BladeServerManager.cs 17 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using Ximmerse.XR.Tag;
  8. /// <summary>
  9. /// 机柜Tag管理
  10. /// </summary>
  11. public class BladeServerManager : MonoSingleton<BladeServerManager>
  12. {
  13. /// <summary>
  14. /// 所有的 UIItem
  15. /// </summary>
  16. public List<DataItem> listTagTracking = new List<DataItem>();
  17. // public List<TagTracking> nowTagTracking = new List<TagTracking>();
  18. /// <summary>
  19. /// 当前识别到的Tag
  20. /// </summary>
  21. public Dictionary<int, TagTracking> dicNowTagTracking = new Dictionary<int, TagTracking>();
  22. /// <summary>
  23. /// 当前使用的Tag
  24. /// </summary>
  25. public TagTracking foundTag;
  26. public string foundID;
  27. /// <summary>
  28. /// 当前Tag对应的UIItem
  29. /// </summary>
  30. public DataItem foundItem;
  31. /// <summary>
  32. /// 当前Tag 对应的机柜
  33. /// </summary>
  34. public MachineObj foundMachineObj;
  35. /// <summary>
  36. /// 检测角度
  37. /// </summary>
  38. public float foundAngle;
  39. /// <summary>
  40. /// 显示移动的距离
  41. /// </summary>
  42. public float showDis;
  43. /// <summary>
  44. /// 隐藏的距离
  45. /// </summary>
  46. public float fadeDis;
  47. /// <summary>
  48. /// 编辑Tag的移动框
  49. /// </summary>
  50. // public Transform selectPanel;
  51. /// <summary>
  52. /// 模拟测试用的
  53. /// </summary>
  54. public TagTracking TestTracking;
  55. public GameObject deviceDetails;
  56. /// <summary>
  57. /// 同步位置的Obj
  58. /// </summary>
  59. private Transform tagObj;
  60. /// <summary>
  61. /// 是否是编辑状态
  62. /// </summary>
  63. private bool state = false;
  64. //public delegate void TrackingFound(DataItem tagobj);
  65. ///// <summary>
  66. ///// 物体识别到显示
  67. ///// </summary>
  68. //public TrackingFound OnTrackFound;
  69. //public delegate void TrackingLast(DataItem tagobj);
  70. ///// <summary>
  71. ///// 物体识别到隐藏
  72. ///// </summary>
  73. //public TrackingLast OnTrackLast;
  74. private bool isSync;
  75. private void Start()
  76. {
  77. tagObj = new GameObject("TagObj").transform;
  78. tagObj.position = Vector3.zero;
  79. tagObj.eulerAngles = Vector3.zero;
  80. isSync = false;
  81. showDis = 0.55f;
  82. fadeDis = 1.3f;
  83. //ManipulationHandler manipulation = selectPanel.GetComponent<ManipulationHandler>();
  84. //manipulation.PointerDown.AddListener(( msg )=> { SelectPointerDown(); });
  85. //manipulation.PointerUp.AddListener((msg) => { SelectPointerUp(); });
  86. }
  87. float dis;
  88. float angle;
  89. Quaternion rot;
  90. float roty;
  91. Transform point;
  92. private void Update()
  93. {
  94. #if UNITY_EDITOR
  95. if(Input.GetKey(KeyCode.K))
  96. {
  97. OnTrackingFound(TestTracking);
  98. }
  99. #endif
  100. // Debug.Log(state);
  101. //if(isSync)
  102. TagSynchronization();
  103. }
  104. /// <summary>
  105. /// 同步Tag
  106. /// </summary>
  107. private void TagSynchronization()
  108. {
  109. if (foundItem != null && foundTag != null && !state)
  110. {
  111. dis = Vector3.Distance(new Vector3(foundTag.transform.position.x,0, foundTag.transform.position.z) ,new Vector3(OpenXRCamera.Instance.head.transform.position.x,0, OpenXRCamera.Instance.head.transform.position.z) );
  112. angle = Vector3.Angle(OpenXRCamera.Instance.head.GetComponent<Camera>().transform.forward, foundTag.transform.position - OpenXRCamera.Instance.head.transform.position);
  113. // Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  114. if (Mathf.Abs(dis) < showDis)
  115. {
  116. if (!foundItem.gameObject.activeSelf&& (BD_ShowDevicecDetailsObj.Instance == null||(BD_ShowDevicecDetailsObj.Instance != null && (!BD_ShowDevicecDetailsObj.Instance.gameObject.activeSelf||
  117. !BD_ShowDevicecDetailsObj.Instance.transform.parent.gameObject.activeSelf))))
  118. {
  119. Debug.Log("DGJ ==== >> ShowFoundItem ");
  120. foundItem.gameObject.SetActive(true);
  121. if (BD_ShowDevicecDetailsObj.Instance != null && BD_ShowDevicecDetailsObj.Instance.gameObject.activeSelf)
  122. BD_ShowDevicecDetailsObj.Instance.gameObject.SetActive(false);
  123. // ScenesManager.Instance.showOffice(ScenesManager.SceneType.DeviceDetails);
  124. // OnTrackFound(foundItem);
  125. }
  126. point = foundTag.transform.GetChild(0);
  127. point.localPosition = foundItem.offsetPos;
  128. switch (Mathf.Abs(foundItem.eulerAxle))
  129. {
  130. case 1:
  131. point.localEulerAngles = new Vector3(0, 0, 90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)));
  132. break;
  133. case 2:
  134. point.localEulerAngles = new Vector3(0, foundItem.eulerAxle > 0 ? 0 : 180, 0);
  135. break;
  136. case 3:
  137. point.localEulerAngles = new Vector3(90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)), 0, 0);
  138. break;
  139. default:
  140. break;
  141. }
  142. if (isSync)
  143. {
  144. Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  145. Debug.Log("FoundItem " + foundItem.transform.position + " point" + point.transform.position + " CA " + new Vector3(point.transform.position.x - foundItem.transform.position.x, 0, point.position.z - foundItem.transform.position.z));
  146. //foundItem.transform.Translate(new Vector3(0, point.eulerAngles.y, 0), Time.deltaTime * 10);
  147. //foundItem.transform.eulerAngles = new Vector3(0, point.eulerAngles.y, 0);
  148. //foundItem.transform.position = point.transform.position;
  149. UICallManager.Instance.OnTrackfound(foundItem);
  150. isSync = false;
  151. MachineRoomManager.Instance.transform.eulerAngles = new Vector3(MachineRoomManager.Instance.transform.eulerAngles.x, point.eulerAngles.y+180, MachineRoomManager.Instance.transform.eulerAngles.z);
  152. MachineRoomManager.Instance.transform.position += new Vector3(point.transform.position.x - foundItem.transform.position.x, point.position.y - foundItem.transform.position.y, point.position.z - foundItem.transform.position.z);
  153. float offy = OpenXRCamera.Instance.transform.position.y - foundItem.transform.position.y;
  154. offy = offy * 0.05f;
  155. MachineRoomManager.Instance.transform.position += new Vector3(0, offy, 0);
  156. }
  157. }
  158. else if (Mathf.Abs(dis) > fadeDis)
  159. {
  160. //OnTrackLast(foundItem);
  161. foundItem.gameObject.SetActive(false);
  162. UICallManager.Instance.OnTracklast(foundItem);
  163. foundItem = null;
  164. // foundTag = null;
  165. dicNowTagTracking.Clear();
  166. dicNowTagTracking = new Dictionary<int, TagTracking>();
  167. }
  168. }
  169. else
  170. {
  171. isSync = true;
  172. }
  173. }
  174. public void OnTrackingFound(TagTracking tracking)
  175. {
  176. if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  177. {
  178. if(dicNowTagTracking.Count==1)
  179. {
  180. TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  181. Debug.Log(firstTracking.TrackId +" "+tracking.TrackId+" "+ Vector3.Distance(firstTracking.transform.position, tracking.transform.position) + " Distance");
  182. if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) < 0.1f) // 判断两个Tag是否为并列使用
  183. {
  184. dicNowTagTracking.Add(tracking.TrackId, tracking);
  185. tagObj.SetParent(tracking.transform);
  186. tagObj.localEulerAngles = Vector3.zero;
  187. tagObj.localPosition = Vector3.zero;
  188. tagObj.SetParent(firstTracking.transform);
  189. if (tagObj.localPosition.x > 0)
  190. {
  191. foundTag = firstTracking;
  192. foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  193. }
  194. else
  195. {
  196. foundTag = tracking;
  197. foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  198. }
  199. }
  200. else
  201. {
  202. // 初始化
  203. StartTracking(tracking);
  204. }
  205. }
  206. else
  207. {
  208. // 初始化
  209. StartTracking(tracking);
  210. }
  211. if (dicNowTagTracking == null || dicNowTagTracking.Count == 0)
  212. {
  213. // 初始化
  214. StartTracking(tracking);
  215. }
  216. }
  217. #region old
  218. // // Debug.Log(tracking.TrackId + "1");
  219. // if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  220. //{
  221. // // Debug.Log(tracking.TrackId + "2");
  222. // if (dicNowTagTracking.Count > 1 && dicNowTagTracking.Count < 3)
  223. // {
  224. // Debug.Log(tracking.TrackId + "3");
  225. // TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  226. // Debug.Log(tracking.TrackId + "4");
  227. // if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) > 0.1) // 判断两个Tag是否为并列使用
  228. // {
  229. // // 不是并列使用
  230. // Debug.Log(tracking.TrackId + "5");
  231. // // 清空nowTagTracking
  232. // dicNowTagTracking.Clear();
  233. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  234. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  235. // foundTag = tracking;
  236. // foundID = tracking.TrackId.ToString();
  237. // }
  238. // else
  239. // {
  240. // // 是并列使用
  241. // Debug.Log(tracking.TrackId + "6");
  242. // // 判断两个Tag 哪个为主Tag
  243. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  244. // tagObj.SetParent(tracking.transform);
  245. // tagObj.localEulerAngles = Vector3.zero;
  246. // tagObj.localPosition = Vector3.zero;
  247. // tagObj.SetParent(firstTracking.transform);
  248. // if (tagObj.localPosition.x > 0)
  249. // {
  250. // foundTag = firstTracking;
  251. // foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  252. // }
  253. // else
  254. // {
  255. // foundTag = tracking;
  256. // foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  257. // }
  258. // }
  259. // }
  260. // else
  261. // {
  262. // // Debug.Log(tracking.TrackId + "7");
  263. // dicNowTagTracking.Clear();
  264. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  265. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  266. // // nowTagTracking.Add(tracking);
  267. // foundTag = tracking;
  268. // foundID = tracking.TrackId.ToString();
  269. // }
  270. //}
  271. #endregion
  272. Debug.Log("FoundID "+ foundID);
  273. // UILogManager.Instance.SendLogText(2, foundID);
  274. if (foundItem==null|| foundItem.tagId!= int.Parse( foundID))
  275. {
  276. QueryFoundItem(int.Parse(foundID));
  277. isSync = true;
  278. WayFindingManager.Instance.CloseWayFind();
  279. // ScenesManager.Instance.showOffice(ScenesManager.SceneType.DeviceDetails);
  280. }
  281. Debug.Log(" FoundItem " + foundItem.ID);
  282. UILogManager.Instance.SendLogText(1, tracking.TrackId.ToString() + " " + foundID);
  283. }
  284. public void OnTrackingLost(TagTracking tracking)
  285. {
  286. //if (tracking.TrackId == foundTag.TrackId)
  287. // foundItem = null;
  288. }
  289. private void StartTracking(TagTracking tracking)
  290. {
  291. if(MachineRoomManager.Instance.isDataInit)
  292. {
  293. dicNowTagTracking.Clear();
  294. dicNowTagTracking = new Dictionary<int, TagTracking>();
  295. dicNowTagTracking.Add(tracking.TrackId, tracking);
  296. foundTag = tracking;
  297. foundID = tracking.TrackId.ToString();
  298. }
  299. }
  300. private void QueryFoundItem(int foundID)
  301. {
  302. Debug.Log("DGJ ===> QueryFoundItem " + listTagTracking.Count);
  303. if (MachineRoomManager.Instance.isDataInit)
  304. {
  305. for (int i = 0; i < listTagTracking.Count; i++)
  306. {
  307. Debug.Log("DGJ ===> " + listTagTracking[i].tagId);
  308. if (listTagTracking[i].tagId == foundID)
  309. {
  310. if (foundItem != null)
  311. {
  312. foundItem.gameObject.SetActive(false);
  313. if (state)
  314. {
  315. foundItem.isSelect = false;
  316. foundItem.SetSelect(false);
  317. // foundItem.SaveEdiotrData(selectPanel);
  318. }
  319. }
  320. foundItem = listTagTracking[i];
  321. // foundItem.gameObject.SetActive(true);
  322. Debug.Log(" QueryFoundItem " + foundID);
  323. if (state)
  324. {
  325. //selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  326. //selectPanel.position = foundItem.transform.position;
  327. //selectPanel.gameObject.SetActive(true);
  328. foundItem.isSelect = true;
  329. foundItem.SetSelect(true);
  330. }
  331. break;
  332. }
  333. }
  334. // 找到x-tag 对应的机柜
  335. for (int i = 0; i < MachineRoomManager.Instance.listObjes.Count; i++)
  336. {
  337. if(MachineRoomManager.Instance.listObjes[i].deviceParameters.deviceId == foundItem.ID)
  338. {
  339. // 找到后,
  340. foundMachineObj = MachineRoomManager.Instance.listObjes[i];
  341. }
  342. }
  343. if (foundItem != null && foundItem.tagId != foundID)
  344. {
  345. foundItem.gameObject.SetActive(false);
  346. foundItem.isSelect = false;
  347. foundItem.SetSelect(false);
  348. foundItem = null;
  349. }
  350. }
  351. }
  352. public void EditorTag( Text text)
  353. {
  354. if(foundItem!=null)
  355. {
  356. text.text = state ? "打开" : "关闭";
  357. text.text += "机柜Tag编辑";
  358. state = !state;
  359. if(state)
  360. {
  361. //selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  362. //selectPanel.position = foundItem.transform.position;
  363. //selectPanel.gameObject.SetActive(true);
  364. foundItem.isSelect = true;
  365. foundItem.SetSelect(true);
  366. }
  367. else
  368. {
  369. foundItem.SaveEdiotrData(foundTag.transform);
  370. //selectPanel.gameObject.SetActive(false);
  371. foundItem.isSelect = false;
  372. foundItem.SetSelect(false);
  373. }
  374. }
  375. if(!state)
  376. {
  377. for (int i = 0; i < listTagTracking.Count; i++)
  378. {
  379. listTagTracking[i].SaveData();
  380. }
  381. // Servermanager.Instance.Save();
  382. MachineRoomManager.Instance.SaveAllData();
  383. }
  384. }
  385. public void SelectPointerEnter()
  386. {
  387. //if(foundItem!=null)
  388. // foundItem.SelectObj(selectPanel);
  389. }
  390. public void SelectPointerDown()
  391. {
  392. if (foundItem != null&& foundTag!=null)
  393. {
  394. foundItem.isSelect = true;
  395. foundItem.SetSelect( true);
  396. }
  397. }
  398. public void SelectPointerUp()
  399. {
  400. if (foundItem != null && foundTag != null)
  401. {
  402. foundItem.isSelect = false;
  403. foundItem.SetSelect(false);
  404. foundItem.SaveEdiotrData(foundTag.transform);
  405. }
  406. }
  407. private void SaveData()
  408. {
  409. }
  410. }