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-
- using System;
- using System.Collections.Generic;
- namespace BestHTTP.Futures
- {
-
-
-
- public enum FutureState
- {
-
-
-
- Pending,
-
-
-
- Processing,
-
-
-
- Success,
-
-
-
- Error
- }
-
-
-
-
- public interface IFuture<T>
- {
-
-
-
- FutureState state { get; }
-
-
-
- T value { get; }
-
-
-
- Exception error { get; }
-
-
-
-
-
- IFuture<T> OnItem(FutureValueCallback<T> callback);
-
-
-
-
-
- IFuture<T> OnSuccess(FutureValueCallback<T> callback);
-
-
-
-
-
- IFuture<T> OnError(FutureErrorCallback callback);
-
-
-
-
-
- IFuture<T> OnComplete(FutureCallback<T> callback);
- }
-
-
-
-
- public delegate void FutureCallback<T>(IFuture<T> future);
- public delegate void FutureValueCallback<T>(T value);
- public delegate void FutureErrorCallback(Exception error);
-
-
-
-
-
-
-
-
-
-
- public class Future<T> : IFuture<T>
- {
- private volatile FutureState _state;
- private T _value;
- private Exception _error;
- private Func<T> _processFunc;
- private readonly List<FutureValueCallback<T>> _itemCallbacks = new List<FutureValueCallback<T>>();
- private readonly List<FutureValueCallback<T>> _successCallbacks = new List<FutureValueCallback<T>>();
- private readonly List<FutureErrorCallback> _errorCallbacks = new List<FutureErrorCallback>();
- private readonly List<FutureCallback<T>> _complationCallbacks = new List<FutureCallback<T>>();
-
-
-
- public FutureState state { get { return _state; } }
-
-
-
- public T value
- {
- get
- {
- if (_state != FutureState.Success && _state != FutureState.Processing)
- {
- throw new InvalidOperationException("value is not available unless state is Success or Processing.");
- }
- return _value;
- }
- }
-
-
-
- public Exception error
- {
- get
- {
- if (_state != FutureState.Error)
- {
- throw new InvalidOperationException("error is not available unless state is Error.");
- }
- return _error;
- }
- }
-
-
-
- public Future()
- {
- _state = FutureState.Pending;
- }
- public IFuture<T> OnItem(FutureValueCallback<T> callback)
- {
- if (_state < FutureState.Success && !_itemCallbacks.Contains(callback))
- _itemCallbacks.Add(callback);
- return this;
- }
-
-
-
-
-
- public IFuture<T> OnSuccess(FutureValueCallback<T> callback)
- {
- if (_state == FutureState.Success)
- {
- callback(this.value);
- }
- else if (_state != FutureState.Error && !_successCallbacks.Contains(callback))
- {
- _successCallbacks.Add(callback);
- }
- return this;
- }
-
-
-
-
-
- public IFuture<T> OnError(FutureErrorCallback callback)
- {
- if (_state == FutureState.Error)
- {
- callback(this.error);
- }
- else if (_state != FutureState.Success && !_errorCallbacks.Contains(callback))
- {
- _errorCallbacks.Add(callback);
- }
- return this;
- }
-
-
-
-
-
- public IFuture<T> OnComplete(FutureCallback<T> callback)
- {
- if (_state == FutureState.Success || _state == FutureState.Error)
- {
- callback(this);
- }
- else
- {
- if (!_complationCallbacks.Contains(callback))
- _complationCallbacks.Add(callback);
- }
- return this;
- }
-
-
-
-
-
- public IFuture<T> Process(Func<T> func)
- {
- if (_state != FutureState.Pending)
- {
- throw new InvalidOperationException("Cannot process a future that isn't in the Pending state.");
- }
- BeginProcess();
- _processFunc = func;
- #if NETFX_CORE
- #pragma warning disable 4014
- Windows.System.Threading.ThreadPool.RunAsync(ThreadFunc);
- #pragma warning restore 4014
- #else
- System.Threading.ThreadPool.QueueUserWorkItem(ThreadFunc);
- #endif
- return this;
- }
- private
- #if NETFX_CORE
- async
- #endif
- void ThreadFunc(object param)
- {
- try
- {
-
- AssignImpl(_processFunc());
- }
- catch (Exception e)
- {
-
- FailImpl(e);
- }
- finally
- {
- _processFunc = null;
- }
- }
-
-
-
-
-
-
-
-
-
- public void Assign(T value)
- {
- if (_state != FutureState.Pending && _state != FutureState.Processing)
- {
- throw new InvalidOperationException("Cannot assign a value to a future that isn't in the Pending or Processing state.");
- }
- AssignImpl(value);
- }
- public void BeginProcess(T initialItem = default(T))
- {
- _state = FutureState.Processing;
- _value = initialItem;
- }
- public void AssignItem(T value)
- {
- _value = value;
- _error = null;
- foreach (var callback in _itemCallbacks)
- callback(this.value);
- }
-
-
-
-
-
-
-
-
- public void Fail(Exception error)
- {
- if (_state != FutureState.Pending && _state != FutureState.Processing)
- {
- throw new InvalidOperationException("Cannot fail future that isn't in the Pending or Processing state.");
- }
- FailImpl(error);
- }
- private void AssignImpl(T value)
- {
- _value = value;
- _error = null;
- _state = FutureState.Success;
- FlushSuccessCallbacks();
- }
- private void FailImpl(Exception error)
- {
- _value = default(T);
- _error = error;
- _state = FutureState.Error;
- FlushErrorCallbacks();
- }
- private void FlushSuccessCallbacks()
- {
- foreach (var callback in _successCallbacks)
- callback(this.value);
- FlushComplationCallbacks();
- }
- private void FlushErrorCallbacks()
- {
- foreach (var callback in _errorCallbacks)
- callback(this.error);
- FlushComplationCallbacks();
- }
- private void FlushComplationCallbacks()
- {
- foreach (var callback in _complationCallbacks)
- callback(this);
- ClearCallbacks();
- }
- private void ClearCallbacks()
- {
- _itemCallbacks.Clear();
- _successCallbacks.Clear();
- _errorCallbacks.Clear();
- _complationCallbacks.Clear();
- }
- }
- }
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