using System.Collections; using System.Collections.Generic; using UnityEngine; public class SycnTransform : MonoBehaviour { public Transform obj; private Vector3 oldScale; private void Start() { oldScale = obj.localScale; } private void Update() { if(obj.eulerAngles!= transform.eulerAngles) { transform.eulerAngles = obj.eulerAngles; } if(oldScale!=obj.localScale) { transform.localScale += (obj.localScale - oldScale); oldScale = obj.localScale; } } }