LangChaoLogin.cs 4.3 KB

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  1. using System.Collections;
  2. using Agora.Rtc.LitJson;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace GHZLangChao
  8. {
  9. public class LangChaoLogin : AbstractController
  10. {
  11. private SCInputField mAccount_Input;
  12. private SCInputField mPassword_Input;
  13. private Button mLogin_Btn;
  14. private GameObject mLoginError_go;
  15. private string mAccountStr;
  16. private string mPasswordStr;
  17. private void Awake()
  18. {
  19. mAccount_Input = transform.Find("Account/SCInputField").GetComponent<SCInputField>();
  20. mPassword_Input = transform.Find("Password/SCInputField").GetComponent<SCInputField>();
  21. mLogin_Btn = transform.Find("LoginBtn").GetComponent<Button>();
  22. mLoginError_go = transform.Find("LoginError").gameObject;
  23. mAccount_Input.onEndEdit.AddListener(OnAccountEndEdit);
  24. mPassword_Input.onEndEdit.AddListener(OnPasswordEndEdit);
  25. mLogin_Btn.onClick.AddListener(OnClickLogin);
  26. #if UNITY_EDITOR
  27. OnClickLogin();
  28. #endif
  29. }
  30. /// <summary>
  31. /// 账号输入完成
  32. /// </summary>
  33. private void OnAccountEndEdit(string str)
  34. {
  35. mAccountStr = str;
  36. }
  37. /// <summary>
  38. /// 密码输入完成
  39. /// </summary>
  40. private void OnPasswordEndEdit(string str)
  41. {
  42. mPasswordStr = str;
  43. }
  44. /// <summary>
  45. /// 登录
  46. /// </summary>
  47. private void OnClickLogin()
  48. {
  49. #if UNITY_EDITOR
  50. mAccountStr = "cy1";
  51. mPasswordStr = "1";
  52. mAccount_Input.text = mAccountStr;
  53. mPassword_Input.text = mPasswordStr;
  54. #endif
  55. if (string.IsNullOrWhiteSpace(mAccountStr) || string.IsNullOrWhiteSpace(mPasswordStr)) return;
  56. EndustryLoginUserInfo sendLogin = new EndustryLoginUserInfo()
  57. {
  58. account = mAccountStr,
  59. password = mPasswordStr
  60. };
  61. string jsonLogin = JsonMapper.ToJson(sendLogin);
  62. HttpTool.Instance.PostLogin(HttpActionLang.login, jsonLogin, LoginCallBack);
  63. }
  64. /// <summary>
  65. /// 登录返回数据
  66. /// </summary>
  67. public void LoginCallBack(string mes)
  68. {
  69. JObject obj = JObject.Parse(mes);
  70. if (obj["code"].ToString() != "200")
  71. StartCoroutine(PopUp());
  72. else
  73. {
  74. if (!string.IsNullOrWhiteSpace(obj["data"].ToString()) && !string.IsNullOrWhiteSpace(obj["data"]["token"].ToString()))
  75. {
  76. login.UserInfo.Instance.Token = obj["data"]["token"].ToString();
  77. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  78. MQTTManager.Instance.SetAccoutInfo(mAccountStr);
  79. GameStart.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.userinfo, "", UserInfoCallBack));
  80. }
  81. else
  82. StartCoroutine(PopUp());
  83. }
  84. }
  85. private IEnumerator PopUp()
  86. {
  87. mLoginError_go.SetActive(true);
  88. yield return new WaitForSeconds(1);
  89. mLoginError_go.SetActive(false);
  90. }
  91. private void UserInfoCallBack(string msg)
  92. {
  93. Debug.Log(msg);
  94. JObject obj = JObject.Parse(msg);
  95. if (obj["code"].ToString() == "200")
  96. {
  97. MQTTManager.Instance._username = obj["data"]["name"].ToString();
  98. MQTTManager.Instance.roleId = obj["data"]["roleId"].ToString();
  99. MQTTManager.Instance.email = obj["data"]["email"].ToString();
  100. MQTTManager.Instance.phone = obj["data"]["phone"].ToString();
  101. MQTTManager.Instance.resourcePool = obj["data"]["resourcePool"].ToString();
  102. MQTTManager.Instance.expertType = obj["data"]["expertType"].ToString();
  103. MQTTManager.Instance.room = obj["data"]["room"].ToString();
  104. MQTTManager.Instance.Signal();
  105. }
  106. else
  107. {
  108. Debug.LogError("获取用户信息失败 !!!" + obj["code"].ToString());
  109. }
  110. }
  111. }
  112. }