BladeServerManager.cs 14 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using Ximmerse.XR.Tag;
  8. /// <summary>
  9. /// 机柜Tag管理
  10. /// </summary>
  11. public class BladeServerManager : MonoSingleton<BladeServerManager>
  12. {
  13. /// <summary>
  14. /// 所有的 UIItem
  15. /// </summary>
  16. public List<DataItem> listTagTracking = new List<DataItem>();
  17. // public List<TagTracking> nowTagTracking = new List<TagTracking>();
  18. /// <summary>
  19. /// 当前识别到的Tag
  20. /// </summary>
  21. public Dictionary<int, TagTracking> dicNowTagTracking = new Dictionary<int, TagTracking>();
  22. /// <summary>
  23. /// 当前使用的Tag
  24. /// </summary>
  25. public TagTracking foundTag;
  26. public string foundID;
  27. /// <summary>
  28. /// 当前Tag对应的UIItem
  29. /// </summary>
  30. public DataItem foundItem;
  31. /// <summary>
  32. /// 检测角度
  33. /// </summary>
  34. public float foundAngle;
  35. /// <summary>
  36. /// 显示移动的距离
  37. /// </summary>
  38. public float showDis;
  39. /// <summary>
  40. /// 隐藏的距离
  41. /// </summary>
  42. public float fadeDis;
  43. /// <summary>
  44. /// 编辑Tag的移动框
  45. /// </summary>
  46. // public Transform selectPanel;
  47. /// <summary>
  48. /// 模拟测试用的
  49. /// </summary>
  50. public TagTracking TestTracking;
  51. /// <summary>
  52. /// 同步位置的Obj
  53. /// </summary>
  54. private Transform tagObj;
  55. /// <summary>
  56. /// 是否是编辑状态
  57. /// </summary>
  58. private bool state = false;
  59. //public delegate void TrackingFound(DataItem tagobj);
  60. ///// <summary>
  61. ///// 物体识别到显示
  62. ///// </summary>
  63. //public TrackingFound OnTrackFound;
  64. //public delegate void TrackingLast(DataItem tagobj);
  65. ///// <summary>
  66. ///// 物体识别到隐藏
  67. ///// </summary>
  68. //public TrackingLast OnTrackLast;
  69. private bool isSync;
  70. private void Start()
  71. {
  72. tagObj = new GameObject("TagObj").transform;
  73. tagObj.position = Vector3.zero;
  74. tagObj.eulerAngles = Vector3.zero;
  75. isSync = false;
  76. showDis = 0.55f;
  77. fadeDis = 1.3f;
  78. //ManipulationHandler manipulation = selectPanel.GetComponent<ManipulationHandler>();
  79. //manipulation.PointerDown.AddListener(( msg )=> { SelectPointerDown(); });
  80. //manipulation.PointerUp.AddListener((msg) => { SelectPointerUp(); });
  81. }
  82. float dis;
  83. float angle;
  84. Quaternion rot;
  85. float roty;
  86. Transform point;
  87. private void Update()
  88. {
  89. #if UNITY_EDITOR
  90. if(Input.GetKey(KeyCode.K))
  91. {
  92. OnTrackingFound(TestTracking);
  93. }
  94. #endif
  95. // Debug.Log(state);
  96. TagSynchronization();
  97. }
  98. /// <summary>
  99. /// 同步Tag
  100. /// </summary>
  101. private void TagSynchronization()
  102. {
  103. if (foundItem != null && foundTag != null && !state)
  104. {
  105. dis = Vector3.Distance(new Vector3(foundTag.transform.position.x,0, foundTag.transform.position.z) ,new Vector3(OpenXRCamera.Instance.head.transform.position.x,0, OpenXRCamera.Instance.head.transform.position.z) );
  106. angle = Vector3.Angle(OpenXRCamera.Instance.head.GetComponent<Camera>().transform.forward, foundTag.transform.position - OpenXRCamera.Instance.head.transform.position);
  107. // Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  108. if (Mathf.Abs(dis) < showDis)
  109. {
  110. if (!foundItem.gameObject.activeSelf)
  111. {
  112. foundItem.gameObject.SetActive(true);
  113. // OnTrackFound(foundItem);
  114. }
  115. point = foundTag.transform.GetChild(0);
  116. point.localPosition = foundItem.offsetPos;
  117. switch (Mathf.Abs(foundItem.eulerAxle))
  118. {
  119. case 1:
  120. point.localEulerAngles = new Vector3(0, 0, 90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)));
  121. break;
  122. case 2:
  123. point.localEulerAngles = new Vector3(0, foundItem.eulerAxle > 0 ? 0 : 180, 0);
  124. break;
  125. case 3:
  126. point.localEulerAngles = new Vector3(90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)), 0, 0);
  127. break;
  128. default:
  129. break;
  130. }
  131. if(isSync)
  132. {
  133. Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  134. //foundItem.transform.Translate(new Vector3(0, point.eulerAngles.y, 0), Time.deltaTime * 10);
  135. foundItem.transform.eulerAngles = new Vector3(0, point.eulerAngles.y, 0);
  136. foundItem.transform.position = point.transform.position;
  137. UICallManager.Instance.OnTrackfound(foundItem);
  138. isSync = false;
  139. }
  140. }
  141. else if (Mathf.Abs(dis) > fadeDis)
  142. {
  143. //OnTrackLast(foundItem);
  144. foundItem.gameObject.SetActive(false);
  145. UICallManager.Instance.OnTracklast(foundItem);
  146. foundItem = null;
  147. // foundTag = null;
  148. dicNowTagTracking.Clear();
  149. dicNowTagTracking = new Dictionary<int, TagTracking>();
  150. }
  151. }
  152. else
  153. {
  154. isSync = true;
  155. }
  156. }
  157. public void OnTrackingFound(TagTracking tracking)
  158. {
  159. if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  160. {
  161. if(dicNowTagTracking.Count==1)
  162. {
  163. TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  164. Debug.Log(firstTracking.TrackId +" "+tracking.TrackId+" "+ Vector3.Distance(firstTracking.transform.position, tracking.transform.position) + " Distance");
  165. if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) < 0.1f) // 判断两个Tag是否为并列使用
  166. {
  167. dicNowTagTracking.Add(tracking.TrackId, tracking);
  168. tagObj.SetParent(tracking.transform);
  169. tagObj.localEulerAngles = Vector3.zero;
  170. tagObj.localPosition = Vector3.zero;
  171. tagObj.SetParent(firstTracking.transform);
  172. if (tagObj.localPosition.x > 0)
  173. {
  174. foundTag = firstTracking;
  175. foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  176. }
  177. else
  178. {
  179. foundTag = tracking;
  180. foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  181. }
  182. }
  183. else
  184. {
  185. // 初始化
  186. StartTracking(tracking);
  187. }
  188. }
  189. else
  190. {
  191. // 初始化
  192. StartTracking(tracking);
  193. }
  194. if (dicNowTagTracking == null || dicNowTagTracking.Count == 0)
  195. {
  196. // 初始化
  197. StartTracking(tracking);
  198. }
  199. }
  200. #region old
  201. // // Debug.Log(tracking.TrackId + "1");
  202. // if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  203. //{
  204. // // Debug.Log(tracking.TrackId + "2");
  205. // if (dicNowTagTracking.Count > 1 && dicNowTagTracking.Count < 3)
  206. // {
  207. // Debug.Log(tracking.TrackId + "3");
  208. // TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  209. // Debug.Log(tracking.TrackId + "4");
  210. // if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) > 0.1) // 判断两个Tag是否为并列使用
  211. // {
  212. // // 不是并列使用
  213. // Debug.Log(tracking.TrackId + "5");
  214. // // 清空nowTagTracking
  215. // dicNowTagTracking.Clear();
  216. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  217. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  218. // foundTag = tracking;
  219. // foundID = tracking.TrackId.ToString();
  220. // }
  221. // else
  222. // {
  223. // // 是并列使用
  224. // Debug.Log(tracking.TrackId + "6");
  225. // // 判断两个Tag 哪个为主Tag
  226. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  227. // tagObj.SetParent(tracking.transform);
  228. // tagObj.localEulerAngles = Vector3.zero;
  229. // tagObj.localPosition = Vector3.zero;
  230. // tagObj.SetParent(firstTracking.transform);
  231. // if (tagObj.localPosition.x > 0)
  232. // {
  233. // foundTag = firstTracking;
  234. // foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  235. // }
  236. // else
  237. // {
  238. // foundTag = tracking;
  239. // foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  240. // }
  241. // }
  242. // }
  243. // else
  244. // {
  245. // // Debug.Log(tracking.TrackId + "7");
  246. // dicNowTagTracking.Clear();
  247. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  248. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  249. // // nowTagTracking.Add(tracking);
  250. // foundTag = tracking;
  251. // foundID = tracking.TrackId.ToString();
  252. // }
  253. //}
  254. #endregion
  255. Debug.Log("FoundID "+ foundID);
  256. // UILogManager.Instance.SendLogText(2, foundID);
  257. if (foundItem==null|| foundItem.tagId!= int.Parse( foundID))
  258. {
  259. QueryFoundItem(int.Parse(foundID));
  260. isSync = true;
  261. }
  262. Debug.Log(" FoundItem " + foundItem.ID);
  263. UILogManager.Instance.SendLogText(1, tracking.TrackId.ToString() + " " + foundID);
  264. }
  265. public void OnTrackingLost(TagTracking tracking)
  266. {
  267. //if (tracking.TrackId == foundTag.TrackId)
  268. // foundItem = null;
  269. }
  270. private void StartTracking(TagTracking tracking)
  271. {
  272. if(MachineRoomManager.Instance.isDataInit)
  273. {
  274. dicNowTagTracking.Clear();
  275. dicNowTagTracking = new Dictionary<int, TagTracking>();
  276. dicNowTagTracking.Add(tracking.TrackId, tracking);
  277. foundTag = tracking;
  278. foundID = tracking.TrackId.ToString();
  279. }
  280. }
  281. private void QueryFoundItem(int foundID)
  282. {
  283. Debug.Log("DGJ ===> QueryFoundItem " + listTagTracking.Count);
  284. if (MachineRoomManager.Instance.isDataInit)
  285. {
  286. for (int i = 0; i < listTagTracking.Count; i++)
  287. {
  288. Debug.Log("DGJ ===> " + listTagTracking[i].tagId);
  289. if (listTagTracking[i].tagId == foundID)
  290. {
  291. if (foundItem != null)
  292. {
  293. foundItem.gameObject.SetActive(false);
  294. if (state)
  295. {
  296. foundItem.isSelect = false;
  297. foundItem.SetSelect(false);
  298. // foundItem.SaveEdiotrData(selectPanel);
  299. }
  300. }
  301. foundItem = listTagTracking[i];
  302. foundItem.gameObject.SetActive(true);
  303. Debug.Log(" QueryFoundItem " + foundID);
  304. if (state)
  305. {
  306. //selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  307. //selectPanel.position = foundItem.transform.position;
  308. //selectPanel.gameObject.SetActive(true);
  309. foundItem.isSelect = true;
  310. foundItem.SetSelect(true);
  311. }
  312. break;
  313. }
  314. }
  315. if (foundItem != null && foundItem.tagId != foundID)
  316. {
  317. foundItem.gameObject.SetActive(false);
  318. foundItem = null;
  319. foundItem.isSelect = false;
  320. foundItem.SetSelect(false);
  321. }
  322. }
  323. }
  324. public void EditorTag( Text text)
  325. {
  326. if(foundItem!=null)
  327. {
  328. text.text = state ? "打开" : "关闭";
  329. text.text += "机柜Tag编辑";
  330. state = !state;
  331. if(state)
  332. {
  333. //selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  334. //selectPanel.position = foundItem.transform.position;
  335. //selectPanel.gameObject.SetActive(true);
  336. foundItem.isSelect = true;
  337. foundItem.SetSelect(true);
  338. }
  339. else
  340. {
  341. foundItem.SaveEdiotrData(foundTag.transform);
  342. //selectPanel.gameObject.SetActive(false);
  343. foundItem.isSelect = false;
  344. foundItem.SetSelect(false);
  345. }
  346. }
  347. if(!state)
  348. {
  349. for (int i = 0; i < listTagTracking.Count; i++)
  350. {
  351. listTagTracking[i].SaveData();
  352. }
  353. // Servermanager.Instance.Save();
  354. MachineRoomManager.Instance.SaveAllData();
  355. }
  356. }
  357. public void SelectPointerEnter()
  358. {
  359. //if(foundItem!=null)
  360. // foundItem.SelectObj(selectPanel);
  361. }
  362. public void SelectPointerDown()
  363. {
  364. if (foundItem != null&& foundTag!=null)
  365. {
  366. foundItem.isSelect = true;
  367. foundItem.SetSelect( true);
  368. }
  369. }
  370. public void SelectPointerUp()
  371. {
  372. if (foundItem != null && foundTag != null)
  373. {
  374. foundItem.isSelect = false;
  375. foundItem.SetSelect(false);
  376. foundItem.SaveEdiotrData(foundTag.transform);
  377. }
  378. }
  379. private void SaveData()
  380. {
  381. }
  382. }