using UnityEngine; namespace Paroxe.PdfRenderer { /// /// For internal use only. /// public class PDFAsset : ScriptableObject { [SerializeField] public byte[] m_FileContent; [SerializeField] public string m_Password; public string Password { get { return m_Password; } set { m_Password = value; } } public void Load(byte[] fileContent) { m_FileContent = fileContent; } } }