365. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  366. }
  367. listObjes[i].dataItem = dataItem;
  368. dataItem.transform.SetParent(listObjes[i].transform);
  369. dataItem.transform.localPosition = listObjes[i].xTag.localPosition;
  370. dataItem.transform.localEulerAngles = new Vector3(0, listObjes[i].isSingle ? 180 : 0, 0);
  371. }
  372. //Debug.Log(data.line);
  373. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  374. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  375. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  376. SaveAllData();
  377. isInit = true;
  378. }
  379. public IEnumerator RandomRange()
  380. {
  381. yield return 2f;
  382. int randomNum = UnityEngine.Random.Range(0, listObjes.Count-1);
  383. // WayFindingManager.Instance.SetServerItem(listObjes[randomNum].transform);
  384. List<MachineObj> listMachineObj = new List<MachineObj>();
  385. for (int i = 0; i < 3; i++)
  386. {
  387. if(i<listObjes.Count-1)
  388. {
  389. listMachineObj.Add(listObjes[i]);
  390. }
  391. }
  392. WayFindingManager.Instance.NavigatorServer(listMachineObj);
  393. }
  394. public void ServerInit()
  395. {
  396. // if (data.listCabinetData == null)
  397. // return;
  398. //// GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  399. // for (int i = 0; i < data.listCabinetData.Count; i++)
  400. // {
  401. // if (data.listCabinetData[i].listBladeServerData == null)
  402. // continue;
  403. // for (int j = 0; j < data.listCabinetData[i].listBladeServerData.Count; j++)
  404. // {
  405. // GameObject item = GameObject.Instantiate(rDataItem);
  406. // DataItem dataItem = item.GetComponent<DataItem>();
  407. // dataItem.Init(data.listCabinetData[i].listBladeServerData[j].tagID, data.listCabinetData[i].listBladeServerData[j].pos, data.listCabinetData[i].listBladeServerData[j].eulerAxle , data.listCabinetData[i].listBladeServerData[j], data.listCabinetData[i].listBladeServerData[j].width, data.listCabinetData[i].listBladeServerData[j].heigth);
  408. // }
  409. // }
  410. if (data.listEquipmentData == null)
  411. return;
  412. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  413. for (int i = 0; i < data.listEquipmentData.Count; i++)
  414. {
  415. GameObject item = GameObject.Instantiate(rDataItem);
  416. DataItem dataItem = item.GetComponent<DataItem>();
  417. dataItem.Init(data.listEquipmentData[i]);
  418. // item.SetActive(true);
  419. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count;j++)
  420. {
  421. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  422. }
  423. }
  424. }
  425. public void SettingMachine( )
  426. {
  427. if (listObjes != null)
  428. {
  429. for (int i = 0; i < listObjes.Count; i++)
  430. {
  431. listObjes[i].gameObject.SetActive(false);
  432. }
  433. listObjes.Clear();
  434. listObjes = new List<MachineObj>();
  435. }
  436. if(BladeServerManager.Instance.listTagTracking!=null)
  437. {
  438. for (int i = 0; i < BladeServerManager.Instance.listTagTracking.Count; i++)
  439. {
  440. BladeServerManager.Instance.listTagTracking[i].gameObject.SetActive(false);
  441. }
  442. BladeServerManager.Instance.listTagTracking.Clear();
  443. }
  444. data.listEquipmentData = new List<MachineParameters>();
  445. for (int i = 0; i < data.line; i++)
  446. {
  447. for (int j = 0; j < data.list; j++)
  448. {
  449. data.listEquipmentData = new List<MachineParameters>();
  450. MachineParameters mp1 = new MachineParameters();
  451. mp1.deviceId = (i * data.list + j + 1);
  452. mp1.tagID = -1000;
  453. mp1.offsetPos = new Vector3(0f, 0, 0f);
  454. mp1.eulerAxle = 3;
  455. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  456. mp1.carryingSystem = "承载系统1";
  457. mp1.deviceLocation = "4A-23机房";
  458. mp1.equipmentType = "机柜";
  459. mp1.equipmentModel = null;
  460. mp1.factory = null;
  461. mp1.specification = null;
  462. mp1.listDevicesParameters = new List<DeviceParameters>();
  463. if (mp1.deviceId % 2 == 0)
  464. mp1.listDevicesParameters.Add(dp1);
  465. else
  466. mp1.listDevicesParameters.Add(dp2);
  467. }
  468. }
  469. for (int i = 0; i < listTagid.Count; i++)
  470. {
  471. if (data.listEquipmentData.Count < (i + 1))
  472. {
  473. data.listEquipmentData[i].tagID = listTagid[i];
  474. }
  475. }
  476. for (int i = 0; i < data.listEquipmentData.Count; i++)
  477. {
  478. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  479. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  480. Debug.Log(data.cabinetH + " " + data.cabinetW);
  481. obj.name = data.listEquipmentData[i].deviceName;
  482. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  483. obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, i * data.intervalL);
  484. obj.GetComponent<MachineObj>().Setting((i % data.line) % 2 == 0);
  485. listObjes.Add(obj.GetComponent<MachineObj>());
  486. listObjes[i].deviceParameters = data.listEquipmentData[i];
  487. }
  488. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  489. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  490. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  491. }
  492. public void SettingCameraFar()
  493. {
  494. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  495. }
  496. public void OnTrackingFirst(TagTracking tracking)
  497. {
  498. if(isDataInit)
  499. QueryTagData(tracking);
  500. }
  501. public void OnTrackingStay(TagTracking tracking)
  502. {
  503. }
  504. public void OnTrackingFound(TagTracking tracking)
  505. {
  506. // UILogManager.Instance.SendLogText(2, tracking.TrackId.ToString());
  507. if (isDataInit)
  508. QueryTagData(tracking);
  509. }
  510. public void OnTrackingLost(TagTracking tracking)
  511. {
  512. if (isDataInit)
  513. {
  514. if (foundTracking == tracking)
  515. foundTracking = null;
  516. }
  517. }
  518. private void QueryTagData( TagTracking tracking)
  519. {
  520. if (isDataInit)
  521. {
  522. foundTracking = tracking;
  523. tagData = null;
  524. Debug.Log("DGJ ===> QueryTagData" + data.listTagData.Count);
  525. for (int i = 0; i < data.listTagData.Count; i++)
  526. {
  527. if (data.listTagData[i].id == tracking.TrackId)
  528. {
  529. tagData = data.listTagData[i];
  530. break;
  531. }
  532. }
  533. }
  534. //if (state)
  535. //{
  536. // for (int i = 0; i < listEditorTag.Count; i++)
  537. // {
  538. // listEditorTag[i].gameObject.SetActive(!state);
  539. // if (listEditorTag[i].id == tracking.TrackId)
  540. // listEditorTag[i].gameObject.SetActive(true);
  541. // }
  542. //}
  543. }
  544. bool state = false;
  545. public void EditorTag(Text text)
  546. {
  547. text.text = state ? "打开" : "关闭";
  548. text.text += "场景编辑";
  549. state = !state;
  550. DragManager.Instance.state = state;
  551. cubeY.SetActive(state);
  552. for (int i = 0; i < listObjes.Count; i++)
  553. {
  554. listObjes[i].MeshState(state);
  555. }
  556. if (!state && foundTracking!=null)
  557. {
  558. for (int i = 0; i < listEditorTag.Count; i++)
  559. {
  560. listEditorTag[i].gameObject.SetActive(state);
  561. }
  562. for (int i = 0; i < data.listTagData.Count; i++)
  563. {
  564. //data.listTagData[i].offestPos = data.listTagData[i].tagModel.localPosition;
  565. //data.listTagData[i].offestrot = data.listTagData[i].tagModel.localEulerAngles;
  566. for (int j = 0; j < listEditorTag.Count; j++)
  567. {
  568. if (listEditorTag[j].id == data.listTagData[i].id)
  569. {
  570. //data.listTagData[i].offestPos+= listEditorTag[j].transform.localPosition;
  571. //data.listTagData[i].offestrot+= listEditorTag[j].transform.localEulerAngles;
  572. transform.SetParent(listEditorTag[j].transform.parent);
  573. data.listTagData[i].offestPos = transform.localPosition;
  574. data.listTagData[i].offestrot = transform.localEulerAngles;
  575. transform.parent = null;
  576. Debug.Log("DGJ ===> 保存 Tag " + listEditorTag[j].id);
  577. }
  578. }
  579. }
  580. selectTOldPos = Vector3.zero;
  581. selectTOldRot = Vector3.zero;
  582. DragManager.Instance.triggerState = TriggerState.No;
  583. selectTrigger = null;
  584. }
  585. if(!state)
  586. {
  587. SaveAllData();
  588. }
  589. }
  590. public void SaveAllData()
  591. {
  592. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  593. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  594. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  595. Debug.Log(" 保存成功 " + JsonConvert.SerializeObject(data));
  596. }
  597. private void SaveData()
  598. {
  599. if(data!=null)
  600. {
  601. string _str = JsonConvert.SerializeObject(data);
  602. System.IO.Directory.CreateDirectory(Application.persistentDataPath+"/Data");
  603. string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
  604. Debug.Log(Application.persistentDataPath + "/Data");
  605. using (System.IO.StreamWriter writer = System.IO.File.CreateText(Application.persistentDataPath + "/Data" + "/"+ NowTime + "_data.txt"))
  606. {
  607. writer.Write(_str);
  608. //writer.
  609. }
  610. //UnityEditor.AssetDatabase.Refresh();
  611. }
  612. }
  613. private void OnDisable()
  614. {
  615. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  616. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  617. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  618. SaveData();
  619. }
  620. }