using SC.XR.Unity; using UnityEngine; using static ScenesManager; public class RoomInfo : RemoteSingleton { public GameObject chatShowBT; public ChatTextManager ctManager; public override void initShow() { base.initShow(); ctManager.DeletText(); ctManager.joinRoom(); showChat(); } public void showChat() { chatShowBT.SetActive(false); ctManager.gameObject.SetActive(true); } public void closeChat() { chatShowBT.SetActive(true); // ctManager.gameObject.SetActive(false); } public void ResetChatText() { if (!ctManager.gameObject.activeSelf) { showChat(); } } }