using System.Collections.Generic; #if UNITY_EDITOR //using UnityEditor; #endif using UnityEngine; using XRTool.Util; namespace ShadowStudio.Model { public class ArtResConf : ScriptableObject { public List resModelList; public ArtType artType; public InstaceType instaceType = InstaceType.References; #if UNITY_EDITOR //[MenuItem("Assets/Create/DataBase/ArtResConf", false, 0)] //static void CreateDynamicConf() //{ // Object obj = Selection.activeObject; // if (obj) // { // string path = AssetDatabase.GetAssetPath(obj); // ArtResConf bullet = CreateInstance(); // if (bullet) // { // string confName = UnityUtil.TryGetName(path); // AssetDatabase.CreateAsset(bullet, confName); // } // else // { // Debug.Log(typeof(ArtResConf) + " is null"); // } // } //} #endif } }