ChooseManager.cs 939 B

1234567891011121314151617181920212223242526272829303132333435
  1. using System.Collections;
  2. using GHZLangChao;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ChooseManager : MonoBehaviour
  6. {
  7. [SerializeField] private GameObject Tip;
  8. [SerializeField] private GameObject ShowDevice => SceneIOCContainer.Instance.Pull("ShowDevice") as GameObject;
  9. [SerializeField] private Toggle ShowHide_Toggle;
  10. void Start()
  11. {
  12. StartCoroutine(ControlTip());
  13. ShowDevice.SetActive(true);
  14. }
  15. public void GotoXunJian()
  16. {
  17. Debug.Log("DGJ =====>GotoXunJian ");
  18. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  19. }
  20. public void GotoSupport()
  21. {
  22. Debug.Log("DGJ =====>GotoSupport ");
  23. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  24. }
  25. private IEnumerator ControlTip()
  26. {
  27. Tip.SetActive(true);
  28. yield return new WaitForSeconds(3);
  29. Tip.SetActive(false);
  30. }
  31. }