ShowChoosePanelSelect.cs 964 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace GHZLangChao
  4. {
  5. public class ShowChoosePanelSelect : AbstractController
  6. {
  7. [SerializeField] private Text currentRoom_Text; // 当前房间名
  8. [SerializeField] private Transform Content;
  9. private RoomName_Item item; // item
  10. void Start()
  11. {
  12. currentRoom_Text.text = UICallManager.Instance.GetMachineRoomList()[0];
  13. /*
  14. // 实例化 item
  15. for (int i = 0;i< UICallManager.Instance.GetMachineRoomList().Count;i++)
  16. {
  17. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.RoomName_Item, Content);
  18. item = go .GetComponent<RoomName_Item>();
  19. item.RoomName_Text.text = MachineRoomManager.Instance.listRoomName[i];
  20. go.name = UICallManager.Instance.GetMachineRoomList()[i];
  21. }
  22. */
  23. }
  24. }
  25. }