XunJianManager.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using TMPro;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. using Blue;
  7. namespace GHZLangChao
  8. {
  9. public class XunJianManager : SingletonMonobehaviour<XunJianManager>, IController
  10. {
  11. public bool Test = false;
  12. [SerializeField] private GameObject SearchPanel; // 搜索面板
  13. [SerializeField] private Transform SearchPanelContent; // 搜索面板Item父物体
  14. [SerializeField] private GameObject FaultPanel; // 故障面板
  15. [SerializeField] private Transform FaultPanelContent;// 故障面板Item父物体
  16. [SerializeField] private Toggle Serach_Toggle;
  17. public Toggle Fault_Toggle;
  18. [SerializeField] private Button Nav_Btn; // 导航按钮
  19. [SerializeField] private GameObject Retract_go; // 收起
  20. [SerializeField] private GameObject Expand_go; // 展开
  21. public GameObject UI_go;
  22. public UnityEvent OnReset = new UnityEvent();
  23. void Start()
  24. {
  25. #if UNITY_EDITOR
  26. Test = true;
  27. #endif
  28. Serach_Toggle.onValueChanged.AddListener(SerachChange);
  29. Fault_Toggle.onValueChanged.AddListener(FaultChange);
  30. Nav_Btn.onClick.AddListener(StartNav);
  31. //UICallManager.Instance.MachineRoomInit();
  32. XRRGBCamera.Instance.stopCamera();
  33. Init();
  34. }
  35. public void StartXunJain()
  36. {
  37. UI_go.SetActive(false);
  38. }
  39. public void Next()
  40. {
  41. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  42. }
  43. public void back()
  44. {
  45. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  46. // BladeServerManager.Instance.isDaoHang = false;
  47. }
  48. public void Navigationing()
  49. {
  50. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  51. }
  52. /// <summary>
  53. /// 初始化数据
  54. /// </summary>
  55. private void Init()
  56. {
  57. // 初始化搜索面板
  58. List<MachineParameters> listEquipmentData = UICallManager.Instance.GetMachineRoomData("").listEquipmentData;
  59. for (int i = 0; i < listEquipmentData.Count;i++)
  60. {
  61. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.SearchPanel_Item,SearchPanelContent);
  62. SearchPanel_Item item = go.GetComponent<SearchPanel_Item>();
  63. item.Init(listEquipmentData[i]);
  64. go.name = listEquipmentData[i].deviceName;
  65. }
  66. // 初始化故障面板
  67. List<AlarmData> ListAlarmData = UICallManager.Instance.GetAlarmData();
  68. for (int i = 0; i < ListAlarmData.Count;i++)
  69. {
  70. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.FaultPanel_Item,FaultPanelContent);
  71. FaultPanel_Item item = go.GetComponent<FaultPanel_Item>();
  72. item.Init(ListAlarmData[i]);
  73. go.name = ListAlarmData[i].title;
  74. }
  75. }
  76. #region UI监听
  77. public void SerachChange(bool arg0)
  78. {
  79. if (arg0)
  80. {
  81. Serach_Toggle.transform.GetComponent<TextMeshProUGUI>().fontStyle = (FontStyles)FontStyle.Bold;
  82. SearchPanel.SetActive(true);
  83. }
  84. else
  85. {
  86. Serach_Toggle.transform.GetComponent<TextMeshProUGUI>().fontStyle = (FontStyles)FontStyle.Normal;
  87. SearchPanel.SetActive(false);
  88. }
  89. }
  90. public void FaultChange(bool arg0)
  91. {
  92. if (arg0)
  93. {
  94. Fault_Toggle.transform.GetComponent<TextMeshProUGUI>().fontStyle = (FontStyles)FontStyle.Bold;
  95. FaultPanel.SetActive(true);
  96. }
  97. else
  98. {
  99. Fault_Toggle.transform.GetComponent<TextMeshProUGUI>().fontStyle = (FontStyles)FontStyle.Normal;
  100. FaultPanel.SetActive(false);
  101. }
  102. }
  103. private static MachineParameters mMachineParameter;
  104. public static MachineParameters MachineParameters
  105. {
  106. get => mMachineParameter;
  107. set => mMachineParameter = value;
  108. }
  109. private static AlarmData mAlarmData;
  110. public static AlarmData AlarmData
  111. {
  112. get => mAlarmData;
  113. set => mAlarmData = value;
  114. }
  115. private void StartNav()
  116. {
  117. if(Serach_Toggle.isOn)
  118. {
  119. MachineObj obj = UICallManager.Instance.QueryMachineObj(MachineParameters.deviceId);
  120. if (obj != null)
  121. {
  122. UICallManager.Instance.NavigatorServer(obj);
  123. UI_go.SetActive(false);
  124. Retract_go.SetActive(false);
  125. Expand_go.SetActive(true);
  126. }
  127. else
  128. Debug.LogError(" 未查找到设备 " + MachineParameters.deviceId + " " + MachineParameters.deviceName);
  129. }
  130. else if(Fault_Toggle.isOn)
  131. {
  132. MachineObj obj = UICallManager.Instance.QueryMachineObj(AlarmData.deviceId);
  133. if (obj != null)
  134. {
  135. UICallManager.Instance.NavigatorServer(obj);
  136. UI_go.SetActive(false);
  137. Retract_go.SetActive(false);
  138. Expand_go.SetActive(true);
  139. }
  140. else
  141. Debug.LogError(" 未查找到设备 " + AlarmData.deviceId + " " + AlarmData.deviceName);
  142. }
  143. }
  144. /*
  145. private bool ShowSelect = true;
  146. private void ShowHideSelect()
  147. {
  148. ShowSelect = !ShowSelect;
  149. if(ShowSelect) // 选中状态
  150. {
  151. ShowHideSelect_Btn.transform.GetChild(0).GetComponent<Image>().sprite = SelectBtnSprite[0];
  152. }
  153. else // 隐藏状态
  154. {
  155. ShowHideSelect_Btn.transform.GetChild(0).GetComponent<Image>().sprite = SelectBtnSprite[1];
  156. }
  157. }
  158. */
  159. public void showRTC()
  160. {
  161. LangChaoRTC.Instance.showRTC(0);
  162. ScenesManager.Instance.showWindow(ScenesManager.SceneType.RoomMain);
  163. }
  164. #endregion
  165. public void OpenEidotrCanvas()
  166. {
  167. SettingMachineRoomData.Instance.EditorOpen();
  168. }
  169. private void Update()
  170. {
  171. if (Test) return;
  172. OnReset?.Invoke();
  173. }
  174. }
  175. }