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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using Ximmerse.XR.Utils;
- using Ximmerse.XR.Internal;
- public class UILogManager : MonoBehaviour
- {
-
- public static UILogManager Instance;
- public Text text1;
- public Text text2;
- public Text text3;
- private void Awake()
- {
- if (Instance)
- {
- DestroyImmediate(gameObject);
- return;
- }
- Instance = this;
- }
- public void SendLogText(int Lv, string msg)
- {
- switch (Lv)
- {
- case 1:
- text1.text = msg;
- break;
- case 2:
- text2.text = msg;
- break;
- default:
- text3.text = msg;
- break;
- }
- }
- }
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