HeadBtnManager.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class HeadBtnManager : MonoSingleton<HeadBtnManager>
  6. {
  7. /*
  8. * 1. 当1级页面消失后 ,在这连显示 重置按钮 和主界面
  9. * 2. 点击重置按钮的时候,当前UI消失,将1级页面显示出来
  10. * 3. 返回Home页面的时候 当前UI消失,并且关闭1级页面
  11. *
  12. * 存储各类重置按钮
  13. */
  14. public Button homeBtn;
  15. public Button dhBtn;
  16. public Button rtcBtn;
  17. // public Button
  18. public UIFollow uiFollow;
  19. private Transform player;
  20. private void Start()
  21. {
  22. dhBtn.onClick.AddListener(() =>
  23. {
  24. Hide();
  25. if (uiFollow != null)
  26. uiFollow.Show(transform.position);
  27. });
  28. rtcBtn.onClick.AddListener(() =>
  29. {
  30. Hide();
  31. if (uiFollow != null)
  32. uiFollow.Show(transform.position);
  33. });
  34. player = new GameObject("Player").transform;
  35. Hide();
  36. }
  37. private void Update()
  38. {
  39. player.position = OpenXRCamera.Instance.transform.position;
  40. player.eulerAngles = new Vector3(0, OpenXRCamera.Instance.transform.eulerAngles.y, 0);
  41. transform.position = OpenXRCamera.Instance.head.position + player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  42. transform.eulerAngles = player.eulerAngles;
  43. }
  44. public void ShowResetBtn(ScenesManager.SceneType type , UIFollow uiFollow)
  45. {
  46. homeBtn.gameObject.SetActive(true);
  47. this.uiFollow = uiFollow;
  48. switch (type)
  49. {
  50. case ScenesManager.SceneType.GameStartLogo:
  51. break;
  52. case ScenesManager.SceneType.ShowLogin:
  53. break;
  54. case ScenesManager.SceneType.ShowChoose:
  55. break;
  56. case ScenesManager.SceneType.ShowXunJian:
  57. break;
  58. case ScenesManager.SceneType.ShowXJ:
  59. break;
  60. case ScenesManager.SceneType.ShowDH:
  61. dhBtn.gameObject.SetActive(true);
  62. break;
  63. case ScenesManager.SceneType.ShowRTC:
  64. rtcBtn.gameObject.SetActive(true);
  65. break;
  66. case ScenesManager.SceneType.ShowRTCHistory:
  67. break;
  68. case ScenesManager.SceneType.ShowDevice:
  69. break;
  70. case ScenesManager.SceneType.ShowBasicDevice:
  71. break;
  72. default:
  73. break;
  74. }
  75. }
  76. private void Hide()
  77. {
  78. homeBtn.gameObject.SetActive(false);
  79. dhBtn.gameObject.SetActive(false);
  80. rtcBtn.gameObject.SetActive(false);
  81. }
  82. }