UICallManager.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class UICallManager : MonoSingleton<UICallManager>
  5. {
  6. /// <summary>
  7. /// 机房场景的初始化
  8. /// </summary>
  9. /// <param name="msg"> 机房信息 </param>
  10. public void MachineRoomInit( string msg)
  11. {
  12. MachineRoomManager.Instance.Init();
  13. }
  14. /// <summary>
  15. /// 获取机房列表
  16. /// </summary>
  17. public List<string> GetMachineRoomList()
  18. {
  19. return MachineRoomManager.Instance.listRoomName;
  20. }
  21. /// <summary>
  22. /// 获取机房数据
  23. /// </summary>
  24. /// <returns></returns>
  25. public MachineRoomData GetMachineRoomData( string machineRoomName)
  26. {
  27. // 根据机房名称从后台获取机房信息
  28. return MachineRoomManager.Instance.data;
  29. }
  30. /// <summary>
  31. /// 获取告警列表
  32. /// </summary>
  33. /// <returns></returns>
  34. public List<AlarmData> GetAlarmData()
  35. {
  36. return MachineRoomManager.Instance.data.listAlarmData;
  37. }
  38. }