BladeServerManager.cs 13 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using Ximmerse.XR.Tag;
  8. /// <summary>
  9. /// 机柜Tag管理
  10. /// </summary>
  11. public class BladeServerManager : MonoSingleton<BladeServerManager>
  12. {
  13. /// <summary>
  14. /// 所有的 UIItem
  15. /// </summary>
  16. public List<DataItem> listTagTracking = new List<DataItem>();
  17. // public List<TagTracking> nowTagTracking = new List<TagTracking>();
  18. /// <summary>
  19. /// 当前识别到的Tag
  20. /// </summary>
  21. public Dictionary<int, TagTracking> dicNowTagTracking = new Dictionary<int, TagTracking>();
  22. /// <summary>
  23. /// 当前使用的Tag
  24. /// </summary>
  25. public TagTracking foundTag;
  26. public string foundID;
  27. /// <summary>
  28. /// 当前Tag对应的UIItem
  29. /// </summary>
  30. public DataItem foundItem;
  31. /// <summary>
  32. /// 检测角度
  33. /// </summary>
  34. public float foundAngle;
  35. /// <summary>
  36. /// 显示移动的距离
  37. /// </summary>
  38. public float showDis;
  39. /// <summary>
  40. /// 隐藏的距离
  41. /// </summary>
  42. public float fadeDis;
  43. /// <summary>
  44. /// 编辑Tag的移动框
  45. /// </summary>
  46. public Transform selectPanel;
  47. /// <summary>
  48. /// 模拟测试用的
  49. /// </summary>
  50. public TagTracking TestTracking;
  51. /// <summary>
  52. /// 同步位置的Obj
  53. /// </summary>
  54. private Transform tagObj;
  55. /// <summary>
  56. /// 是否是编辑状态
  57. /// </summary>
  58. private bool state = false;
  59. public delegate void TrackingFound(DataItem tagobj);
  60. /// <summary>
  61. /// 物体识别到显示
  62. /// </summary>
  63. public TrackingFound OnTrackFound;
  64. public delegate void TrackingLast(DataItem tagobj);
  65. /// <summary>
  66. /// 物体识别到隐藏
  67. /// </summary>
  68. public TrackingLast OnTrackLast;
  69. private void Start()
  70. {
  71. tagObj = new GameObject("TagObj").transform;
  72. tagObj.position = Vector3.zero;
  73. tagObj.eulerAngles = Vector3.zero;
  74. ManipulationHandler manipulation = selectPanel.GetComponent<ManipulationHandler>();
  75. manipulation.PointerDown.AddListener(( msg )=> { SelectPointerDown(); });
  76. manipulation.PointerUp.AddListener((msg) => { SelectPointerUp(); });
  77. }
  78. float dis;
  79. float angle;
  80. Quaternion rot;
  81. float roty;
  82. Transform point;
  83. private void Update()
  84. {
  85. #if UNITY_EDITOR
  86. if(Input.GetKey(KeyCode.K))
  87. {
  88. OnTrackingFound(TestTracking);
  89. }
  90. #endif
  91. // Debug.Log(state);
  92. TagSynchronization();
  93. }
  94. /// <summary>
  95. /// 同步Tag
  96. /// </summary>
  97. private void TagSynchronization()
  98. {
  99. if (foundItem != null && foundTag != null && !state)
  100. {
  101. dis = Vector3.Distance(foundTag.transform.position, OpenXRCamera.Instance.head.transform.position);
  102. angle = Vector3.Angle(OpenXRCamera.Instance.head.GetComponent<Camera>().transform.forward, foundTag.transform.position - OpenXRCamera.Instance.head.transform.position);
  103. // Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  104. if (Mathf.Abs(dis) < showDis)
  105. {
  106. if (!foundItem.gameObject.activeSelf)
  107. {
  108. foundItem.gameObject.SetActive(true);
  109. OnTrackFound(foundItem);
  110. }
  111. point = foundTag.transform.GetChild(0);
  112. point.localPosition = foundItem.offsetPos;
  113. switch (Mathf.Abs(foundItem.eulerAxle))
  114. {
  115. case 1:
  116. point.localEulerAngles = new Vector3(0, 0, 90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)));
  117. break;
  118. case 2:
  119. point.localEulerAngles = new Vector3(0, foundItem.eulerAxle > 0 ? 0 : 180, 0);
  120. break;
  121. case 3:
  122. point.localEulerAngles = new Vector3(90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)), 0, 0);
  123. break;
  124. default:
  125. break;
  126. }
  127. foundItem.transform.eulerAngles = new Vector3(0, point.eulerAngles.y, 0);
  128. foundItem.transform.position = point.transform.position;
  129. }
  130. else if (Mathf.Abs(dis) > fadeDis)
  131. {
  132. foundItem.gameObject.SetActive(false);
  133. foundItem = null;
  134. // foundTag = null;
  135. dicNowTagTracking.Clear();
  136. dicNowTagTracking = new Dictionary<int, TagTracking>();
  137. OnTrackLast(foundItem);
  138. }
  139. }
  140. }
  141. public void OnTrackingFound(TagTracking tracking)
  142. {
  143. if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  144. {
  145. if(dicNowTagTracking.Count==1)
  146. {
  147. TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  148. Debug.Log(firstTracking.TrackId +" "+tracking.TrackId+" "+ Vector3.Distance(firstTracking.transform.position, tracking.transform.position) + " Distance");
  149. if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) < 0.1f) // 判断两个Tag是否为并列使用
  150. {
  151. dicNowTagTracking.Add(tracking.TrackId, tracking);
  152. tagObj.SetParent(tracking.transform);
  153. tagObj.localEulerAngles = Vector3.zero;
  154. tagObj.localPosition = Vector3.zero;
  155. tagObj.SetParent(firstTracking.transform);
  156. if (tagObj.localPosition.x > 0)
  157. {
  158. foundTag = firstTracking;
  159. foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  160. }
  161. else
  162. {
  163. foundTag = tracking;
  164. foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  165. }
  166. }
  167. else
  168. {
  169. // 初始化
  170. StartTracking(tracking);
  171. }
  172. }
  173. else
  174. {
  175. // 初始化
  176. StartTracking(tracking);
  177. }
  178. if (dicNowTagTracking == null || dicNowTagTracking.Count == 0)
  179. {
  180. // 初始化
  181. StartTracking(tracking);
  182. }
  183. }
  184. #region old
  185. // // Debug.Log(tracking.TrackId + "1");
  186. // if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  187. //{
  188. // // Debug.Log(tracking.TrackId + "2");
  189. // if (dicNowTagTracking.Count > 1 && dicNowTagTracking.Count < 3)
  190. // {
  191. // Debug.Log(tracking.TrackId + "3");
  192. // TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  193. // Debug.Log(tracking.TrackId + "4");
  194. // if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) > 0.1) // 判断两个Tag是否为并列使用
  195. // {
  196. // // 不是并列使用
  197. // Debug.Log(tracking.TrackId + "5");
  198. // // 清空nowTagTracking
  199. // dicNowTagTracking.Clear();
  200. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  201. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  202. // foundTag = tracking;
  203. // foundID = tracking.TrackId.ToString();
  204. // }
  205. // else
  206. // {
  207. // // 是并列使用
  208. // Debug.Log(tracking.TrackId + "6");
  209. // // 判断两个Tag 哪个为主Tag
  210. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  211. // tagObj.SetParent(tracking.transform);
  212. // tagObj.localEulerAngles = Vector3.zero;
  213. // tagObj.localPosition = Vector3.zero;
  214. // tagObj.SetParent(firstTracking.transform);
  215. // if (tagObj.localPosition.x > 0)
  216. // {
  217. // foundTag = firstTracking;
  218. // foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  219. // }
  220. // else
  221. // {
  222. // foundTag = tracking;
  223. // foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  224. // }
  225. // }
  226. // }
  227. // else
  228. // {
  229. // // Debug.Log(tracking.TrackId + "7");
  230. // dicNowTagTracking.Clear();
  231. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  232. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  233. // // nowTagTracking.Add(tracking);
  234. // foundTag = tracking;
  235. // foundID = tracking.TrackId.ToString();
  236. // }
  237. //}
  238. #endregion
  239. Debug.Log("FoundID "+ foundID);
  240. // UILogManager.Instance.SendLogText(2, foundID);
  241. if (foundItem==null|| foundItem.tagId!= int.Parse( foundID))
  242. {
  243. QueryFoundItem(int.Parse(foundID));
  244. }
  245. Debug.Log(" FoundItem " + foundItem.ID);
  246. UILogManager.Instance.SendLogText(1, tracking.TrackId.ToString() + " " + foundID);
  247. }
  248. public void OnTrackingLost(TagTracking tracking)
  249. {
  250. //if (tracking.TrackId == foundTag.TrackId)
  251. // foundItem = null;
  252. }
  253. private void StartTracking(TagTracking tracking)
  254. {
  255. dicNowTagTracking.Clear();
  256. dicNowTagTracking = new Dictionary<int, TagTracking>();
  257. dicNowTagTracking.Add(tracking.TrackId, tracking);
  258. foundTag = tracking;
  259. foundID = tracking.TrackId.ToString();
  260. }
  261. private void QueryFoundItem(int foundID)
  262. {
  263. Debug.Log("DGJ ===> QueryFoundItem " + listTagTracking.Count);
  264. for (int i = 0; i < listTagTracking.Count; i++)
  265. {
  266. Debug.Log("DGJ ===> " + listTagTracking[i].tagId);
  267. if (listTagTracking[i].tagId == foundID)
  268. {
  269. if (foundItem != null)
  270. {
  271. foundItem.gameObject.SetActive(false);
  272. if(state)
  273. {
  274. foundItem.isSelect = false;
  275. foundItem.SaveEdiotrData(selectPanel);
  276. }
  277. }
  278. foundItem = listTagTracking[i];
  279. foundItem.gameObject.SetActive(true);
  280. Debug.Log(" QueryFoundItem " + foundID);
  281. if(state)
  282. {
  283. selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  284. selectPanel.position = foundItem.transform.position;
  285. selectPanel.gameObject.SetActive(true);
  286. foundItem.isSelect = true;
  287. }
  288. break;
  289. }
  290. }
  291. if(foundItem!=null&&foundItem.tagId!= foundID)
  292. {
  293. foundItem.gameObject.SetActive(false);
  294. foundItem = null;
  295. foundItem.isSelect = false;
  296. }
  297. }
  298. public void EditorTag( Text text)
  299. {
  300. if(foundItem!=null)
  301. {
  302. text.text = state ? "打开" : "关闭";
  303. text.text += "机柜Tag编辑";
  304. state = !state;
  305. if(state)
  306. {
  307. selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  308. selectPanel.position = foundItem.transform.position;
  309. selectPanel.gameObject.SetActive(true);
  310. }
  311. else
  312. {
  313. selectPanel.gameObject.SetActive(false);
  314. foundItem.isSelect = false;
  315. }
  316. }
  317. if(!state)
  318. {
  319. for (int i = 0; i < listTagTracking.Count; i++)
  320. {
  321. listTagTracking[i].SaveData();
  322. }
  323. Servermanager.Instance.Save();
  324. }
  325. }
  326. public void SelectPointerEnter()
  327. {
  328. //if(foundItem!=null)
  329. // foundItem.SelectObj(selectPanel);
  330. }
  331. public void SelectPointerDown()
  332. {
  333. if (foundItem != null&& foundTag!=null)
  334. {
  335. foundItem.isSelect = true;
  336. }
  337. }
  338. public void SelectPointerUp()
  339. {
  340. if (foundItem != null && foundTag != null)
  341. {
  342. foundItem.isSelect = false;
  343. foundItem.SaveEdiotrData(foundTag.transform);
  344. }
  345. }
  346. private void SaveData()
  347. {
  348. }
  349. }