UICallManager.cs 13 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using Blue;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class UICallManager : MonoSingleton<UICallManager>,IController
  6. {
  7. public delegate void TrackingFound(DataItem tagobj);
  8. public delegate void TrackingLast(DataItem tagobj);
  9. /// <summary>
  10. /// 物体识别到显示
  11. /// </summary>
  12. public TrackingFound OnTrackFound;
  13. /// <summary>
  14. /// 物体超出显示范围 隐藏
  15. /// </summary>
  16. public TrackingLast OnTrackLast;
  17. private void Start()
  18. {
  19. DispatcherBase.KeyDownDelegateRegister(AnyDown);
  20. DispatcherBase.KeyUpDelegateRegister(AnyUp);
  21. OnTrackFound += OnTrackfound;
  22. OnTrackLast += OnTracklast;
  23. }
  24. public void OnTrackfound(DataItem item)
  25. {
  26. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  27. HeadBtnManager.Instance.uiFollow.Hide();
  28. }
  29. public void OnTracklast(DataItem item)
  30. {
  31. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  32. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  33. }
  34. private void AnyUp(InputKeyCode keyCode, InputDevicePartBase part)
  35. {
  36. Debug.Log("DGJ ====> AnyUp " + keyCode.ToString());
  37. // UILogManager.Instance.SendLogText(3, part.PartType.ToString());
  38. if (part.PartType == InputDevicePartType.KSRight )
  39. {
  40. switch (keyCode)
  41. {
  42. case InputKeyCode.Enter:
  43. break;
  44. case InputKeyCode.Cancel:
  45. break;
  46. case InputKeyCode.Trigger:
  47. break;
  48. case InputKeyCode.Function:
  49. break;
  50. case InputKeyCode.Back:
  51. break;
  52. case InputKeyCode.Tp:
  53. break;
  54. case InputKeyCode.VolumeDown:
  55. break;
  56. case InputKeyCode.VolumeUp:
  57. break;
  58. case InputKeyCode.A:
  59. break;
  60. case InputKeyCode.B:
  61. break;
  62. case InputKeyCode.LjoystickKey:
  63. break;
  64. case InputKeyCode.LFunction:
  65. break;
  66. case InputKeyCode.LHallInside:
  67. break;
  68. case InputKeyCode.LHallForward:
  69. break;
  70. case InputKeyCode.LTrigger:
  71. break;
  72. case InputKeyCode.X:
  73. break;
  74. case InputKeyCode.Y:
  75. break;
  76. case InputKeyCode.RjoystickKey:
  77. break;
  78. case InputKeyCode.RFunction: // 返回主界面
  79. Debug.Log("DGJ ====> RFunction 按了 ");
  80. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  81. break;
  82. case InputKeyCode.RHallInside:
  83. break;
  84. case InputKeyCode.RHallForward:
  85. break;
  86. case InputKeyCode.RTrigger:
  87. break;
  88. case InputKeyCode.UP:
  89. break;
  90. case InputKeyCode.DOWN:
  91. break;
  92. case InputKeyCode.RIGHT:
  93. break;
  94. case InputKeyCode.LEFT:
  95. break;
  96. case InputKeyCode.OTHER:
  97. break;
  98. case InputKeyCode.NULL:
  99. break;
  100. default:
  101. break;
  102. }
  103. }
  104. if (part.PartType == InputDevicePartType.KSLeft)
  105. {
  106. switch (keyCode)
  107. {
  108. case InputKeyCode.Enter:
  109. break;
  110. case InputKeyCode.Cancel:
  111. break;
  112. case InputKeyCode.Trigger:
  113. break;
  114. case InputKeyCode.Function:
  115. break;
  116. case InputKeyCode.Back:
  117. break;
  118. case InputKeyCode.Tp:
  119. break;
  120. case InputKeyCode.VolumeDown:
  121. break;
  122. case InputKeyCode.VolumeUp:
  123. break;
  124. case InputKeyCode.A:
  125. break;
  126. case InputKeyCode.B:
  127. break;
  128. case InputKeyCode.LjoystickKey:
  129. break;
  130. case InputKeyCode.LFunction:
  131. break;
  132. case InputKeyCode.LHallInside:
  133. break;
  134. case InputKeyCode.LHallForward:
  135. break;
  136. case InputKeyCode.LTrigger:
  137. break;
  138. case InputKeyCode.X:
  139. break;
  140. case InputKeyCode.Y:
  141. break;
  142. case InputKeyCode.RjoystickKey:
  143. break;
  144. case InputKeyCode.RFunction:
  145. break;
  146. case InputKeyCode.RHallInside:
  147. break;
  148. case InputKeyCode.RHallForward:
  149. break;
  150. case InputKeyCode.RTrigger:
  151. break;
  152. case InputKeyCode.UP:
  153. break;
  154. case InputKeyCode.DOWN:
  155. break;
  156. case InputKeyCode.RIGHT:
  157. break;
  158. case InputKeyCode.LEFT:
  159. break;
  160. case InputKeyCode.OTHER:
  161. break;
  162. case InputKeyCode.NULL:
  163. break;
  164. default:
  165. break;
  166. }
  167. }
  168. }
  169. private void AnyDown(InputKeyCode keyCode, InputDevicePartBase part)
  170. {
  171. Debug.Log("DGJ ====> AnyDown " + keyCode.ToString());
  172. // UILogManager.Instance.SendLogText(3, part.PartType.ToString());
  173. if (part.PartType == InputDevicePartType.KSRight)
  174. {
  175. switch (keyCode)
  176. {
  177. case InputKeyCode.Enter:
  178. break;
  179. case InputKeyCode.Cancel:
  180. break;
  181. case InputKeyCode.Trigger:
  182. break;
  183. case InputKeyCode.Function:
  184. break;
  185. case InputKeyCode.Back:
  186. break;
  187. case InputKeyCode.Tp:
  188. break;
  189. case InputKeyCode.VolumeDown:
  190. break;
  191. case InputKeyCode.VolumeUp:
  192. break;
  193. case InputKeyCode.A:
  194. break;
  195. case InputKeyCode.B:
  196. break;
  197. case InputKeyCode.LjoystickKey:
  198. break;
  199. case InputKeyCode.LFunction:
  200. break;
  201. case InputKeyCode.LHallInside:
  202. break;
  203. case InputKeyCode.LHallForward:
  204. break;
  205. case InputKeyCode.LTrigger:
  206. break;
  207. case InputKeyCode.X:
  208. break;
  209. case InputKeyCode.Y:
  210. break;
  211. case InputKeyCode.RjoystickKey:
  212. break;
  213. case InputKeyCode.RFunction:
  214. Debug.Log("DGJ ====> RFunction 按了 ");
  215. break;
  216. case InputKeyCode.RHallInside:
  217. break;
  218. case InputKeyCode.RHallForward:
  219. break;
  220. case InputKeyCode.RTrigger:
  221. break;
  222. case InputKeyCode.UP:
  223. break;
  224. case InputKeyCode.DOWN:
  225. break;
  226. case InputKeyCode.RIGHT:
  227. break;
  228. case InputKeyCode.LEFT:
  229. break;
  230. case InputKeyCode.OTHER:
  231. break;
  232. case InputKeyCode.NULL:
  233. break;
  234. default:
  235. break;
  236. }
  237. }
  238. if (part.PartType == InputDevicePartType.KSLeft)
  239. {
  240. switch (keyCode)
  241. {
  242. case InputKeyCode.Enter:
  243. break;
  244. case InputKeyCode.Cancel:
  245. break;
  246. case InputKeyCode.Trigger:
  247. break;
  248. case InputKeyCode.Function:
  249. break;
  250. case InputKeyCode.Back:
  251. break;
  252. case InputKeyCode.Tp:
  253. break;
  254. case InputKeyCode.VolumeDown:
  255. break;
  256. case InputKeyCode.VolumeUp:
  257. break;
  258. case InputKeyCode.A:
  259. break;
  260. case InputKeyCode.B:
  261. break;
  262. case InputKeyCode.LjoystickKey:
  263. break;
  264. case InputKeyCode.LFunction:
  265. break;
  266. case InputKeyCode.LHallInside:
  267. break;
  268. case InputKeyCode.LHallForward:
  269. break;
  270. case InputKeyCode.LTrigger:
  271. break;
  272. case InputKeyCode.X:
  273. break;
  274. case InputKeyCode.Y:
  275. break;
  276. case InputKeyCode.RjoystickKey:
  277. break;
  278. case InputKeyCode.RFunction:
  279. break;
  280. case InputKeyCode.RHallInside:
  281. break;
  282. case InputKeyCode.RHallForward:
  283. break;
  284. case InputKeyCode.RTrigger:
  285. break;
  286. case InputKeyCode.UP:
  287. break;
  288. case InputKeyCode.DOWN:
  289. break;
  290. case InputKeyCode.RIGHT:
  291. break;
  292. case InputKeyCode.LEFT:
  293. break;
  294. case InputKeyCode.OTHER:
  295. break;
  296. case InputKeyCode.NULL:
  297. break;
  298. default:
  299. break;
  300. }
  301. }
  302. }
  303. /// <summary>
  304. /// 机房场景的初始化
  305. /// </summary>
  306. /// <param name="msg"> 机房信息 </param>
  307. public void MachineRoomInit( string msg)
  308. {
  309. Debug.Log("DGJ ===> MachineRoomInit ");
  310. MachineRoomManager.Instance.Init();
  311. }
  312. /// <summary>
  313. /// 获取机房列表
  314. /// </summary>
  315. public List<string> GetMachineRoomList()
  316. {
  317. return MachineRoomManager.Instance.listRoomName;
  318. }
  319. /// <summary>
  320. /// 获取机房数据
  321. /// </summary>
  322. /// <returns></returns>
  323. public MachineRoomData GetMachineRoomData( string machineRoomName)
  324. {
  325. // 根据机房名称从后台获取机房信息
  326. return MachineRoomManager.Instance.data;
  327. }
  328. /// <summary>
  329. /// 场景物体初始化
  330. /// </summary>
  331. public void MachineRoomInit()
  332. {
  333. MachineRoomManager.Instance.SceneInit();
  334. }
  335. public MachineObj QueryMachineObj(int id)
  336. {
  337. for (int i = 0; i < MachineRoomManager.Instance.listObjes.Count; i++)
  338. {
  339. if(id == MachineRoomManager.Instance.listObjes[i].deviceParameters.deviceId)
  340. {
  341. return MachineRoomManager.Instance.listObjes[i];
  342. }
  343. }
  344. return null;
  345. }
  346. /// <summary>
  347. /// 获取ShowDevice位置
  348. /// </summary>
  349. /// <param name="showDeviceTransform"></param>
  350. public void ShowDeviceTransform(Transform showDeviceTransform)
  351. {
  352. this.SendCommand(new ShowDeviceCommand(showDeviceTransform));
  353. }
  354. /// <summary>
  355. /// 导航
  356. /// </summary>
  357. /// <param name="item"></param>
  358. public void NavigatorServer(MachineObj item)
  359. {
  360. WayFindingManager.Instance.NavigatorServer(item);
  361. }
  362. /// <summary>
  363. /// 导航
  364. /// </summary>
  365. /// <param name="listItem"></param>
  366. public void NavigatorServer(List<MachineObj> listItem)
  367. {
  368. WayFindingManager.Instance.NavigatorServer(listItem);
  369. }
  370. /// <summary>
  371. /// 获取告警列表
  372. /// </summary>
  373. /// <returns></returns>
  374. public List<AlarmData> GetAlarmData()
  375. {
  376. // 缺少获取设备名称---备注
  377. if(MachineRoomManager.Instance.data.listAlarmData==null)
  378. SetData();
  379. return MachineRoomManager.Instance.data.listAlarmData;
  380. }
  381. private void SetData()
  382. {
  383. MachineRoomManager.Instance.data.listAlarmData = new List<AlarmData>();
  384. for (int i = 0; i < 5;i++)
  385. {
  386. AlarmData AlarmData = new AlarmData();
  387. AlarmData.deviceId = i;
  388. AlarmData.deviceName = "设备" + i;
  389. AlarmData.title = "问题" + i;
  390. AlarmData.carryingSystem = "承载系统" + i;
  391. AlarmData.level = "重大告警";
  392. AlarmData.equipmentAlarmTime = System.DateTime.Now.ToString();
  393. MachineRoomManager.Instance.data.listAlarmData.Add(AlarmData);
  394. }
  395. }
  396. }