LangChaoMailManager.cs 3.7 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class LangChaoMailManager : MonoSingleton<LangChaoMailManager>
  7. {
  8. public Transform Mail_ImageList;
  9. public Transform showImagePoint;
  10. public GameObject mail_imageItem;
  11. public List<LangChaoMailItem> listMailItem;
  12. public MailUIItem mailUIItem;
  13. public Transform mailContent;
  14. public Dictionary<LangChaoMailItem, GameObject> dicMailUIItems;
  15. public Dictionary<LangChaoMailItem, GameObject> dicMialImageItems;
  16. private void Start()
  17. {
  18. listMailItem = new List<LangChaoMailItem>();
  19. dicMialImageItems = new Dictionary<LangChaoMailItem, GameObject>();
  20. dicMailUIItems = new Dictionary<LangChaoMailItem, GameObject>();
  21. }
  22. // 显示邮件
  23. // 加载邮件图片
  24. /// <summary>
  25. /// 接收邮件
  26. /// </summary>
  27. /// <param name="data"></param>
  28. public void ReceiverMail(JObject data)
  29. {
  30. // 邮件分类
  31. // 加载显示邮件
  32. LangChaoMailItem mailItem = new LangChaoMailItem();
  33. mailItem.imageData = data["image_data"].ToString();
  34. mailItem.timestamp = long.Parse(data["timestamp"].ToString());
  35. mailItem.room = data["room"].ToString();
  36. mailItem.rack = data["rack"].ToString();
  37. mailItem.u_addr = data["u_addr"].ToString();
  38. if (string.IsNullOrEmpty( data["alarms"].ToString()) || string.IsNullOrEmpty(data["alarms"][0].ToString()))
  39. {
  40. mailItem.title = null;
  41. mailItem.level = -1;
  42. }
  43. else
  44. {
  45. mailItem.title = data["alarms"][0]["title"].ToString();
  46. mailItem.level = int.Parse(data["alarms"][0]["level"].ToString());
  47. }
  48. listMailItem.Add(mailItem);
  49. GameObject objItem = GameObject.Instantiate(mailUIItem.gameObject, mailContent);
  50. objItem.SetActive(true);
  51. objItem.GetComponent<MailUIItem>().SettingData(mailItem);
  52. dicMailUIItems.Add(mailItem, objItem);
  53. MailUIContent.Instance.UpdatePage();
  54. MailUIContent.Instance.ShowUnread(1);
  55. MailUIContent.Instance.MailShow.SetActive(true);
  56. MailUIContent.Instance.MailNull.SetActive(false);
  57. }
  58. /// <summary>
  59. /// 删除邮件
  60. /// </summary>
  61. /// <param name=""></param>
  62. public void RemoveMail(LangChaoMailItem mailItem)
  63. {
  64. dicMailUIItems[mailItem].SetActive(false);
  65. listMailItem.Remove(mailItem);
  66. if (listMailItem.Count < 1)
  67. {
  68. MailUIContent.Instance.MailShow.SetActive(false);
  69. MailUIContent.Instance.MailNull.SetActive(true);
  70. }
  71. }
  72. public void ShowImage(LangChaoMailItem item, Texture ImgSprite)
  73. {
  74. if (dicMialImageItems.ContainsKey(item))
  75. {
  76. dicMialImageItems[item].transform.position = showImagePoint.position;
  77. dicMialImageItems[item].transform.eulerAngles = showImagePoint.eulerAngles;
  78. dicMialImageItems[item].gameObject.SetActive(true);
  79. }
  80. else
  81. {
  82. GameObject obj = GameObject.Instantiate(mail_imageItem);
  83. obj.GetComponent<Mail_ImageItem>().SetImageData(ImgSprite);
  84. obj.transform.position = showImagePoint.position;
  85. obj.transform.eulerAngles = showImagePoint.eulerAngles;
  86. obj.transform.SetParent(showImagePoint);
  87. dicMialImageItems.Add(item, obj);
  88. }
  89. }
  90. }
  91. public class LangChaoMailItem
  92. {
  93. public string imageData { get; set; }
  94. public long timestamp { get; set; }
  95. public string title { get; set; }
  96. public int level { get; set; }
  97. public string room { get; set; }
  98. public string rack { get; set; }
  99. public string u_addr { get; set; }
  100. public bool isShow = false;
  101. }