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- using System;
- namespace Unity.IL2CPP.CompilerServices
- {
- // Modelled after: https://github.com/dotnet/corert/blob/master/src/Runtime.Base/src/System/Runtime/CompilerServices/EagerStaticClassConstructionAttribute.cs
- //
- // When applied to a type this custom attribute will cause any static class constructor to be run eagerly
- // at module load time rather than deferred till just before the class is used.
- [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
- public class Il2CppEagerStaticClassConstructionAttribute : Attribute
- {
- }
- }
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