%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: "Studio2\u5934\u50CF\u8FB9\u6846" m_Shader: {fileID: 10761, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DetailTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Glow: m_Texture: {fileID: 2800000, guid: 43f72c347a9fc604ea52d9a3f70b2d1d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 1.43} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _diffuse: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _ColorMask: 15 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 - _Strength: 0.2 - _UseUIAlphaClip: 0 - _lianggang: 0.6 - _power: 0.8 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _diffuse_color: {r: 1, g: 1, b: 1, a: 1} - _node_3995: {r: 0.79607844, g: 1, b: 0.82567304, a: 1} - _node_4929: {r: 0.6981132, g: 0.6981132, b: 0.6981132, a: 1}