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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class XunJianPhotos : MonoBehaviour
- {
- public RawImage rawImage;
- public Image screenshotImage;
- public Button saveBtn;
- public Button cancelBtn;
-
- public Image showImage;
- // Start is called before the first frame update
- void Start()
- {
- cancelBtn.onClick.AddListener(() =>
- {
- gameObject.SetActive(false);
- });
- saveBtn.onClick.AddListener(() =>
- {
- XunJianInitialize.Instance.xjDetails.SetShowImage(SwitchSprite(rawImage));
- gameObject.SetActive(false);
- });
- }
- public void SetImage(Image image)
- {
- this.showImage = image;
- }
- private void OnEnable()
- {
- XRRGBCamera.Instance.playCamera(1280, 720);
- rawImage.texture = XRRGBCamera.Instance.CaptureImage;
- }
- public Texture2D SwitchSprite(RawImage rawImage)
- {
- //SaveLocal(rawImage, "1", "0");
- // 获取RawImage的纹理
- Texture2D rawTexture = TextureToTexture2D(rawImage.texture);
- // 创建一个新的纹理,用于截图
- Texture2D screenshot = new Texture2D(rawTexture.width, rawTexture.height);
- // 截取RawImage的画面,并应用到新的纹理上
- screenshot.SetPixels(rawTexture.GetPixels());
- screenshot.Apply();
-
- return screenshot;
- }
- /// <summary>
- /// 运行模式下Texture转换成Texture2D
- /// </summary>
- /// <param name="texture"></param>
- /// <returns></returns>
- public Texture2D TextureToTexture2D(Texture texture)
- {
- Texture2D texture2D = new Texture2D(texture.width, texture.height, TextureFormat.RGBA32, false);
- RenderTexture currentRT = RenderTexture.active;
- RenderTexture renderTexture = RenderTexture.GetTemporary(texture.width, texture.height, 32);
- Graphics.Blit(texture, renderTexture);
- RenderTexture.active = renderTexture;
- texture2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
- texture2D.Apply();
- RenderTexture.active = currentRT;
- RenderTexture.ReleaseTemporary(renderTexture);
- return texture2D;
- }
-
- }
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