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- using ShadowStudio.Tool;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShadowStudio.Model
- {
-
-
-
- public interface ArtContainer
- {
-
-
-
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- GoodsInfo GetGoodsInfo();
- void AddArtComponent(ArtComponent component);
-
-
-
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- void AddToContainer(UnityEngine.Object art, ArtInfo info);
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-
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- ArtType GetArtType();
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-
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- GameObject GetInstace();
-
-
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- void DestroyArt();
-
-
-
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- void SetArtActive(bool isShow);
-
-
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- void PlayEffect();
-
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-
-
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- void SendTransfer(int state, int status);
-
-
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- void TransferSyn(GoodsInfo goods, bool smooth = true);
-
-
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- void LockContainer();
-
-
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- void UnLockContainer();
-
-
-
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- bool CanEditor();
-
-
-
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- Texture GetContainerIcon();
- void GetContainerIcon(Action<Texture> load);
-
-
-
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- void SetArtHandler(ArtHandler handler);
-
-
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- void SetSelect();
-
-
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- void UnSetSelect();
-
-
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- void ResetEditorPosition();
-
-
-
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- Transform GetEditorCenter();
-
-
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- bool GoBack();
-
-
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- bool GoAhead();
-
-
-
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- int BackCount();
-
-
-
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- int AheadCount();
-
-
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- void CloneContainer();
-
-
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- Vector3 Position { get; set; }
-
-
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- Vector3 Angle { get; set; }
-
-
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- Vector3 Scale { get; set; }
-
-
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- float Distance { get; }
-
-
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- float Alpha { get; set; }
-
-
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- Color GoodsColor { get; set; }
-
-
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- TransferCell Transfer { get; set; }
- ArtComponent ArtComponent{ get; }
- void UpdateProcess(float process);
- }
- }
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