WayFindingManager.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /// <summary>
  5. /// 寻路管理
  6. /// </summary>
  7. public class WayFindingManager : MonoSingleton<WayFindingManager>
  8. {
  9. public Transform leftLine;
  10. public Transform rightLine;
  11. public Transform player;
  12. public Transform serverItem;
  13. private Transform oldServerItem;
  14. public LineRenderer line;
  15. public GameObject route;
  16. public GameObject deviceName;
  17. public Transform lookPoint;
  18. public List<Route> listRoot;
  19. private List<GameObject> listDeviceDoorName;
  20. private void Start()
  21. {
  22. listRoot = new List<Route>();
  23. listDeviceDoorName = new List<GameObject>();
  24. StartCoroutine(SetHighRoute());
  25. }
  26. private void Update()
  27. {
  28. player.position = OpenXRCamera.Instance.head.position;
  29. if (serverItem != null&&Vector3.Distance(new Vector3(serverItem.position.x, 0, serverItem.position.z), new Vector3(OpenXRCamera.Instance.head.position.x, 0, OpenXRCamera.Instance.head.position.z)) < 1f)
  30. {
  31. line.positionCount = 0;
  32. oldServerItem = serverItem;
  33. serverItem = null;
  34. // MachineRoomManager.Instance.RandomRange();
  35. }
  36. }
  37. public void SetServerItem( Transform serverItem)
  38. {
  39. this.serverItem = serverItem;
  40. if (oldServerItem != null && serverItem.localPosition.z == oldServerItem.localPosition.z) // 再一次生成的位置和当前的机柜在同一行
  41. {
  42. line.positionCount = 2;
  43. line.SetPosition(0, new Vector3(oldServerItem.localPosition.x, 0, oldServerItem.localPosition.z+MachineRoomManager.Instance.data.cabinetW/2.0f+MachineRoomManager.Instance.data.intervalL/2.0f));
  44. line.SetPosition(1, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  45. }
  46. else
  47. {
  48. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  49. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  50. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  51. {
  52. line.positionCount = 4;
  53. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  54. line.SetPosition(1, new Vector3(leftLine.localPosition.x, 0, player.localPosition.z));
  55. line.SetPosition(2, new Vector3(leftLine.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  56. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  57. }
  58. else
  59. {
  60. line.positionCount = 4;
  61. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  62. line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  63. line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  64. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  65. }
  66. }
  67. }
  68. public void SetLine( Vector3 leftPos, Vector3 rightPos)
  69. {
  70. leftLine.localPosition = leftPos;
  71. rightLine.localPosition = rightPos;
  72. }
  73. public void NavigatorServer(MachineObj serverItem)
  74. {
  75. if(listRoot!=null)
  76. for (int i = 0; i < listRoot.Count; i++)
  77. {
  78. listRoot[i].gameObject.SetActive(false);
  79. }
  80. listRoot.Clear();
  81. for (int i = 0; i < listDeviceDoorName.Count; i++)
  82. {
  83. listDeviceDoorName[i].SetActive(false);
  84. }
  85. listDeviceDoorName.Clear();
  86. this.serverItem = serverItem.transform;
  87. //if (Mathf.Abs(player.localPosition.z- serverItem.transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL/2.0f+MachineRoomManager.Instance.data.cabinetW/2.0f)) // 我和当前导览的位置在同一行
  88. if (serverItem.isSingle ? player.localPosition.z > serverItem.transform.localPosition.z : player.localPosition.z < serverItem.transform.localPosition.z && Mathf.Abs(player.localPosition.z - serverItem.transform.localPosition.z) < MachineRoomManager.Instance.data.intervalL)
  89. {
  90. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  91. Vector3 pos2 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  92. List<Vector3> listPos = new List<Vector3>();
  93. listPos.Add(pos1);
  94. listPos.Add(pos2);
  95. listPos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
  96. CreateRoute(listPos,serverItem,true);
  97. }
  98. else
  99. {
  100. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, -1, leftLine.localPosition.z));
  101. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, -1, rightLine.localPosition.z));
  102. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  103. {
  104. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  105. Vector3 pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  106. //Vector3 pos3 = new Vector3(leftLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  107. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  108. Vector3 pos3 = new Vector3(leftLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  109. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  110. List<Vector3> listpos = new List<Vector3>();
  111. listpos.Add(pos1);
  112. listpos.Add(pos2);
  113. listpos.Add(pos3);
  114. listpos.Add(pos4);
  115. listpos.Add(new Vector3(serverItem.transform.localPosition.x,-1, serverItem.transform.localPosition.z));
  116. CreateRoute(listpos,serverItem,true);
  117. }
  118. else
  119. {
  120. //line.positionCount = 4;
  121. //line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  122. //line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  123. //line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  124. //line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  125. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  126. Vector3 pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  127. //Vector3 pos3 = new Vector3(rightLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  128. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  129. Vector3 pos3 = new Vector3(rightLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  130. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  131. List<Vector3> listpos = new List<Vector3>();
  132. listpos.Add(pos1);
  133. listpos.Add(pos2);
  134. listpos.Add(pos3);
  135. listpos.Add(pos4);
  136. listpos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
  137. CreateRoute(listpos, serverItem, true);
  138. }
  139. }
  140. }
  141. public void NavigatorServer(List<MachineObj> listServerItem)
  142. {
  143. for (int i = 0; i < listRoot.Count; i++)
  144. {
  145. listRoot[i].transform.parent.gameObject.SetActive(false);
  146. }
  147. listRoot.Clear();
  148. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  149. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  150. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  151. Vector3 pos2;
  152. if(Mathf.Abs( leftDis)<Mathf.Abs( rightDis))
  153. {
  154. pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  155. }
  156. else
  157. {
  158. pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  159. }
  160. List<Vector3> listpos = new List<Vector3>();
  161. listpos.Add(pos1);
  162. listpos.Add(pos2);
  163. listpos.Add(new Vector3(rightLine.localPosition.x, -1, player.localPosition.z + 10000));
  164. CreateRoute(listpos,null,false); // 依据Player 生成两个固定点 当前Player点 和 出口点
  165. List<Vector3> listentrance = new List<Vector3>();
  166. for (int i = 0; i < listServerItem.Count; i++)
  167. {
  168. listpos.Clear();
  169. listpos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  170. listpos.Add(listServerItem[i].transform.localPosition);
  171. CreateRoute(listpos,listServerItem[i],true); // 根据机位生成 机位点
  172. Vector3 entrance = new Vector3(Mathf.Abs(leftDis) < Mathf.Abs(rightDis)?leftLine.localPosition.x:rightLine.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1));
  173. bool finish = true;
  174. for (int j = 0; j < listentrance.Count; j++)
  175. {
  176. if(entrance == listentrance[i])
  177. {
  178. finish = false;
  179. break;
  180. }
  181. }
  182. if(finish)
  183. {
  184. if (Mathf.Abs(player.localPosition.z - listServerItem[i].transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL / 2.0f + MachineRoomManager.Instance.data.cabinetW / 2.0f)) // 我和当前导览的位置在同一行
  185. {
  186. }
  187. else
  188. {
  189. List<Vector3> listentrancePos = new List<Vector3>();
  190. listentrancePos.Add(entrance);
  191. listentrancePos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  192. CreateRoute(listentrancePos, listServerItem[i], false); // 生成当前机位的 入口点
  193. }
  194. }
  195. }
  196. }
  197. private void CreateRoute(List<Vector3> listPos, MachineObj machineObj, bool isdevice)
  198. {
  199. for (int i = 0; i < listPos.Count - 1; i++)
  200. {
  201. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  202. route1.transform.localPosition = listPos[i];
  203. lookPoint.localPosition = listPos[i + 1];
  204. route1.transform.LookAt(lookPoint);
  205. route1.SetActive(true);
  206. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  207. listRoot[i].SetRoute(route1.transform.position, lookPoint.position, 0,lookPoint);
  208. }
  209. if (isdevice && machineObj)
  210. {
  211. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  212. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  213. devicedoorName.transform.LookAt(lookPoint);
  214. devicedoorName.transform.localPosition = machineObj.transform.localPosition + new Vector3(0, 1, 0);
  215. listDeviceDoorName.Add(devicedoorName);
  216. devicedoorName.GetComponent<SettingDeviceName>().SettingName(machineObj.deviceParameters.deviceName);
  217. }
  218. }
  219. private void CreateRoute(List<Vector3> listPos, bool isDevice)
  220. {
  221. for (int i = 0; i < listPos.Count - 1; i++)
  222. {
  223. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  224. route1.transform.localPosition = listPos[i];
  225. lookPoint.localPosition = listPos[i + 1];
  226. route1.transform.LookAt(lookPoint);
  227. route1.SetActive(true);
  228. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  229. }
  230. if (isDevice)
  231. {
  232. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  233. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  234. lookPoint.localPosition += new Vector3(0, 0, 10);
  235. devicedoorName.transform.LookAt(lookPoint);
  236. listDeviceDoorName.Add(devicedoorName);
  237. }
  238. }
  239. private IEnumerator SetHighRoute()
  240. {
  241. while(true)
  242. {
  243. yield return new WaitForSeconds(0.2f);
  244. if(listRoot!=null&& listRoot.Count>1)
  245. {
  246. Route route = null;
  247. route = listRoot[0];
  248. for (int i = 1; i < listRoot.Count; i++)
  249. {
  250. if (Mathf.Abs(Vector3.Distance(player.transform.position, listRoot[i].transform.position)) < Mathf.Abs(Vector3.Distance(player.transform.position, route.transform.position)))
  251. {
  252. route.setHighLight(false);
  253. route = listRoot[i];
  254. }
  255. }
  256. route.setHighLight(true);
  257. }
  258. }
  259. }
  260. }