using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; public class SCRtcMe { [DllImport("NativeCameraPlugin")] public static extern void SetTextureLocal(System.IntPtr texture); [DllImport("NativeCameraPlugin")] private static extern IntPtr GetLocalEventFunc(); public string peerId; public string cId; public Texture2D tex; public string cIdV = ""; public string cIdA = ""; public int TextureID; public void updateTexture() { #if UNITY_ANDROID && !UNITY_EDITOR if (TextureID != 0) { //GL.IssuePluginEvent(GetLocalEventFunc(), TextureID); } else { } #endif } public virtual void setMyCamera(Texture myRenderTexture) { #if UNITY_ANDROID && !UNITY_EDITOR TextureID = myRenderTexture.GetNativeTexturePtr().ToInt32(); // SetTextureLocal(myRenderTexture.GetNativeTexturePtr()); #endif } }