ChooseManager.cs 3.0 KB

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  1. using System.Collections;
  2. using GHZLangChao;
  3. using Blue;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. public class ChooseManager : MonoBehaviour,IController
  8. {
  9. public bool Test = false;
  10. [SerializeField] private GameObject Tip;
  11. [SerializeField] private GameObject ShowDevice => SceneIOCContainer.Instance.Pull("ShowDevice") as GameObject;
  12. [SerializeField] private Toggle ShowHide_Toggle;
  13. public UnityEvent OnReset = new UnityEvent();
  14. private IQueueSystem mQueueSystem;
  15. void Awake()
  16. {
  17. // transform.localPosition = new Vector3(0,0,500f);
  18. Invoke("ControlTip",3);
  19. ShowDevice.SetActive(true);
  20. ShowHide_Toggle.onValueChanged.AddListener(ShowHideLevel3);
  21. mQueueSystem = this.GetService<IQueueSystem>();
  22. mQueueSystem.Level3QueueCount.Register(mQueueSystemCountNotNull).UnRegisterWhenGameObjectDestroyed(gameObject);
  23. SceneIOCContainer.Instance.Push("ShowChoose",gameObject);
  24. }
  25. public void GotoXunJian()
  26. {
  27. Debug.Log("DGJ =====>GotoXunJian ");
  28. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  29. }
  30. public void GotoSupport()
  31. {
  32. Debug.Log("DGJ =====>GotoSupport ");
  33. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  34. BladeServerManager.Instance.isDaoHang = true;
  35. WayFindingManager.Instance.CloseWayFind();
  36. }
  37. public void GotoNav()
  38. {
  39. Debug.Log("=====>GotoNav ");
  40. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  41. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  42. BladeServerManager.Instance.isDaoHang = true;
  43. }
  44. private void ControlTip()
  45. {
  46. Tip.SetActive(false);
  47. }
  48. private void OnEnable()
  49. {
  50. if(mQueueSystem.Level3QueueCount.Value>0)
  51. ShowHide_Toggle.interactable = true;
  52. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  53. //OnReset?.Invoke();
  54. /*
  55. transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  56. Vector3 pos = OpenXRCamera.Instance.head.position+ OpenXRCamera.Instance.head.forward * 2.5f;
  57. transform.position = new Vector3(pos.x, 0.5f, pos.z);
  58. */
  59. Debug.Log("DGJ =======> " +transform.position);
  60. BladeServerManager.Instance.isDaoHang = false;
  61. }
  62. private void Update()
  63. {
  64. if (Test) return;
  65. #if UNITY_EDITOR
  66. return;
  67. #endif
  68. OnReset?.Invoke();
  69. }
  70. private void ShowHideLevel3(bool on)
  71. {
  72. Debug.Log("Level3Queue:"+mQueueSystem.Level3List.Count);
  73. foreach(var go in mQueueSystem.Level3List)
  74. {
  75. go.SetActive(!on);
  76. }
  77. }
  78. #region 事件监听
  79. private void mQueueSystemCountNotNull(int newCount)
  80. {
  81. if(newCount>0)
  82. ShowHide_Toggle.interactable = true;
  83. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  84. }
  85. #endregion
  86. }