using System;
using System.Collections.Generic;
using UnityEngine;
using BestHTTP;
using BestHTTP.Statistics;
using BestHTTP.Examples;
///
/// A class to describe an Example and store it's metadata.
///
public sealed class SampleDescriptor
{
public bool IsLabel { get; set; }
public Type Type { get; set; }
public string DisplayName { get; set; }
public string Description { get; set; }
public string CodeBlock { get; set; }
public bool IsSelected { get; set; }
public GameObject UnityObject { get; set; }
public bool IsRunning { get { return UnityObject != null; } }
public SampleDescriptor(Type type, string displayName, string description, string codeBlock)
{
this.Type = type;
this.DisplayName = displayName;
this.Description = description;
this.CodeBlock = codeBlock;
}
public void CreateUnityObject()
{
if (UnityObject != null)
return;
UnityObject = new GameObject(DisplayName);
UnityObject.AddComponent(Type);
#if UNITY_WEBPLAYER
if (!string.IsNullOrEmpty(CodeBlock))
Application.ExternalCall("ShowCodeBlock", CodeBlock);
else
Application.ExternalCall("HideCodeBlock");
#endif
}
public void DestroyUnityObject()
{
if (UnityObject != null)
{
#if UNITY_WEBPLAYER
Application.ExternalCall("HideCodeBlock");
#endif
UnityEngine.Object.Destroy(UnityObject);
UnityObject = null;
}
}
}
public class SampleSelector : MonoBehaviour
{
public const int statisticsHeight = 160;
List Samples = new List();
public static SampleDescriptor SelectedSample;
Vector2 scrollPos;
void Awake()
{
HTTPManager.Logger.Level = BestHTTP.Logger.Loglevels.All;
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
BestHTTP.HTTPManager.UseAlternateSSLDefaultValue = true;
#endif
#if UNITY_SAMSUNGTV
SamsungTV.touchPadMode = SamsungTV.TouchPadMode.Mouse;
// Create a red 'cursor' to see where we are pointing to
Texture2D tex = new Texture2D(8, 8, TextureFormat.RGB24, false);
for (int i = 0; i < tex.width; ++i)
for (int cv = 0; cv < tex.height; ++cv)
tex.SetPixel(i, cv, Color.red);
tex.Apply(false, true);
Cursor.SetCursor(tex, Vector2.zero, CursorMode.Auto);
#endif
#if UNITY_WEBPLAYER
#if !BESTHTTP_DISABLE_PROXY
// Set up a global proxy in webplayer builds to breach the Socket Policy Service restriction
BestHTTP.HTTPManager.Proxy = new BestHTTP.HTTPProxy(new Uri("http://u3assets.cloudapp.net:8888"), null, true);
#endif
#endif
Samples.Add(new SampleDescriptor(null, "HTTP Samples", string.Empty, string.Empty) { IsLabel = true } );
Samples.Add(new SampleDescriptor(typeof(TextureDownloadSample), "Texture Download", "With HTTPManager.MaxConnectionPerServer you can control how many requests can be processed per server parallel.\n\nFeatures demoed in this example:\n-Parallel requests to the same server\n-Controlling the parallelization\n-Automatic Caching\n-Create a Texture2D from the downloaded data", CodeBlocks.TextureDownloadSample));
Samples.Add(new SampleDescriptor(typeof(AssetBundleSample), "AssetBundle Download", "A small example that shows a possible way to download an AssetBundle and load a resource from it.\n\nFeatures demoed in this example:\n-Using HTTPRequest without a Callback\n-Using HTTPRequest in a Coroutine\n-Loading an AssetBundle from the downloaded bytes\n-Automatic Caching", CodeBlocks.AssetBundleSample));
#if !UNITY_WEBGL || UNITY_EDITOR
Samples.Add(new SampleDescriptor(typeof(LargeFileDownloadSample), "Large File Download", "This example demonstrates how you can download a (large) file and continue the download after the connection is aborted.\n\nFeatures demoed in this example:\n-Setting up a streamed download\n-How to access the downloaded data while the download is in progress\n-Setting the HTTPRequest's StreamFragmentSize to controll the frequency and size of the fragments\n-How to use the SetRangeHeader to continue a previously disconnected download\n-How to disable the local, automatic caching", CodeBlocks.LargeFileDownloadSample));
#endif
#if !BESTHTTP_DISABLE_WEBSOCKET
Samples.Add(new SampleDescriptor(null, "WebSocket Samples", string.Empty, string.Empty) { IsLabel = true });
Samples.Add(new SampleDescriptor(typeof(WebSocketSample), "Echo", "A WebSocket demonstration that connects to a WebSocket echo service.\n\nFeatures demoed in this example:\n-Basic usage of the WebSocket class", CodeBlocks.WebSocketSample));
#endif
#if !BESTHTTP_DISABLE_SOCKETIO
Samples.Add(new SampleDescriptor(null, "Socket.IO Samples", string.Empty, string.Empty) { IsLabel = true });
Samples.Add(new SampleDescriptor(typeof(SocketIOChatSample), "Chat", "This example uses the Socket.IO implementation to connect to the official Chat demo server(http://chat.socket.io/).\n\nFeatures demoed in this example:\n-Instantiating and setting up a SocketManager to connect to a Socket.IO server\n-Changing SocketOptions property\n-Subscribing to Socket.IO events\n-Sending custom events to the server", CodeBlocks.SocketIOChatSample));
Samples.Add(new SampleDescriptor(typeof(SocketIOWePlaySample), "WePlay", "This example uses the Socket.IO implementation to connect to the official WePlay demo server(http://weplay.io/).\n\nFeatures demoed in this example:\n-Instantiating and setting up a SocketManager to connect to a Socket.IO server\n-Subscribing to Socket.IO events\n-Receiving binary data\n-How to load a texture from the received binary data\n-How to disable payload decoding for fine tune for some speed\n-Sending custom events to the server", CodeBlocks.SocketIOWePlaySample));
#endif
#if !BESTHTTP_DISABLE_SIGNALR
Samples.Add(new SampleDescriptor(null, "SignalR Samples", string.Empty, string.Empty) { IsLabel = true });
Samples.Add(new SampleDescriptor(typeof(SimpleStreamingSample), "Simple Streaming", "A very simple example of a background thread that broadcasts the server time to all connected clients every two seconds.\n\nFeatures demoed in this example:\n-Subscribing and handling non-hub messages", CodeBlocks.SignalR_SimpleStreamingSample));
Samples.Add(new SampleDescriptor(typeof(ConnectionAPISample), "Connection API", "Demonstrates all features of the lower-level connection API including starting and stopping, sending and receiving messages, and managing groups.\n\nFeatures demoed in this example:\n-Instantiating and setting up a SignalR Connection to connect to a SignalR server\n-Changing the default Json encoder\n-Subscribing to state changes\n-Receiving and handling of non-hub messages\n-Sending non-hub messages\n-Managing groups", CodeBlocks.SignalR_ConnectionAPISample));
Samples.Add(new SampleDescriptor(typeof(ConnectionStatusSample), "Connection Status", "Demonstrates how to handle the events that are raised when connections connect, reconnect and disconnect from the Hub API.\n\nFeatures demoed in this example:\n-Connecting to a Hub\n-Setting up a Callback for Hub events\n-Handling server-sent method call requests\n-Calling a Hub-method on the server-side\n-Opening and closing the SignalR Connection", CodeBlocks.SignalR_ConnectionStatusSample));
Samples.Add(new SampleDescriptor(typeof(DemoHubSample), "Demo Hub", "A contrived example that exploits every feature of the Hub API.\n\nFeatures demoed in this example:\n-Creating and using wrapper Hub classes to encapsulate hub functions and events\n-Handling long running server-side functions by handling progress messages\n-Groups\n-Handling server-side functions with return value\n-Handling server-side functions throwing Exceptions\n-Calling server-side functions with complex type parameters\n-Calling server-side functions with array parameters\n-Calling overloaded server-side functions\n-Changing Hub states\n-Receiving and handling hub state changes\n-Calling server-side functions implemented in VB .NET", CodeBlocks.SignalR_DemoHubSample));
#if !UNITY_WEBGL
Samples.Add(new SampleDescriptor(typeof(AuthenticationSample), "Authentication", "Demonstrates how to use the authorization features of the Hub API to restrict certain Hubs and methods to specific users.\n\nFeatures demoed in this example:\n-Creating and using wrapper Hub classes to encapsulate hub functions and events\n-Create and use a Header-based authenticator to access protected APIs\n-SignalR over HTTPS", CodeBlocks.SignalR_AuthenticationSample));
#endif
#endif
#if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR)
Samples.Add(new SampleDescriptor(null, "Plugin Samples", string.Empty, string.Empty) { IsLabel = true });
Samples.Add(new SampleDescriptor(typeof(CacheMaintenanceSample), "Cache Maintenance", "With this demo you can see how you can use the HTTPCacheService's BeginMaintainence function to delete too old cached entities and keep the cache size under a specified value.\n\nFeatures demoed in this example:\n-How to set up a HTTPCacheMaintananceParams\n-How to call the BeginMaintainence function", CodeBlocks.CacheMaintenanceSample));
#endif
SelectedSample = Samples[1];
}
void Start()
{
GUIHelper.ClientArea = new Rect(0, SampleSelector.statisticsHeight + 5, Screen.width, Screen.height - SampleSelector.statisticsHeight - 50);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (SelectedSample != null && SelectedSample.IsRunning)
SelectedSample.DestroyUnityObject();
else
Application.Quit();
}
if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
{
if (SelectedSample != null && !SelectedSample.IsRunning)
SelectedSample.CreateUnityObject();
}
}
void OnGUI()
{
var stats = HTTPManager.GetGeneralStatistics(StatisticsQueryFlags.All);
// Connection statistics
GUIHelper.DrawArea(new Rect(0, 0, Screen.width / 3, statisticsHeight), false, () =>
{
// Header
GUIHelper.DrawCenteredText("Connections");
GUILayout.Space(5);
GUIHelper.DrawRow("Sum:", stats.Connections.ToString());
GUIHelper.DrawRow("Active:", stats.ActiveConnections.ToString());
GUIHelper.DrawRow("Free:", stats.FreeConnections.ToString());
GUIHelper.DrawRow("Recycled:", stats.RecycledConnections.ToString());
GUIHelper.DrawRow("Requests in queue:", stats.RequestsInQueue.ToString());
});
// Cache statistics
GUIHelper.DrawArea(new Rect(Screen.width / 3, 0, Screen.width / 3, statisticsHeight), false, () =>
{
GUIHelper.DrawCenteredText("Cache");
#if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR)
if (!BestHTTP.Caching.HTTPCacheService.IsSupported)
{
#endif
GUI.color = Color.yellow;
GUIHelper.DrawCenteredText("Disabled in WebPlayer, WebGL & Samsung Smart TV Builds!");
GUI.color = Color.white;
#if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR)
}
else
{
GUILayout.Space(5);
GUIHelper.DrawRow("Cached entities:", stats.CacheEntityCount.ToString());
GUIHelper.DrawRow("Sum Size (bytes): ", stats.CacheSize.ToString("N0"));
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear Cache"))
BestHTTP.Caching.HTTPCacheService.BeginClear();
GUILayout.EndVertical();
}
#endif
});
// Cookie statistics
GUIHelper.DrawArea(new Rect((Screen.width / 3) * 2, 0, Screen.width / 3, statisticsHeight), false, () =>
{
GUIHelper.DrawCenteredText("Cookies");
#if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR)
if (!BestHTTP.Cookies.CookieJar.IsSavingSupported)
{
#endif
GUI.color = Color.yellow;
GUIHelper.DrawCenteredText("Saving and loading from disk is disabled in WebPlayer, WebGL & Samsung Smart TV Builds!");
GUI.color = Color.white;
#if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR)
}
else
{
GUILayout.Space(5);
GUIHelper.DrawRow("Cookies:", stats.CookieCount.ToString());
GUIHelper.DrawRow("Estimated size (bytes):", stats.CookieJarSize.ToString("N0"));
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear Cookies"))
BestHTTP.Cookies.CookieJar.Clear();
GUILayout.EndVertical();
}
#endif
});
if (SelectedSample == null || (SelectedSample != null && !SelectedSample.IsRunning))
{
// Draw the list of samples
GUIHelper.DrawArea(new Rect(0, statisticsHeight + 5, SelectedSample == null ? Screen.width : Screen.width / 3, Screen.height - statisticsHeight - 5), false, () =>
{
scrollPos = GUILayout.BeginScrollView(scrollPos);
for (int i = 0; i < Samples.Count; ++i)
DrawSample(Samples[i]);
GUILayout.EndScrollView();
});
if (SelectedSample != null)
DrawSampleDetails(SelectedSample);
}
else if (SelectedSample != null && SelectedSample.IsRunning)
{
GUILayout.BeginArea(new Rect(0, Screen.height - 50, Screen.width, 50), string.Empty);
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Back", GUILayout.MinWidth(100)))
SelectedSample.DestroyUnityObject();
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
}
private void DrawSample(SampleDescriptor sample)
{
if (sample.IsLabel)
{
GUILayout.Space(15);
GUIHelper.DrawCenteredText(sample.DisplayName);
GUILayout.Space(5);
}
else if (GUILayout.Button(sample.DisplayName))
{
sample.IsSelected = true;
if (SelectedSample != null)
SelectedSample.IsSelected = false;
SelectedSample = sample;
}
}
private void DrawSampleDetails(SampleDescriptor sample)
{
Rect area = new Rect(Screen.width / 3, statisticsHeight + 5, (Screen.width / 3) * 2, Screen.height - statisticsHeight - 5);
GUI.Box(area, string.Empty);
GUILayout.BeginArea(area);
GUILayout.BeginVertical();
GUIHelper.DrawCenteredText(sample.DisplayName);
GUILayout.Space(5);
GUILayout.Label(sample.Description);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Start Sample"))
sample.CreateUnityObject();
GUILayout.EndVertical();
GUILayout.EndArea();
}
}