UICallManager.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class UICallManager : MonoSingleton<UICallManager>
  5. {
  6. /// <summary>
  7. /// 机房场景的初始化
  8. /// </summary>
  9. /// <param name="msg"> 机房信息 </param>
  10. public void MachineRoomInit( string msg)
  11. {
  12. MachineRoomManager.Instance.Init();
  13. }
  14. /// <summary>
  15. /// 获取机房列表
  16. /// </summary>
  17. public List<string> GetMachineRoomList()
  18. {
  19. return MachineRoomManager.Instance.listRoomName;
  20. }
  21. /// <summary>
  22. /// 获取机房数据
  23. /// </summary>
  24. /// <returns></returns>
  25. public MachineRoomData GetMachineRoomData( string machineRoomName)
  26. {
  27. // 根据机房名称从后台获取机房信息
  28. return MachineRoomManager.Instance.data;
  29. }
  30. /// <summary>
  31. /// 获取告警列表
  32. /// </summary>
  33. /// <returns></returns>
  34. public List<AlarmData> GetAlarmData()
  35. {
  36. // 缺少获取设备名称---备注
  37. if(MachineRoomManager.Instance.data.listAlarmData==null)
  38. SetData();
  39. return MachineRoomManager.Instance.data.listAlarmData;
  40. }
  41. private void SetData()
  42. {
  43. MachineRoomManager.Instance.data.listAlarmData = new List<AlarmData>();
  44. for (int i = 0; i < 30;i++)
  45. {
  46. AlarmData AlarmData = new AlarmData();
  47. AlarmData.title = "设备" + i;
  48. AlarmData.carryingSystem = "承载系统" + i;
  49. AlarmData.level = "重大告警";
  50. AlarmData.equipmentAlarmTime = System.DateTime.Now.ToString();
  51. MachineRoomManager.Instance.data.listAlarmData.Add(AlarmData);
  52. }
  53. }
  54. }