MachineRoomManager.cs 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743
  1. using System.Linq;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity.Module_InputSystem;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using UnityEngine.XR;
  11. using Ximmerse.XR.Tag;
  12. /// <summary>
  13. /// 大场景生成和Tag管理
  14. /// </summary>
  15. public class MachineRoomManager : MonoSingleton<MachineRoomManager>
  16. {
  17. public MachineRoomData data;
  18. public GameObject cabinetObj;
  19. public GameObject bladeServer;
  20. public bool isInit = false;
  21. public MachineRoomTagData tagData;
  22. public List<EditorTag> listEditorTag;
  23. GameObject tagObjPoint;
  24. private List<BladeServerItem> listBSItem;
  25. public TagTracking foundTracking;
  26. public GameObject cubeY;
  27. public Transform leftLine;
  28. public Transform rightLine;
  29. bool isSelect = false;
  30. private Transform selectTrigger;
  31. private Vector3 selectTOldPos;
  32. private Vector3 selectTOldRot;
  33. public bool isDataInit = false;
  34. /// <summary>
  35. /// 临时创建 的tagid
  36. /// </summary>
  37. private List<int> listTagid;
  38. /// <summary>
  39. /// 临时创建 刀片机信息
  40. /// </summary>
  41. private DeviceParameters dp1;
  42. private DeviceParameters dp2;
  43. /// <summary>
  44. /// 机房列表
  45. /// </summary>
  46. public List<string> listRoomName;
  47. public void Init()
  48. {
  49. tagObjPoint = new GameObject();
  50. listBSItem = new List<BladeServerItem>();
  51. listRoomName = new List<string>();
  52. listRoomName.Add("4A-23");
  53. listRoomName.Add("4A-24");
  54. listRoomName.Add("4A-25");
  55. listRoomName.Add("4A-26");
  56. listRoomName.Add("4A-27");
  57. listTagid = new List<int>();
  58. listTagid.Add(31);
  59. listTagid.Add(61);
  60. listTagid.Add(64);
  61. listTagid.Add(43);
  62. listTagid.Add(3161);
  63. listTagid.Add(3164);
  64. listTagid.Add(4361);
  65. listTagid.Add(4364);
  66. // PlayerPrefs.DeleteAll();
  67. if (PlayerPrefs.HasKey("MachineRoomData"))
  68. {
  69. string msg = PlayerPrefs.GetString("MachineRoomData");
  70. Debug.Log("MachineRoomData " + msg);
  71. data = JsonConvert.DeserializeObject<MachineRoomData>(msg);
  72. // Debug.Log("PlayerPrefs.HasKey(MachineRoomData) ");
  73. //data = new MachineRoomData();
  74. //data.line = 4;
  75. //data.list = 3;
  76. //data.intervalW = 1;
  77. //data.intervalL = 2;
  78. //data.cabinetW = 1.2f;
  79. //data.cabinetH = 2f;
  80. //data.bladeSeverNumber = 4;
  81. //data.bIntervalH = 0.2f;
  82. //data.firstBladeSeverH = 0.4f;
  83. //data.TagOffestPosY = 0;
  84. //data.CameraFar = 3;
  85. //data.roomName = "4A-23";
  86. //data.totalCapacity = 8520;
  87. //data.usedCapacity = 4420;
  88. //data.totalPower = 1278;
  89. //data.usedPower = 846.24f;
  90. //data.totalLoadBearing = 85.2f;
  91. //data.usedBearing = 46.83f;
  92. }
  93. else
  94. {
  95. data = new MachineRoomData();
  96. data.line = 4;
  97. data.list = 3;
  98. data.intervalW = 1;
  99. data.intervalL = 2;
  100. data.cabinetW = 0.6f;
  101. data.cabinetH = 2f;
  102. data.bladeSeverNumber = 4;
  103. data.bIntervalH = 0.2f;
  104. data.firstBladeSeverH = 0.4f;
  105. data.TagOffestPosY = 0;
  106. data.CameraFar = 3;
  107. data.roomName = "4A-23";
  108. data.totalCapacity = 8520;
  109. data.usedCapacity = 4420;
  110. data.totalPower = 1278;
  111. data.usedPower = 846.24f;
  112. data.totalLoadBearing = 85.2f;
  113. data.usedBearing = 46.83f;
  114. }
  115. // data.listCabinetData = null;
  116. data.listEquipmentData = null;
  117. data.listTagData = null;
  118. // PlayerPrefs.DeleteAll();
  119. if (PlayerPrefs.HasKey("MachineRoomTagData"))
  120. {
  121. string msg = PlayerPrefs.GetString("MachineRoomTagData");
  122. Debug.Log("MachineRoomTagData " + msg);
  123. data.listTagData = JsonConvert.DeserializeObject<List<MachineRoomTagData>>(msg);
  124. //data.listTagData = new List<MachineRoomTagData>();
  125. //MachineRoomTagData data1 = new MachineRoomTagData();
  126. //data1.id = 65;
  127. //data1.pos = new Vector3(4.5f, 0, 0);
  128. //data1.rot = new Vector3(0, 180, 0);
  129. //data1.offestPos = Vector3.zero;
  130. //data1.offestrot = Vector3.zero;
  131. //MachineRoomTagData data2 = new MachineRoomTagData();
  132. //data2.id = 22;
  133. //data2.pos = new Vector3(4.5f, 0, 1.8f);
  134. //data2.rot = new Vector3(0, 180, 0);
  135. //data2.offestPos = Vector3.zero;
  136. //data2.offestrot = Vector3.zero;
  137. //MachineRoomTagData data3 = new MachineRoomTagData();
  138. //data3.id = 23;
  139. //data3.pos = new Vector3(4.5f, 0, 3.7f);
  140. //data3.rot = new Vector3(0, 180, 0);
  141. //data3.offestPos = Vector3.zero;
  142. //data3.offestrot = Vector3.zero;
  143. //data.listTagData.Add(data1);
  144. //data.listTagData.Add(data2);
  145. //data.listTagData.Add(data3);
  146. }
  147. else
  148. {
  149. data.listTagData = new List<MachineRoomTagData>();
  150. MachineRoomTagData data1 = new MachineRoomTagData();
  151. data1.id = 65;
  152. data1.pos = new Vector3(4.5f, 0, 0);
  153. data1.rot = new Vector3(0, 180, 0);
  154. data1.offestPos = Vector3.zero;
  155. data1.offestrot = Vector3.zero;
  156. MachineRoomTagData data2 = new MachineRoomTagData();
  157. data2.id = 22;
  158. data2.pos = new Vector3(4.5f, 0, 1.8f);
  159. data2.rot = new Vector3(0, 180, 0);
  160. data2.offestPos = Vector3.zero;
  161. data2.offestrot = Vector3.zero;
  162. MachineRoomTagData data3 = new MachineRoomTagData();
  163. data3.id = 23;
  164. data3.pos = new Vector3(4.5f, 0, 3.7f);
  165. data3.rot = new Vector3(0, 180, 0);
  166. data3.offestPos = Vector3.zero;
  167. data3.offestrot = Vector3.zero;
  168. MachineRoomTagData data4 = new MachineRoomTagData();
  169. data3.id = 141;
  170. data3.pos = new Vector3(4.5f, 0, 3.7f);
  171. data3.rot = new Vector3(0, 180, 0);
  172. data3.offestPos = Vector3.zero;
  173. data3.offestrot = Vector3.zero;
  174. MachineRoomTagData data5 = new MachineRoomTagData();
  175. data3.id = 142;
  176. data3.pos = new Vector3(4.5f, 0, 3.7f);
  177. data3.rot = new Vector3(0, 180, 0);
  178. data3.offestPos = Vector3.zero;
  179. data3.offestrot = Vector3.zero;
  180. data.listTagData.Add(data1);
  181. data.listTagData.Add(data2);
  182. data.listTagData.Add(data3);
  183. data.listTagData.Add(data4);
  184. data.listTagData.Add(data5);
  185. }
  186. if (PlayerPrefs.HasKey("MachineRoomCabinetData"))
  187. {
  188. string msg = PlayerPrefs.GetString("MachineRoomCabinetData");
  189. // data.listCabinetData = JsonConvert.DeserializeObject<List<MachineRoomCabinetData>>(msg);
  190. data.listEquipmentData = JsonConvert.DeserializeObject<List<MachineParameters>>(msg);
  191. }
  192. dp1 = new DeviceParameters();
  193. dp1.deviceId = 1;
  194. dp1.deviceName = "NetView4000_1";
  195. dp1.deviceModel = "NetView4000";
  196. dp1.deviceType = "流量溯源";
  197. dp1.assetTagNumber = "781010G001AAAAAAA";
  198. dp1.serialNumber = "B4U120800057";
  199. dp1.equipmentNumber = "HW-SEC-OTAAAAAA";
  200. dp1.assetStatus = null;
  201. dp1.deviceStatus = "运行中";
  202. dp1.deliveryData = "2022-11-25";
  203. dp1.enabledDate = "2022-05-31";
  204. dp1.serverUsageType = null;
  205. dp1.typicalModel = null;
  206. dp1.equipmentBrand = "神州数码";
  207. dp1.manufacturer = "神州数码";
  208. dp1.equipmentWeight = 30;
  209. dp1.equipmentPower = 1200;
  210. dp1.originType = "国产";
  211. dp1.collectionCPName = "其它安...";
  212. dp1.resourcePool = "湘潭资源池";
  213. dp1.wherePOD = "PUB1-1";
  214. dp1.networkDomain = "公共域";
  215. dp1.city = "湖南";
  216. dp1.building = "二级楼";
  217. dp1.floor = "5";
  218. dp1.computerRoomName = "507机房";
  219. dp1.computerRoomCoding = "ITC-4300000...";
  220. dp1.cabinetNumber = "P06";
  221. dp1.uMessage = "24-24";
  222. dp1.deviceOrientation = "前";
  223. dp1.manageIP = "10.207.90.50";
  224. dp1.saveIP = null;
  225. dp1.iPMIIP = null;
  226. dp1.businessIP = null;
  227. dp1.projectName = "2021年IT基础...";
  228. dp1.equipmentSupplier = "神州数码";
  229. dp1.assetOwner = "陈国威(chen guo wei)";
  230. dp1.territorialPAManager = "张泽宇(zhang ze yu)";
  231. dp1.equipmentBTTOrganization = "中移动信息";
  232. dp1.facilityManagementOrganization = null;
  233. dp1.equipmentMaintenanceOrganization = "湖南公司信...";
  234. dp1.businessSystem = null;
  235. dp2 = new DeviceParameters();
  236. dp2.deviceId = 2;
  237. dp2.deviceName = "NetView4000_2";
  238. dp2.deviceModel = "NetView4000";
  239. dp2.deviceType = "流量溯源";
  240. dp2.assetTagNumber = "781010G002AAAAAAA";
  241. dp2.serialNumber = "B4U120800057";
  242. dp2.equipmentNumber = "HW-SEC-OTBBBBB";
  243. dp2.assetStatus = null;
  244. dp2.deviceStatus = "运行中";
  245. dp2.deliveryData = "2022-11-25";
  246. dp2.enabledDate = "2022-05-31";
  247. dp2.serverUsageType = null;
  248. dp2.typicalModel = null;
  249. dp2.equipmentBrand = "神州数码";
  250. dp2.manufacturer = "神州数码";
  251. dp2.equipmentWeight = 30;
  252. dp2.equipmentPower = 1200;
  253. dp2.originType = "国产";
  254. dp2.collectionCPName = "其它安...";
  255. dp2.resourcePool = "湘潭资源池";
  256. dp2.wherePOD = "PUB1-1";
  257. dp2.networkDomain = "公共域";
  258. dp2.city = "湖南";
  259. dp2.building = "二级楼";
  260. dp2.floor = "5";
  261. dp2.computerRoomName = "507机房";
  262. dp2.computerRoomCoding = "ITC-4300000...";
  263. dp2.cabinetNumber = "P06";
  264. dp2.uMessage = "24-24";
  265. dp2.deviceOrientation = "前";
  266. dp2.manageIP = "10.207.90.50";
  267. dp2.saveIP = null;
  268. dp2.iPMIIP = null;
  269. dp2.businessIP = null;
  270. dp2.projectName = "2021年IT基础...";
  271. dp2.equipmentSupplier = "神州数码";
  272. dp2.assetOwner = "陈国威(chen guo wei)";
  273. dp2.territorialPAManager = "张泽宇(zhang ze yu)";
  274. dp2.equipmentBTTOrganization = "中移动信息";
  275. dp2.facilityManagementOrganization = null;
  276. dp2.equipmentMaintenanceOrganization = "湖南公司信...";
  277. dp2.businessSystem = null;
  278. }
  279. private void Start()
  280. {
  281. //Init();
  282. #if UNITY_EDITOR
  283. Init();
  284. #endif
  285. }
  286. public void SceneInit()
  287. {
  288. SettingMachineRoomData.Instance.Init(data);
  289. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  290. MachineInit();
  291. ServerInit();
  292. isDataInit = true;
  293. }
  294. private void Update()
  295. {
  296. if (state && tagData != null)
  297. {
  298. for (int i = 0; i < listEditorTag.Count; i++)
  299. {
  300. listEditorTag[i].gameObject.SetActive(!state);
  301. if (listEditorTag[i].id == tagData.id)
  302. listEditorTag[i].gameObject.SetActive(true);
  303. }
  304. }
  305. if (tagData != null && foundTracking != null && DragManager.Instance.triggerState == TriggerState.No && !state)
  306. {
  307. tagObjPoint.transform.SetParent(foundTracking.transform);
  308. tagObjPoint.transform.localEulerAngles = new Vector3(0, tagData.offestrot == Vector3.zero ? tagData.rot.y : tagData.offestrot.y, 0);
  309. tagObjPoint.transform.localPosition = tagData.offestPos == Vector3.zero ? tagData.pos : tagData.offestPos;
  310. transform.eulerAngles = new Vector3(0, tagObjPoint.transform.eulerAngles.y, 0);
  311. transform.position = new Vector3(tagObjPoint.transform.position.x, foundTracking.transform.position.y + data.TagOffestPosY, tagObjPoint.transform.position.z);
  312. }
  313. if (Input.GetKeyDown(KeyCode.K))
  314. {
  315. OnTrackingFound(foundTracking);
  316. }
  317. }
  318. public List<MachineObj> listObjes = new List<MachineObj>();
  319. public void MachineInit()
  320. {
  321. listObjes.Clear();
  322. listObjes = new List<MachineObj>();
  323. // 重新生成机柜组
  324. if(data.listEquipmentData == null||data.listEquipmentData.Count!=(data.line*data.list))
  325. {
  326. data.listEquipmentData = new List<MachineParameters>();
  327. for (int i = 0; i < data.line; i++)
  328. {
  329. for (int j = 0; j < data.list; j++)
  330. {
  331. MachineParameters mp1 = new MachineParameters();
  332. mp1.deviceId = (i * data.list + j + 1);
  333. mp1.tagID = -1000;
  334. mp1.offsetPos = new Vector3(-0.4f, 0, -0.3f);
  335. mp1.eulerAxle = 3;
  336. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  337. mp1.carryingSystem = "承载系统1";
  338. mp1.deviceLocation = "4A-23机房";
  339. mp1.equipmentType = "机柜";
  340. mp1.equipmentModel = null;
  341. mp1.factory = null;
  342. mp1.specification = null;
  343. mp1.listDevicesParameters = new List<DeviceParameters>();
  344. if (mp1.deviceId % 2 == 0)
  345. mp1.listDevicesParameters.Add(dp1);
  346. else
  347. mp1.listDevicesParameters.Add(dp2);
  348. data.listEquipmentData.Add(mp1);
  349. }
  350. }
  351. for (int i = 0; i < listTagid.Count; i++)
  352. {
  353. if ((i + 1) < data.listEquipmentData.Count)
  354. {
  355. data.listEquipmentData[i].tagID = listTagid[i];
  356. }
  357. else
  358. break;
  359. }
  360. }
  361. for (int i = 0; i < data.listEquipmentData.Count; i++)
  362. {
  363. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  364. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  365. Debug.Log(data.cabinetH + " " + data.cabinetW);
  366. obj.name = data.listEquipmentData[i].deviceName;
  367. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  368. obj.transform.localPosition = new Vector3((i%data.line)*(data.cabinetW + data.intervalW), 0, (i/data.line) * data.intervalL);
  369. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  370. listObjes.Add(obj.GetComponent<MachineObj>());
  371. listObjes[i].deviceParameters = data.listEquipmentData[i];
  372. }
  373. //Debug.Log(data.line);
  374. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  375. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  376. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  377. SaveAllData();
  378. isInit = true;
  379. }
  380. public IEnumerator RandomRange()
  381. {
  382. yield return 2f;
  383. int randomNum = UnityEngine.Random.Range(0, listObjes.Count-1);
  384. // WayFindingManager.Instance.SetServerItem(listObjes[randomNum].transform);
  385. List<MachineObj> listMachineObj = new List<MachineObj>();
  386. for (int i = 0; i < 3; i++)
  387. {
  388. if(i<listObjes.Count-1)
  389. {
  390. listMachineObj.Add(listObjes[i]);
  391. }
  392. }
  393. WayFindingManager.Instance.NavigatorServer(listMachineObj);
  394. }
  395. public void ServerInit()
  396. {
  397. // if (data.listCabinetData == null)
  398. // return;
  399. //// GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  400. // for (int i = 0; i < data.listCabinetData.Count; i++)
  401. // {
  402. // if (data.listCabinetData[i].listBladeServerData == null)
  403. // continue;
  404. // for (int j = 0; j < data.listCabinetData[i].listBladeServerData.Count; j++)
  405. // {
  406. // GameObject item = GameObject.Instantiate(rDataItem);
  407. // DataItem dataItem = item.GetComponent<DataItem>();
  408. // dataItem.Init(data.listCabinetData[i].listBladeServerData[j].tagID, data.listCabinetData[i].listBladeServerData[j].pos, data.listCabinetData[i].listBladeServerData[j].eulerAxle , data.listCabinetData[i].listBladeServerData[j], data.listCabinetData[i].listBladeServerData[j].width, data.listCabinetData[i].listBladeServerData[j].heigth);
  409. // }
  410. // }
  411. if (data.listEquipmentData == null)
  412. return;
  413. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  414. for (int i = 0; i < data.listEquipmentData.Count; i++)
  415. {
  416. GameObject item = GameObject.Instantiate(rDataItem);
  417. DataItem dataItem = item.GetComponent<DataItem>();
  418. dataItem.Init(data.listEquipmentData[i]);
  419. // item.SetActive(true);
  420. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count;j++)
  421. {
  422. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  423. }
  424. }
  425. }
  426. public void SettingMachine( )
  427. {
  428. if (listObjes != null)
  429. {
  430. for (int i = 0; i < listObjes.Count; i++)
  431. {
  432. listObjes[i].gameObject.SetActive(false);
  433. }
  434. listObjes.Clear();
  435. listObjes = new List<MachineObj>();
  436. }
  437. data.listEquipmentData = new List<MachineParameters>();
  438. for (int i = 0; i < data.line; i++)
  439. {
  440. for (int j = 0; j < data.list; j++)
  441. {
  442. data.listEquipmentData = new List<MachineParameters>();
  443. MachineParameters mp1 = new MachineParameters();
  444. mp1.deviceId = (i * data.list + j + 1);
  445. mp1.tagID = -1000;
  446. mp1.offsetPos = new Vector3(0f, 0, 0f);
  447. mp1.eulerAxle = 3;
  448. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  449. mp1.carryingSystem = "承载系统1";
  450. mp1.deviceLocation = "4A-23机房";
  451. mp1.equipmentType = "机柜";
  452. mp1.equipmentModel = null;
  453. mp1.factory = null;
  454. mp1.specification = null;
  455. mp1.listDevicesParameters = new List<DeviceParameters>();
  456. if (mp1.deviceId % 2 == 0)
  457. mp1.listDevicesParameters.Add(dp1);
  458. else
  459. mp1.listDevicesParameters.Add(dp2);
  460. }
  461. }
  462. for (int i = 0; i < listTagid.Count; i++)
  463. {
  464. if (data.listEquipmentData.Count < (i + 1))
  465. {
  466. data.listEquipmentData[i].tagID = listTagid[i];
  467. }
  468. }
  469. for (int i = 0; i < data.listEquipmentData.Count; i++)
  470. {
  471. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  472. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  473. Debug.Log(data.cabinetH + " " + data.cabinetW);
  474. obj.name = data.listEquipmentData[i].deviceName;
  475. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  476. obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, i * data.intervalL);
  477. obj.GetComponent<MachineObj>().Setting((i % data.line) % 2 == 0);
  478. listObjes.Add(obj.GetComponent<MachineObj>());
  479. listObjes[i].deviceParameters = data.listEquipmentData[i];
  480. }
  481. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  482. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  483. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  484. }
  485. public void SettingCameraFar()
  486. {
  487. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  488. }
  489. public void OnTrackingFirst(TagTracking tracking)
  490. {
  491. if(isDataInit)
  492. QueryTagData(tracking);
  493. }
  494. public void OnTrackingStay(TagTracking tracking)
  495. {
  496. }
  497. public void OnTrackingFound(TagTracking tracking)
  498. {
  499. // UILogManager.Instance.SendLogText(2, tracking.TrackId.ToString());
  500. if (isDataInit)
  501. QueryTagData(tracking);
  502. }
  503. public void OnTrackingLost(TagTracking tracking)
  504. {
  505. }
  506. private void QueryTagData( TagTracking tracking)
  507. {
  508. if (isDataInit)
  509. {
  510. foundTracking = tracking;
  511. tagData = null;
  512. Debug.Log("DGJ ===> QueryTagData" + data.listTagData.Count);
  513. for (int i = 0; i < data.listTagData.Count; i++)
  514. {
  515. if (data.listTagData[i].id == tracking.TrackId)
  516. {
  517. tagData = data.listTagData[i];
  518. break;
  519. }
  520. }
  521. }
  522. //if (state)
  523. //{
  524. // for (int i = 0; i < listEditorTag.Count; i++)
  525. // {
  526. // listEditorTag[i].gameObject.SetActive(!state);
  527. // if (listEditorTag[i].id == tracking.TrackId)
  528. // listEditorTag[i].gameObject.SetActive(true);
  529. // }
  530. //}
  531. }
  532. bool state = false;
  533. public void EditorTag(Text text)
  534. {
  535. text.text = state ? "打开" : "关闭";
  536. text.text += "场景编辑";
  537. state = !state;
  538. DragManager.Instance.state = state;
  539. cubeY.SetActive(state);
  540. for (int i = 0; i < listObjes.Count; i++)
  541. {
  542. listObjes[i].MeshState(state);
  543. }
  544. if (!state && foundTracking!=null)
  545. {
  546. for (int i = 0; i < listEditorTag.Count; i++)
  547. {
  548. listEditorTag[i].gameObject.SetActive(state);
  549. }
  550. for (int i = 0; i < data.listTagData.Count; i++)
  551. {
  552. //data.listTagData[i].offestPos = data.listTagData[i].tagModel.localPosition;
  553. //data.listTagData[i].offestrot = data.listTagData[i].tagModel.localEulerAngles;
  554. for (int j = 0; j < listEditorTag.Count; j++)
  555. {
  556. if (listEditorTag[j].id == data.listTagData[i].id)
  557. {
  558. //data.listTagData[i].offestPos+= listEditorTag[j].transform.localPosition;
  559. //data.listTagData[i].offestrot+= listEditorTag[j].transform.localEulerAngles;
  560. transform.SetParent(listEditorTag[j].transform.parent);
  561. data.listTagData[i].offestPos = transform.localPosition;
  562. data.listTagData[i].offestrot = transform.localEulerAngles;
  563. transform.parent = null;
  564. Debug.Log("DGJ ===> 保存 Tag ");
  565. }
  566. }
  567. }
  568. selectTOldPos = Vector3.zero;
  569. selectTOldRot = Vector3.zero;
  570. DragManager.Instance.triggerState = TriggerState.No;
  571. selectTrigger = null;
  572. }
  573. if(!state)
  574. {
  575. SaveAllData();
  576. }
  577. }
  578. public void SaveAllData()
  579. {
  580. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  581. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  582. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  583. Debug.Log(" 保存成功 " + JsonConvert.SerializeObject(data));
  584. }
  585. private void SaveData()
  586. {
  587. if(data!=null)
  588. {
  589. string _str = JsonConvert.SerializeObject(data);
  590. System.IO.Directory.CreateDirectory(Application.persistentDataPath+"/Data");
  591. string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
  592. Debug.Log(Application.persistentDataPath + "/Data");
  593. using (System.IO.StreamWriter writer = System.IO.File.CreateText(Application.persistentDataPath + "/Data" + "/"+ NowTime + "_data.txt"))
  594. {
  595. writer.Write(_str);
  596. //writer.
  597. }
  598. //UnityEditor.AssetDatabase.Refresh();
  599. }
  600. }
  601. private void OnDisable()
  602. {
  603. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  604. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  605. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  606. SaveData();
  607. }
  608. }