HeadBtnManager.cs 3.1 KB

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  1. using Blue;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class HeadBtnManager : MonoSingleton<HeadBtnManager>, IController
  7. {
  8. /*
  9. * 1. 当1级页面消失后 ,在这连显示 重置按钮 和主界面
  10. * 2. 点击重置按钮的时候,当前UI消失,将1级页面显示出来
  11. * 3. 返回Home页面的时候 当前UI消失,并且关闭1级页面
  12. *
  13. * 存储各类重置按钮
  14. */
  15. public Button homeBtn;
  16. public Button dhBtn;
  17. public Button rtcBtn;
  18. public Toggle hideBtn;
  19. // public Button
  20. public UIFollow uiFollow;
  21. private Transform player;
  22. private IQueueSystem mQueueSystem;
  23. private void Start()
  24. {
  25. dhBtn.onClick.AddListener(() =>
  26. {
  27. Hide();
  28. if (uiFollow != null)
  29. uiFollow.Show(transform.position);
  30. });
  31. rtcBtn.onClick.AddListener(() =>
  32. {
  33. Hide();
  34. if (uiFollow != null)
  35. uiFollow.Show(rtcBtn.transform.position);
  36. });
  37. player = new GameObject("Player").transform;
  38. Hide();
  39. mQueueSystem = this.GetService<IQueueSystem>();
  40. hideBtn.onValueChanged.AddListener((state) =>
  41. {
  42. HideL3(state);
  43. });
  44. }
  45. private void Update()
  46. {
  47. player.position =OpenXRCamera.Instance.head.transform.position;
  48. player.eulerAngles = new Vector3(0,OpenXRCamera.Instance.head.transform.eulerAngles.y, 0);
  49. transform.position = OpenXRCamera.Instance.head.position + player.transform.forward * 1.5f + new Vector3(-0.2f, 0f, 0.1f);
  50. transform.eulerAngles = player.eulerAngles;
  51. }
  52. public void ShowResetBtn(ScenesManager.SceneType type , UIFollow uiFollow)
  53. {
  54. this.uiFollow = uiFollow;
  55. switch (type)
  56. {
  57. case ScenesManager.SceneType.GameStartLogo:
  58. break;
  59. case ScenesManager.SceneType.ShowLogin:
  60. break;
  61. case ScenesManager.SceneType.ShowChoose:
  62. break;
  63. case ScenesManager.SceneType.ShowXunJian:
  64. break;
  65. case ScenesManager.SceneType.ShowXJ:
  66. break;
  67. case ScenesManager.SceneType.ShowDH:
  68. homeBtn.gameObject.SetActive(true);
  69. dhBtn.gameObject.SetActive(true);
  70. break;
  71. case ScenesManager.SceneType.ShowRTC:
  72. rtcBtn.gameObject.SetActive(true);
  73. break;
  74. case ScenesManager.SceneType.ShowRTCHistory:
  75. break;
  76. case ScenesManager.SceneType.ShowDevice:
  77. break;
  78. case ScenesManager.SceneType.ShowBasicDevice:
  79. break;
  80. default:
  81. break;
  82. }
  83. }
  84. private void Hide()
  85. {
  86. homeBtn.gameObject.SetActive(false);
  87. dhBtn.gameObject.SetActive(false);
  88. rtcBtn.gameObject.SetActive(false);
  89. }
  90. public void HideL3( bool on)
  91. {
  92. foreach (var go in mQueueSystem.Level3List)
  93. {
  94. go.SetActive(!on);
  95. }
  96. }
  97. }