DataItem.cs 4.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GHZLangChao;
  4. using SC.XR.Unity.Module_InputSystem;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. public class DataItem : MonoBehaviour
  8. {
  9. public int ID;
  10. public int tagId;
  11. public Vector3 offsetPos;
  12. public int eulerAxle;
  13. public Text idText;
  14. public Transform selectPanel;
  15. public bool isSelect;
  16. //public BladeServerData bSData;
  17. //public ServerData serverData;
  18. public MachineParameters machineParameters;
  19. public RectTransform bgTransform;
  20. private BoxCollider boxCollider;
  21. private MeshRenderer meshRenderer;
  22. private ManipulationHandler manipulationHandler;
  23. private void Start()
  24. {
  25. boxCollider = this.GetComponent<BoxCollider>();
  26. boxCollider.enabled = false;
  27. meshRenderer = this.GetComponent<MeshRenderer>();
  28. meshRenderer.enabled = false;
  29. manipulationHandler = this.GetComponent<ManipulationHandler>();
  30. manipulationHandler.enabled = false;
  31. }
  32. public void Init( MachineParameters machineParameters)
  33. {
  34. this.ID = machineParameters.deviceId;
  35. this.offsetPos = machineParameters.offsetPos;
  36. this.eulerAxle = machineParameters.eulerAxle;
  37. idText.text = " 当前设备ID为: " + ID;
  38. this.gameObject.name = "DataItem" + ID;
  39. BladeServerManager.Instance.listTagTracking.Add(this);
  40. this.selectPanel = BladeServerManager.Instance.selectPanel;
  41. this.machineParameters = machineParameters;
  42. this.tagId = machineParameters.tagID;
  43. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,MachineRoomManager.Instance.data.cabinetW);
  44. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MachineRoomManager.Instance.data.cabinetH);
  45. }
  46. private List<DeviceParameters> DeviceParameterList;
  47. public List<DeviceInfo_Item> DeviceInfoList = new List<DeviceInfo_Item>();
  48. public void SetDeviceParametersData(List<DeviceParameters> DeviceParameterList)
  49. {
  50. this.DeviceParameterList = DeviceParameterList;
  51. for (int i = 0; i < DeviceInfoList.Count;i++)
  52. {
  53. DeviceInfoList[i].Init(DeviceParameterList[0],i,this); // 数据只有一个,所以都是0
  54. }
  55. }
  56. //public void Init( int id ,Vector3 offsetPos, int eulerAxle ,BladeServerData data ,float width, float height)
  57. //{
  58. // this.ID = id;
  59. // this.offsetPos = offsetPos;
  60. // this.eulerAxle = eulerAxle;
  61. // idText.text = " 当前设备ID为: "+ ID;
  62. // this.gameObject.name = "DataItem"+ID;
  63. // BladeServerManager.Instance.listTagTracking.Add(this);
  64. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  65. // this.bSData = data;
  66. // this.serverData = null;
  67. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  68. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  69. //}
  70. //public void Init(int id, Vector3 offsetPos, int eulerAxle, ServerData serverData, float width, float height)
  71. //{
  72. // this.ID = id;
  73. // this.offsetPos = offsetPos;
  74. // this.eulerAxle = eulerAxle;
  75. // idText.text = " 当前设备ID为: " + ID;
  76. // this.gameObject.name = "DataItem" + ID;
  77. // BladeServerManager.Instance.listTagTracking.Add(this);
  78. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  79. // this.bSData = null;
  80. // this.serverData = serverData;
  81. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  82. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  83. //}
  84. public void SetSelect(bool state)
  85. {
  86. meshRenderer.enabled = state;
  87. boxCollider.enabled = state;
  88. manipulationHandler.enabled = state;
  89. }
  90. public void SelectObj(Transform selectPanel )
  91. {
  92. transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, 0);
  93. }
  94. private void Update()
  95. {
  96. if(isSelect)
  97. {
  98. // transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, transform.position.z);
  99. }
  100. }
  101. public void SaveEdiotrData( Transform foundTag)
  102. {
  103. //Transform point = foundTag.GetChild(0);
  104. //point.position = transform.position;
  105. //offsetPos = point.localPosition;
  106. transform.SetParent(foundTag);
  107. offsetPos = transform.localPosition;
  108. transform.SetParent(null);
  109. SaveData();
  110. }
  111. public void SaveData()
  112. {
  113. //if(bSData!=null)
  114. //{
  115. // bSData.pos = offsetPos;
  116. //}
  117. //if(serverData!=null)
  118. //{
  119. // serverData.offsetPos = offsetPos;
  120. //}
  121. if (machineParameters != null)
  122. machineParameters.offsetPos = offsetPos;
  123. MachineRoomManager.Instance.SaveAllData();
  124. }
  125. }