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- using UnityEngine;
- using UnityEngine.UI;
- namespace GHZLangChao
- {
- public class ShowChoosePanelSelect : AbstractController
- {
- [SerializeField] private Text currentRoom_Text;
- [SerializeField] private Transform Content;
- private SelectListRoomName_Item roomName_Item;
- void Start()
- {
- currentRoom_Text.text = UICallManager.Instance.GetMachineRoomList()[0];
-
- for (int i = 0;i< UICallManager.Instance.GetMachineRoomList().Count;i++)
- {
- GameObject item = Instantiate(InstantiateSystem.Instance.BlueObject.RoomName_Item, Content);
- roomName_Item = item .GetComponent<SelectListRoomName_Item>();
- roomName_Item.RoomName_Text.text = MachineRoomManager.Instance.listRoomName[i];
- item.name = UICallManager.Instance.GetMachineRoomList()[i];
- }
- }
- }
- }
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