using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class Donghua : MonoBehaviour
{
    RawImage rimage;
    // Start is called before the first frame update
    void Awake()
    {
        rimage = this.GetComponent<RawImage>();
    }

    // Update is called once per frame
    void Update()
    {
    }

    public void Show()
    {
        if(rimage ==null)
            rimage = this.GetComponent<RawImage>();

        rimage.DOKill();
        rimage.color = Color.black;
        rimage.DOColor(new Color(Color.black.r, Color.black.g, Color.black.b, 0),0.5f);
    }

    public void Hide()
    {
        if (rimage == null)
            rimage = this.GetComponent<RawImage>();

        rimage.DOKill();
        rimage.DOColor(Color.black, 0.5f).OnComplete(()=> { }).OnComplete(() => { this.transform.parent.parent.gameObject.SetActive(false); });
    }
}