MachineRoomManager.cs 25 KB

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  1. using System.Linq;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity.Module_InputSystem;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using UnityEngine.XR;
  11. using Ximmerse.XR.Tag;
  12. /// <summary>
  13. /// 大场景生成和Tag管理
  14. /// </summary>
  15. public class MachineRoomManager : MonoSingleton<MachineRoomManager>
  16. {
  17. public MachineRoomData data;
  18. public GameObject cabinetObj;
  19. public GameObject bladeServer;
  20. public bool isInit = false;
  21. public MachineRoomTagData tagData;
  22. public List<EditorTag> listEditorTag;
  23. GameObject tagObjPoint;
  24. private List<BladeServerItem> listBSItem;
  25. public TagTracking foundTracking;
  26. public GameObject cubeY;
  27. public Transform leftLine;
  28. public Transform rightLine;
  29. bool isSelect = false;
  30. private Transform selectTrigger;
  31. private Vector3 selectTOldPos;
  32. private Vector3 selectTOldRot;
  33. public bool isDataInit = false;
  34. /// <summary>
  35. /// 临时创建 的tagid
  36. /// </summary>
  37. private List<int> listTagid;
  38. /// <summary>
  39. /// 临时创建 刀片机信息
  40. /// </summary>
  41. private DeviceParameters dp1;
  42. private DeviceParameters dp2;
  43. /// <summary>
  44. /// 机房列表
  45. /// </summary>
  46. public List<string> listRoomName;
  47. public void Init()
  48. {
  49. tagObjPoint = new GameObject();
  50. listBSItem = new List<BladeServerItem>();
  51. listRoomName = new List<string>();
  52. listRoomName.Add("4A-23");
  53. listRoomName.Add("4A-24");
  54. listRoomName.Add("4A-25");
  55. listRoomName.Add("4A-26");
  56. listRoomName.Add("4A-27");
  57. listTagid = new List<int>();
  58. listTagid.Add(31);
  59. listTagid.Add(61);
  60. listTagid.Add(64);
  61. listTagid.Add(43);
  62. listTagid.Add(3161);
  63. listTagid.Add(3164);
  64. listTagid.Add(4361);
  65. listTagid.Add(4364);
  66. // PlayerPrefs.DeleteAll();
  67. if (PlayerPrefs.HasKey("MachineRoomData"))
  68. {
  69. string msg = PlayerPrefs.GetString("MachineRoomData");
  70. UILogManager.Instance.text1.text = msg;
  71. Debug.Log("MachineRoomData " + msg);
  72. data = JsonConvert.DeserializeObject<MachineRoomData>(msg);
  73. // Debug.Log("PlayerPrefs.HasKey(MachineRoomData) ");
  74. //data = new MachineRoomData();
  75. //data.line = 4;
  76. //data.list = 3;
  77. //data.intervalW = 1;
  78. //data.intervalL = 2;
  79. //data.cabinetW = 1.2f;
  80. //data.cabinetH = 2f;
  81. //data.bladeSeverNumber = 4;
  82. //data.bIntervalH = 0.2f;
  83. //data.firstBladeSeverH = 0.4f;
  84. //data.TagOffestPosY = 0;
  85. //data.CameraFar = 3;
  86. //data.roomName = "4A-23";
  87. //data.totalCapacity = 8520;
  88. //data.usedCapacity = 4420;
  89. //data.totalPower = 1278;
  90. //data.usedPower = 846.24f;
  91. //data.totalLoadBearing = 85.2f;
  92. //data.usedBearing = 46.83f;
  93. }
  94. else
  95. {
  96. data = new MachineRoomData();
  97. data.line = 4;
  98. data.list = 3;
  99. data.intervalW = 1;
  100. data.intervalL = 2;
  101. data.cabinetW = 0.6f;
  102. data.cabinetH = 2f;
  103. data.bladeSeverNumber = 4;
  104. data.bIntervalH = 0.2f;
  105. data.firstBladeSeverH = 0.4f;
  106. data.TagOffestPosY = 0;
  107. data.CameraFar = 3;
  108. data.roomName = "4A-23";
  109. data.totalCapacity = 8520;
  110. data.usedCapacity = 4420;
  111. data.totalPower = 1278;
  112. data.usedPower = 846.24f;
  113. data.totalLoadBearing = 85.2f;
  114. data.usedBearing = 46.83f;
  115. }
  116. // data.listCabinetData = null;
  117. data.listEquipmentData = null;
  118. data.listTagData = null;
  119. // PlayerPrefs.DeleteAll();
  120. if (PlayerPrefs.HasKey("MachineRoomTagData"))
  121. {
  122. string msg = PlayerPrefs.GetString("MachineRoomTagData");
  123. Debug.Log("MachineRoomTagData " + msg);
  124. data.listTagData = JsonConvert.DeserializeObject<List<MachineRoomTagData>>(msg);
  125. //data.listTagData = new List<MachineRoomTagData>();
  126. //MachineRoomTagData data1 = new MachineRoomTagData();
  127. //data1.id = 65;
  128. //data1.pos = new Vector3(4.5f, 0, 0);
  129. //data1.rot = new Vector3(0, 180, 0);
  130. //data1.offestPos = Vector3.zero;
  131. //data1.offestrot = Vector3.zero;
  132. //MachineRoomTagData data2 = new MachineRoomTagData();
  133. //data2.id = 22;
  134. //data2.pos = new Vector3(4.5f, 0, 1.8f);
  135. //data2.rot = new Vector3(0, 180, 0);
  136. //data2.offestPos = Vector3.zero;
  137. //data2.offestrot = Vector3.zero;
  138. //MachineRoomTagData data3 = new MachineRoomTagData();
  139. //data3.id = 23;
  140. //data3.pos = new Vector3(4.5f, 0, 3.7f);
  141. //data3.rot = new Vector3(0, 180, 0);
  142. //data3.offestPos = Vector3.zero;
  143. //data3.offestrot = Vector3.zero;
  144. //data.listTagData.Add(data1);
  145. //data.listTagData.Add(data2);
  146. //data.listTagData.Add(data3);
  147. }
  148. else
  149. {
  150. data.listTagData = new List<MachineRoomTagData>();
  151. MachineRoomTagData data1 = new MachineRoomTagData();
  152. data1.id = 65;
  153. data1.pos = new Vector3(4.5f, 0, 0);
  154. data1.rot = new Vector3(0, 180, 0);
  155. data1.offestPos = Vector3.zero;
  156. data1.offestrot = Vector3.zero;
  157. MachineRoomTagData data2 = new MachineRoomTagData();
  158. data2.id = 22;
  159. data2.pos = new Vector3(4.5f, 0, 1.8f);
  160. data2.rot = new Vector3(0, 180, 0);
  161. data2.offestPos = Vector3.zero;
  162. data2.offestrot = Vector3.zero;
  163. MachineRoomTagData data3 = new MachineRoomTagData();
  164. data3.id = 23;
  165. data3.pos = new Vector3(4.5f, 0, 3.7f);
  166. data3.rot = new Vector3(0, 180, 0);
  167. data3.offestPos = Vector3.zero;
  168. data3.offestrot = Vector3.zero;
  169. MachineRoomTagData data4 = new MachineRoomTagData();
  170. data3.id = 141;
  171. data3.pos = new Vector3(4.5f, 0, 3.7f);
  172. data3.rot = new Vector3(0, 180, 0);
  173. data3.offestPos = Vector3.zero;
  174. data3.offestrot = Vector3.zero;
  175. MachineRoomTagData data5 = new MachineRoomTagData();
  176. data3.id = 142;
  177. data3.pos = new Vector3(4.5f, 0, 3.7f);
  178. data3.rot = new Vector3(0, 180, 0);
  179. data3.offestPos = Vector3.zero;
  180. data3.offestrot = Vector3.zero;
  181. data.listTagData.Add(data1);
  182. data.listTagData.Add(data2);
  183. data.listTagData.Add(data3);
  184. data.listTagData.Add(data4);
  185. data.listTagData.Add(data5);
  186. }
  187. if (PlayerPrefs.HasKey("MachineRoomCabinetData"))
  188. {
  189. string msg = PlayerPrefs.GetString("MachineRoomCabinetData");
  190. // data.listCabinetData = JsonConvert.DeserializeObject<List<MachineRoomCabinetData>>(msg);
  191. data.listEquipmentData = JsonConvert.DeserializeObject<List<MachineParameters>>(msg);
  192. }
  193. dp1 = new DeviceParameters();
  194. dp1.deviceId = 1;
  195. dp1.deviceName = "NetView4000_1";
  196. dp1.deviceModel = "NetView4000";
  197. dp1.deviceType = "流量溯源";
  198. dp1.assetTagNumber = "781010G001AAAAAAA";
  199. dp1.serialNumber = "B4U120800057";
  200. dp1.equipmentNumber = "HW-SEC-OTAAAAAA";
  201. dp1.assetStatus = null;
  202. dp1.deviceStatus = "运行中";
  203. dp1.deliveryData = "2022-11-25";
  204. dp1.enabledDate = "2022-05-31";
  205. dp1.serverUsageType = null;
  206. dp1.typicalModel = null;
  207. dp1.equipmentBrand = "神州数码";
  208. dp1.manufacturer = "神州数码";
  209. dp1.equipmentWeight = 30;
  210. dp1.equipmentPower = 1200;
  211. dp1.originType = "国产";
  212. dp1.collectionCPName = "其它安...";
  213. dp1.resourcePool = "湘潭资源池";
  214. dp1.wherePOD = "PUB1-1";
  215. dp1.networkDomain = "公共域";
  216. dp1.city = "湖南";
  217. dp1.building = "二级楼";
  218. dp1.floor = "5";
  219. dp1.computerRoomName = "507机房";
  220. dp1.computerRoomCoding = "ITC-4300000...";
  221. dp1.cabinetNumber = "P06";
  222. dp1.uMessage = "24-24";
  223. dp1.deviceOrientation = "前";
  224. dp1.manageIP = "10.207.90.50";
  225. dp1.saveIP = null;
  226. dp1.iPMIIP = null;
  227. dp1.businessIP = null;
  228. dp1.projectName = "2021年IT基础...";
  229. dp1.equipmentSupplier = "神州数码";
  230. dp1.assetOwner = "陈国威(chen guo wei)";
  231. dp1.territorialPAManager = "张泽宇(zhang ze yu)";
  232. dp1.equipmentBTTOrganization = "中移动信息";
  233. dp1.facilityManagementOrganization = null;
  234. dp1.equipmentMaintenanceOrganization = "湖南公司信...";
  235. dp1.businessSystem = null;
  236. dp2 = new DeviceParameters();
  237. dp2.deviceId = 2;
  238. dp2.deviceName = "NetView4000_2";
  239. dp2.deviceModel = "NetView4000";
  240. dp2.deviceType = "流量溯源";
  241. dp2.assetTagNumber = "781010G002AAAAAAA";
  242. dp2.serialNumber = "B4U120800057";
  243. dp2.equipmentNumber = "HW-SEC-OTBBBBB";
  244. dp2.assetStatus = null;
  245. dp2.deviceStatus = "运行中";
  246. dp2.deliveryData = "2022-11-25";
  247. dp2.enabledDate = "2022-05-31";
  248. dp2.serverUsageType = null;
  249. dp2.typicalModel = null;
  250. dp2.equipmentBrand = "神州数码";
  251. dp2.manufacturer = "神州数码";
  252. dp2.equipmentWeight = 30;
  253. dp2.equipmentPower = 1200;
  254. dp2.originType = "国产";
  255. dp2.collectionCPName = "其它安...";
  256. dp2.resourcePool = "湘潭资源池";
  257. dp2.wherePOD = "PUB1-1";
  258. dp2.networkDomain = "公共域";
  259. dp2.city = "湖南";
  260. dp2.building = "二级楼";
  261. dp2.floor = "5";
  262. dp2.computerRoomName = "507机房";
  263. dp2.computerRoomCoding = "ITC-4300000...";
  264. dp2.cabinetNumber = "P06";
  265. dp2.uMessage = "24-24";
  266. dp2.deviceOrientation = "前";
  267. dp2.manageIP = "10.207.90.50";
  268. dp2.saveIP = null;
  269. dp2.iPMIIP = null;
  270. dp2.businessIP = null;
  271. dp2.projectName = "2021年IT基础...";
  272. dp2.equipmentSupplier = "神州数码";
  273. dp2.assetOwner = "陈国威(chen guo wei)";
  274. dp2.territorialPAManager = "张泽宇(zhang ze yu)";
  275. dp2.equipmentBTTOrganization = "中移动信息";
  276. dp2.facilityManagementOrganization = null;
  277. dp2.equipmentMaintenanceOrganization = "湖南公司信...";
  278. dp2.businessSystem = null;
  279. }
  280. private void Start()
  281. {
  282. //Init();
  283. #if UNITY_EDITOR
  284. // Init();
  285. #endif
  286. }
  287. public void SceneInit()
  288. {
  289. SettingMachineRoomData.Instance.Init(data);
  290. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  291. MachineInit();
  292. ServerInit();
  293. isDataInit = true;
  294. }
  295. private void Update()
  296. {
  297. if (state && tagData != null)
  298. {
  299. for (int i = 0; i < listEditorTag.Count; i++)
  300. {
  301. listEditorTag[i].gameObject.SetActive(!state);
  302. if (listEditorTag[i].id == tagData.id)
  303. listEditorTag[i].gameObject.SetActive(true);
  304. }
  305. }
  306. if (tagData != null && foundTracking != null && DragManager.Instance.triggerState == TriggerState.No && !state)
  307. {
  308. tagObjPoint.transform.SetParent(foundTracking.transform);
  309. tagObjPoint.transform.localEulerAngles = new Vector3(0, tagData.offestrot == Vector3.zero ? tagData.rot.y : tagData.offestrot.y, 0);
  310. tagObjPoint.transform.localPosition = tagData.offestPos == Vector3.zero ? tagData.pos : tagData.offestPos;
  311. transform.eulerAngles = new Vector3(0, tagObjPoint.transform.eulerAngles.y, 0);
  312. transform.position = new Vector3(tagObjPoint.transform.position.x, foundTracking.transform.position.y + data.TagOffestPosY, tagObjPoint.transform.position.z);
  313. }
  314. if (Input.GetKeyDown(KeyCode.K))
  315. {
  316. OnTrackingFound(foundTracking);
  317. }
  318. }
  319. public List<MachineObj> listObjes = new List<MachineObj>();
  320. public void MachineInit()
  321. {
  322. listObjes.Clear();
  323. listObjes = new List<MachineObj>();
  324. // 重新生成机柜组
  325. if(data.listEquipmentData == null||data.listEquipmentData.Count!=(data.line*data.list))
  326. {
  327. data.listEquipmentData = new List<MachineParameters>();
  328. for (int i = 0; i < data.line; i++)
  329. {
  330. for (int j = 0; j < data.list; j++)
  331. {
  332. MachineParameters mp1 = new MachineParameters();
  333. mp1.deviceId = (i * data.list + j + 1);
  334. mp1.tagID = -1000;
  335. mp1.offsetPos = new Vector3(-0.4f, 0, -0.3f);
  336. mp1.eulerAxle = 3;
  337. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  338. mp1.carryingSystem = "承载系统1";
  339. mp1.deviceLocation = "4A-23机房";
  340. mp1.equipmentType = "机柜";
  341. mp1.equipmentModel = null;
  342. mp1.factory = null;
  343. mp1.specification = null;
  344. mp1.listDevicesParameters = new List<DeviceParameters>();
  345. if (mp1.deviceId % 2 == 0)
  346. mp1.listDevicesParameters.Add(dp1);
  347. else
  348. mp1.listDevicesParameters.Add(dp2);
  349. data.listEquipmentData.Add(mp1);
  350. }
  351. }
  352. for (int i = 0; i < listTagid.Count; i++)
  353. {
  354. if ((i + 1) < data.listEquipmentData.Count)
  355. {
  356. data.listEquipmentData[i].tagID = listTagid[i];
  357. }
  358. else
  359. break;
  360. }
  361. }
  362. for (int i = 0; i < data.listEquipmentData.Count; i++)
  363. {
  364. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  365. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  366. Debug.Log(data.cabinetH + " " + data.cabinetW);
  367. obj.name = data.listEquipmentData[i].deviceName;
  368. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  369. obj.transform.localPosition = new Vector3((i%data.line)*(data.cabinetW + data.intervalW), 0, (i/data.line) * data.intervalL);
  370. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  371. listObjes.Add(obj.GetComponent<MachineObj>());
  372. listObjes[i].deviceParameters = data.listEquipmentData[i];
  373. }
  374. //Debug.Log(data.line);
  375. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  376. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  377. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  378. SaveAllData();
  379. isInit = true;
  380. }
  381. public IEnumerator RandomRange()
  382. {
  383. yield return 2f;
  384. int randomNum = UnityEngine.Random.Range(0, listObjes.Count-1);
  385. // WayFindingManager.Instance.SetServerItem(listObjes[randomNum].transform);
  386. List<MachineObj> listMachineObj = new List<MachineObj>();
  387. for (int i = 0; i < 3; i++)
  388. {
  389. if(i<listObjes.Count-1)
  390. {
  391. listMachineObj.Add(listObjes[i]);
  392. }
  393. }
  394. WayFindingManager.Instance.NavigatorServer(listMachineObj);
  395. }
  396. public void ServerInit()
  397. {
  398. // if (data.listCabinetData == null)
  399. // return;
  400. //// GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  401. // for (int i = 0; i < data.listCabinetData.Count; i++)
  402. // {
  403. // if (data.listCabinetData[i].listBladeServerData == null)
  404. // continue;
  405. // for (int j = 0; j < data.listCabinetData[i].listBladeServerData.Count; j++)
  406. // {
  407. // GameObject item = GameObject.Instantiate(rDataItem);
  408. // DataItem dataItem = item.GetComponent<DataItem>();
  409. // dataItem.Init(data.listCabinetData[i].listBladeServerData[j].tagID, data.listCabinetData[i].listBladeServerData[j].pos, data.listCabinetData[i].listBladeServerData[j].eulerAxle , data.listCabinetData[i].listBladeServerData[j], data.listCabinetData[i].listBladeServerData[j].width, data.listCabinetData[i].listBladeServerData[j].heigth);
  410. // }
  411. // }
  412. if (data.listEquipmentData == null)
  413. return;
  414. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  415. for (int i = 0; i < data.listEquipmentData.Count; i++)
  416. {
  417. GameObject item = GameObject.Instantiate(rDataItem);
  418. DataItem dataItem = item.GetComponent<DataItem>();
  419. dataItem.Init(data.listEquipmentData[i]);
  420. // item.SetActive(true);
  421. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count;j++)
  422. {
  423. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  424. }
  425. }
  426. }
  427. public void SettingMachine( )
  428. {
  429. if (listObjes != null)
  430. {
  431. for (int i = 0; i < listObjes.Count; i++)
  432. {
  433. listObjes[i].gameObject.SetActive(false);
  434. }
  435. listObjes.Clear();
  436. listObjes = new List<MachineObj>();
  437. }
  438. data.listEquipmentData = new List<MachineParameters>();
  439. for (int i = 0; i < data.line; i++)
  440. {
  441. for (int j = 0; j < data.list; j++)
  442. {
  443. data.listEquipmentData = new List<MachineParameters>();
  444. MachineParameters mp1 = new MachineParameters();
  445. mp1.deviceId = (i * data.list + j + 1);
  446. mp1.tagID = -1000;
  447. mp1.offsetPos = new Vector3(0f, 0, 0f);
  448. mp1.eulerAxle = 3;
  449. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  450. mp1.carryingSystem = "承载系统1";
  451. mp1.deviceLocation = "4A-23机房";
  452. mp1.equipmentType = "机柜";
  453. mp1.equipmentModel = null;
  454. mp1.factory = null;
  455. mp1.specification = null;
  456. mp1.listDevicesParameters = new List<DeviceParameters>();
  457. if (mp1.deviceId % 2 == 0)
  458. mp1.listDevicesParameters.Add(dp1);
  459. else
  460. mp1.listDevicesParameters.Add(dp2);
  461. }
  462. }
  463. for (int i = 0; i < listTagid.Count; i++)
  464. {
  465. if (data.listEquipmentData.Count < (i + 1))
  466. {
  467. data.listEquipmentData[i].tagID = listTagid[i];
  468. }
  469. }
  470. for (int i = 0; i < data.listEquipmentData.Count; i++)
  471. {
  472. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  473. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  474. Debug.Log(data.cabinetH + " " + data.cabinetW);
  475. obj.name = data.listEquipmentData[i].deviceName;
  476. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  477. obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, i * data.intervalL);
  478. obj.GetComponent<MachineObj>().Setting((i % data.line) % 2 == 0);
  479. listObjes.Add(obj.GetComponent<MachineObj>());
  480. listObjes[i].deviceParameters = data.listEquipmentData[i];
  481. }
  482. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  483. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  484. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  485. }
  486. public void SettingCameraFar()
  487. {
  488. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  489. }
  490. public void OnTrackingFirst(TagTracking tracking)
  491. {
  492. if(isDataInit)
  493. QueryTagData(tracking);
  494. }
  495. public void OnTrackingStay(TagTracking tracking)
  496. {
  497. }
  498. public void OnTrackingFound(TagTracking tracking)
  499. {
  500. // UILogManager.Instance.SendLogText(2, tracking.TrackId.ToString());
  501. if (isDataInit)
  502. QueryTagData(tracking);
  503. }
  504. public void OnTrackingLost(TagTracking tracking)
  505. {
  506. }
  507. private void QueryTagData( TagTracking tracking)
  508. {
  509. if (isDataInit)
  510. {
  511. foundTracking = tracking;
  512. tagData = null;
  513. Debug.Log("DGJ ===> QueryTagData" + data.listTagData.Count);
  514. for (int i = 0; i < data.listTagData.Count; i++)
  515. {
  516. if (data.listTagData[i].id == tracking.TrackId)
  517. {
  518. tagData = data.listTagData[i];
  519. break;
  520. }
  521. }
  522. }
  523. //if (state)
  524. //{
  525. // for (int i = 0; i < listEditorTag.Count; i++)
  526. // {
  527. // listEditorTag[i].gameObject.SetActive(!state);
  528. // if (listEditorTag[i].id == tracking.TrackId)
  529. // listEditorTag[i].gameObject.SetActive(true);
  530. // }
  531. //}
  532. }
  533. bool state = false;
  534. public void EditorTag(Text text)
  535. {
  536. text.text = state ? "打开" : "关闭";
  537. text.text += "场景编辑";
  538. state = !state;
  539. DragManager.Instance.state = state;
  540. cubeY.SetActive(state);
  541. for (int i = 0; i < listObjes.Count; i++)
  542. {
  543. listObjes[i].MeshState(state);
  544. }
  545. if (!state && foundTracking!=null)
  546. {
  547. for (int i = 0; i < listEditorTag.Count; i++)
  548. {
  549. listEditorTag[i].gameObject.SetActive(state);
  550. }
  551. for (int i = 0; i < data.listTagData.Count; i++)
  552. {
  553. //data.listTagData[i].offestPos = data.listTagData[i].tagModel.localPosition;
  554. //data.listTagData[i].offestrot = data.listTagData[i].tagModel.localEulerAngles;
  555. for (int j = 0; j < listEditorTag.Count; j++)
  556. {
  557. if (listEditorTag[j].id == data.listTagData[i].id)
  558. {
  559. //data.listTagData[i].offestPos+= listEditorTag[j].transform.localPosition;
  560. //data.listTagData[i].offestrot+= listEditorTag[j].transform.localEulerAngles;
  561. transform.SetParent(listEditorTag[j].transform.parent);
  562. data.listTagData[i].offestPos = transform.localPosition;
  563. data.listTagData[i].offestrot = transform.localEulerAngles;
  564. transform.parent = null;
  565. Debug.Log("DGJ ===> 保存 Tag ");
  566. }
  567. }
  568. }
  569. selectTOldPos = Vector3.zero;
  570. selectTOldRot = Vector3.zero;
  571. DragManager.Instance.triggerState = TriggerState.No;
  572. selectTrigger = null;
  573. }
  574. if(!state)
  575. {
  576. SaveAllData();
  577. }
  578. }
  579. public void SaveAllData()
  580. {
  581. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  582. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  583. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  584. Debug.Log(" 保存成功 " + JsonConvert.SerializeObject(data));
  585. }
  586. private void SaveData()
  587. {
  588. if(data!=null)
  589. {
  590. string _str = JsonConvert.SerializeObject(data);
  591. System.IO.Directory.CreateDirectory(Application.persistentDataPath+"/Data");
  592. string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
  593. Debug.Log(Application.persistentDataPath + "/Data");
  594. using (System.IO.StreamWriter writer = System.IO.File.CreateText(Application.persistentDataPath + "/Data" + "/"+ NowTime + "_data.txt"))
  595. {
  596. writer.Write(_str);
  597. //writer.
  598. }
  599. //UnityEditor.AssetDatabase.Refresh();
  600. }
  601. }
  602. private void OnDisable()
  603. {
  604. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  605. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  606. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  607. SaveData();
  608. }
  609. }