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- using UnityEngine;
- namespace SoftMasking.TextMeshPro {
- [GlobalMaterialReplacer]
- public class MaterialReplacer : IMaterialReplacer {
- // SoftMaskTMPro's replacer is called after the standard one.
- public int order { get { return 10; } }
- public Material Replace(Material material) {
- if (material && material.shader && material.shader.name.StartsWith("TextMeshPro/")) {
- var replacement = Shader.Find("Soft Mask/" + material.shader.name);
- if (replacement) {
- var result = new Material(replacement);
- result.CopyPropertiesFromMaterial(material);
- return result;
- }
- }
- return null;
- }
- }
- }
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