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- /*
- * Copyright (c) 1994 by Xerox Corporation. All rights reserved.
- * Copyright (c) 1996 by Silicon Graphics. All rights reserved.
- * Copyright (c) 1998 by Fergus Henderson. All rights reserved.
- * Copyright (c) 2000-2009 by Hewlett-Packard Development Company.
- * All rights reserved.
- *
- * THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
- * OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
- *
- * Permission is hereby granted to use or copy this program
- * for any purpose, provided the above notices are retained on all copies.
- * Permission to modify the code and to distribute modified code is granted,
- * provided the above notices are retained, and a notice that the code was
- * modified is included with the above copyright notice.
- */
- /* This file could be used for the following purposes: */
- /* - get the complete GC as a single link object file (module); */
- /* - enable more compiler optimizations. */
- /* Tip: to get the highest level of compiler optimizations, the typical */
- /* compiler options (GCC) to use are: */
- /* -O3 -fno-strict-aliasing -march=native -Wall -fprofile-generate/use */
- /* Warning: GCC for Linux (for C++ clients only): Use -fexceptions both */
- /* for GC and the client otherwise GC_thread_exit_proc() is not */
- /* guaranteed to be invoked (see the comments in pthread_start.c). */
- #ifndef __cplusplus
- /* static is desirable here for more efficient linkage. */
- /* TODO: Enable this in case of the compilation as C++ code. */
- # define GC_INNER STATIC
- # define GC_EXTERN GC_INNER
- /* STATIC is defined in gcconfig.h. */
- #endif
- /* Small files go first... */
- #include "../backgraph.c"
- #include "../blacklst.c"
- #include "../checksums.c"
- #include "../gcj_mlc.c"
- #include "../headers.c"
- #include "../new_hblk.c"
- #include "../obj_map.c"
- #include "../ptr_chck.c"
- #include "gc_inline.h"
- #include "../allchblk.c"
- #include "../alloc.c"
- #include "../dbg_mlc.c"
- #include "../finalize.c"
- #include "../fnlz_mlc.c"
- #include "../malloc.c"
- #include "../mallocx.c"
- #include "../mark.c"
- #include "../mark_rts.c"
- #include "../reclaim.c"
- #include "../typd_mlc.c"
- #include "../misc.c"
- #include "../os_dep.c"
- #include "../thread_local_alloc.c"
- /* Unity specific includes */
- #include "../heapsections.c"
- #include "../vector_mlc.c"
- /* Most platform-specific files go here... */
- #include "../darwin_stop_world.c"
- #include "../dyn_load.c"
- #include "../gc_dlopen.c"
- #if !defined(PLATFORM_MACH_DEP)
- #include "../mach_dep.c"
- #endif
- #if !defined(PLATFORM_STOP_WORLD)
- #include "../pthread_stop_world.c"
- #endif
- #include "../pthread_support.c"
- #include "../specific.c"
- #include "../win32_threads.c"
- #ifndef GC_PTHREAD_START_STANDALONE
- # include "../pthread_start.c"
- #endif
- /* Restore pthread calls redirection (if altered in */
- /* pthread_stop_world.c, pthread_support.c or win32_threads.c). */
- /* This is only useful if directly included from application */
- /* (instead of linking gc). */
- #ifndef GC_NO_THREAD_REDIRECTS
- # define GC_PTHREAD_REDIRECTS_ONLY
- # include "gc_pthread_redirects.h"
- #endif
- /* The files from "extra" folder are not included. */
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