using System; using System.Collections.Generic; using UnityEngine; using BestHTTP; using BestHTTP.Statistics; using BestHTTP.Examples; /// /// A class to describe an Example and store it's metadata. /// public sealed class SampleDescriptor { public bool IsLabel { get; set; } public Type Type { get; set; } public string DisplayName { get; set; } public string Description { get; set; } public string CodeBlock { get; set; } public bool IsSelected { get; set; } public GameObject UnityObject { get; set; } public bool IsRunning { get { return UnityObject != null; } } public SampleDescriptor(Type type, string displayName, string description, string codeBlock) { this.Type = type; this.DisplayName = displayName; this.Description = description; this.CodeBlock = codeBlock; } public void CreateUnityObject() { if (UnityObject != null) return; UnityObject = new GameObject(DisplayName); UnityObject.AddComponent(Type); #if UNITY_WEBPLAYER if (!string.IsNullOrEmpty(CodeBlock)) Application.ExternalCall("ShowCodeBlock", CodeBlock); else Application.ExternalCall("HideCodeBlock"); #endif } public void DestroyUnityObject() { if (UnityObject != null) { #if UNITY_WEBPLAYER Application.ExternalCall("HideCodeBlock"); #endif UnityEngine.Object.Destroy(UnityObject); UnityObject = null; } } } public class SampleSelector : MonoBehaviour { public const int statisticsHeight = 160; List Samples = new List(); public static SampleDescriptor SelectedSample; Vector2 scrollPos; void Awake() { HTTPManager.Logger.Level = BestHTTP.Logger.Loglevels.All; #if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) BestHTTP.HTTPManager.UseAlternateSSLDefaultValue = true; #endif #if UNITY_SAMSUNGTV SamsungTV.touchPadMode = SamsungTV.TouchPadMode.Mouse; // Create a red 'cursor' to see where we are pointing to Texture2D tex = new Texture2D(8, 8, TextureFormat.RGB24, false); for (int i = 0; i < tex.width; ++i) for (int cv = 0; cv < tex.height; ++cv) tex.SetPixel(i, cv, Color.red); tex.Apply(false, true); Cursor.SetCursor(tex, Vector2.zero, CursorMode.Auto); #endif #if UNITY_WEBPLAYER #if !BESTHTTP_DISABLE_PROXY // Set up a global proxy in webplayer builds to breach the Socket Policy Service restriction BestHTTP.HTTPManager.Proxy = new BestHTTP.HTTPProxy(new Uri("http://u3assets.cloudapp.net:8888"), null, true); #endif #endif Samples.Add(new SampleDescriptor(null, "HTTP Samples", string.Empty, string.Empty) { IsLabel = true } ); Samples.Add(new SampleDescriptor(typeof(TextureDownloadSample), "Texture Download", "With HTTPManager.MaxConnectionPerServer you can control how many requests can be processed per server parallel.\n\nFeatures demoed in this example:\n-Parallel requests to the same server\n-Controlling the parallelization\n-Automatic Caching\n-Create a Texture2D from the downloaded data", CodeBlocks.TextureDownloadSample)); Samples.Add(new SampleDescriptor(typeof(AssetBundleSample), "AssetBundle Download", "A small example that shows a possible way to download an AssetBundle and load a resource from it.\n\nFeatures demoed in this example:\n-Using HTTPRequest without a Callback\n-Using HTTPRequest in a Coroutine\n-Loading an AssetBundle from the downloaded bytes\n-Automatic Caching", CodeBlocks.AssetBundleSample)); #if !UNITY_WEBGL || UNITY_EDITOR Samples.Add(new SampleDescriptor(typeof(LargeFileDownloadSample), "Large File Download", "This example demonstrates how you can download a (large) file and continue the download after the connection is aborted.\n\nFeatures demoed in this example:\n-Setting up a streamed download\n-How to access the downloaded data while the download is in progress\n-Setting the HTTPRequest's StreamFragmentSize to controll the frequency and size of the fragments\n-How to use the SetRangeHeader to continue a previously disconnected download\n-How to disable the local, automatic caching", CodeBlocks.LargeFileDownloadSample)); #endif #if !BESTHTTP_DISABLE_WEBSOCKET Samples.Add(new SampleDescriptor(null, "WebSocket Samples", string.Empty, string.Empty) { IsLabel = true }); Samples.Add(new SampleDescriptor(typeof(WebSocketSample), "Echo", "A WebSocket demonstration that connects to a WebSocket echo service.\n\nFeatures demoed in this example:\n-Basic usage of the WebSocket class", CodeBlocks.WebSocketSample)); #endif #if !BESTHTTP_DISABLE_SOCKETIO Samples.Add(new SampleDescriptor(null, "Socket.IO Samples", string.Empty, string.Empty) { IsLabel = true }); Samples.Add(new SampleDescriptor(typeof(SocketIOChatSample), "Chat", "This example uses the Socket.IO implementation to connect to the official Chat demo server(http://chat.socket.io/).\n\nFeatures demoed in this example:\n-Instantiating and setting up a SocketManager to connect to a Socket.IO server\n-Changing SocketOptions property\n-Subscribing to Socket.IO events\n-Sending custom events to the server", CodeBlocks.SocketIOChatSample)); Samples.Add(new SampleDescriptor(typeof(SocketIOWePlaySample), "WePlay", "This example uses the Socket.IO implementation to connect to the official WePlay demo server(http://weplay.io/).\n\nFeatures demoed in this example:\n-Instantiating and setting up a SocketManager to connect to a Socket.IO server\n-Subscribing to Socket.IO events\n-Receiving binary data\n-How to load a texture from the received binary data\n-How to disable payload decoding for fine tune for some speed\n-Sending custom events to the server", CodeBlocks.SocketIOWePlaySample)); #endif #if !BESTHTTP_DISABLE_SIGNALR Samples.Add(new SampleDescriptor(null, "SignalR Samples", string.Empty, string.Empty) { IsLabel = true }); Samples.Add(new SampleDescriptor(typeof(SimpleStreamingSample), "Simple Streaming", "A very simple example of a background thread that broadcasts the server time to all connected clients every two seconds.\n\nFeatures demoed in this example:\n-Subscribing and handling non-hub messages", CodeBlocks.SignalR_SimpleStreamingSample)); Samples.Add(new SampleDescriptor(typeof(ConnectionAPISample), "Connection API", "Demonstrates all features of the lower-level connection API including starting and stopping, sending and receiving messages, and managing groups.\n\nFeatures demoed in this example:\n-Instantiating and setting up a SignalR Connection to connect to a SignalR server\n-Changing the default Json encoder\n-Subscribing to state changes\n-Receiving and handling of non-hub messages\n-Sending non-hub messages\n-Managing groups", CodeBlocks.SignalR_ConnectionAPISample)); Samples.Add(new SampleDescriptor(typeof(ConnectionStatusSample), "Connection Status", "Demonstrates how to handle the events that are raised when connections connect, reconnect and disconnect from the Hub API.\n\nFeatures demoed in this example:\n-Connecting to a Hub\n-Setting up a Callback for Hub events\n-Handling server-sent method call requests\n-Calling a Hub-method on the server-side\n-Opening and closing the SignalR Connection", CodeBlocks.SignalR_ConnectionStatusSample)); Samples.Add(new SampleDescriptor(typeof(DemoHubSample), "Demo Hub", "A contrived example that exploits every feature of the Hub API.\n\nFeatures demoed in this example:\n-Creating and using wrapper Hub classes to encapsulate hub functions and events\n-Handling long running server-side functions by handling progress messages\n-Groups\n-Handling server-side functions with return value\n-Handling server-side functions throwing Exceptions\n-Calling server-side functions with complex type parameters\n-Calling server-side functions with array parameters\n-Calling overloaded server-side functions\n-Changing Hub states\n-Receiving and handling hub state changes\n-Calling server-side functions implemented in VB .NET", CodeBlocks.SignalR_DemoHubSample)); #if !UNITY_WEBGL Samples.Add(new SampleDescriptor(typeof(AuthenticationSample), "Authentication", "Demonstrates how to use the authorization features of the Hub API to restrict certain Hubs and methods to specific users.\n\nFeatures demoed in this example:\n-Creating and using wrapper Hub classes to encapsulate hub functions and events\n-Create and use a Header-based authenticator to access protected APIs\n-SignalR over HTTPS", CodeBlocks.SignalR_AuthenticationSample)); #endif #endif #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) Samples.Add(new SampleDescriptor(null, "Plugin Samples", string.Empty, string.Empty) { IsLabel = true }); Samples.Add(new SampleDescriptor(typeof(CacheMaintenanceSample), "Cache Maintenance", "With this demo you can see how you can use the HTTPCacheService's BeginMaintainence function to delete too old cached entities and keep the cache size under a specified value.\n\nFeatures demoed in this example:\n-How to set up a HTTPCacheMaintananceParams\n-How to call the BeginMaintainence function", CodeBlocks.CacheMaintenanceSample)); #endif SelectedSample = Samples[1]; } void Start() { GUIHelper.ClientArea = new Rect(0, SampleSelector.statisticsHeight + 5, Screen.width, Screen.height - SampleSelector.statisticsHeight - 50); } void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (SelectedSample != null && SelectedSample.IsRunning) SelectedSample.DestroyUnityObject(); else Application.Quit(); } if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return)) { if (SelectedSample != null && !SelectedSample.IsRunning) SelectedSample.CreateUnityObject(); } } void OnGUI() { var stats = HTTPManager.GetGeneralStatistics(StatisticsQueryFlags.All); // Connection statistics GUIHelper.DrawArea(new Rect(0, 0, Screen.width / 3, statisticsHeight), false, () => { // Header GUIHelper.DrawCenteredText("Connections"); GUILayout.Space(5); GUIHelper.DrawRow("Sum:", stats.Connections.ToString()); GUIHelper.DrawRow("Active:", stats.ActiveConnections.ToString()); GUIHelper.DrawRow("Free:", stats.FreeConnections.ToString()); GUIHelper.DrawRow("Recycled:", stats.RecycledConnections.ToString()); GUIHelper.DrawRow("Requests in queue:", stats.RequestsInQueue.ToString()); }); // Cache statistics GUIHelper.DrawArea(new Rect(Screen.width / 3, 0, Screen.width / 3, statisticsHeight), false, () => { GUIHelper.DrawCenteredText("Cache"); #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) if (!BestHTTP.Caching.HTTPCacheService.IsSupported) { #endif GUI.color = Color.yellow; GUIHelper.DrawCenteredText("Disabled in WebPlayer, WebGL & Samsung Smart TV Builds!"); GUI.color = Color.white; #if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) } else { GUILayout.Space(5); GUIHelper.DrawRow("Cached entities:", stats.CacheEntityCount.ToString()); GUIHelper.DrawRow("Sum Size (bytes): ", stats.CacheSize.ToString("N0")); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Clear Cache")) BestHTTP.Caching.HTTPCacheService.BeginClear(); GUILayout.EndVertical(); } #endif }); // Cookie statistics GUIHelper.DrawArea(new Rect((Screen.width / 3) * 2, 0, Screen.width / 3, statisticsHeight), false, () => { GUIHelper.DrawCenteredText("Cookies"); #if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR) if (!BestHTTP.Cookies.CookieJar.IsSavingSupported) { #endif GUI.color = Color.yellow; GUIHelper.DrawCenteredText("Saving and loading from disk is disabled in WebPlayer, WebGL & Samsung Smart TV Builds!"); GUI.color = Color.white; #if !BESTHTTP_DISABLE_COOKIES && (!UNITY_WEBGL || UNITY_EDITOR) } else { GUILayout.Space(5); GUIHelper.DrawRow("Cookies:", stats.CookieCount.ToString()); GUIHelper.DrawRow("Estimated size (bytes):", stats.CookieJarSize.ToString("N0")); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Clear Cookies")) BestHTTP.Cookies.CookieJar.Clear(); GUILayout.EndVertical(); } #endif }); if (SelectedSample == null || (SelectedSample != null && !SelectedSample.IsRunning)) { // Draw the list of samples GUIHelper.DrawArea(new Rect(0, statisticsHeight + 5, SelectedSample == null ? Screen.width : Screen.width / 3, Screen.height - statisticsHeight - 5), false, () => { scrollPos = GUILayout.BeginScrollView(scrollPos); for (int i = 0; i < Samples.Count; ++i) DrawSample(Samples[i]); GUILayout.EndScrollView(); }); if (SelectedSample != null) DrawSampleDetails(SelectedSample); } else if (SelectedSample != null && SelectedSample.IsRunning) { GUILayout.BeginArea(new Rect(0, Screen.height - 50, Screen.width, 50), string.Empty); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Back", GUILayout.MinWidth(100))) SelectedSample.DestroyUnityObject(); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } } private void DrawSample(SampleDescriptor sample) { if (sample.IsLabel) { GUILayout.Space(15); GUIHelper.DrawCenteredText(sample.DisplayName); GUILayout.Space(5); } else if (GUILayout.Button(sample.DisplayName)) { sample.IsSelected = true; if (SelectedSample != null) SelectedSample.IsSelected = false; SelectedSample = sample; } } private void DrawSampleDetails(SampleDescriptor sample) { Rect area = new Rect(Screen.width / 3, statisticsHeight + 5, (Screen.width / 3) * 2, Screen.height - statisticsHeight - 5); GUI.Box(area, string.Empty); GUILayout.BeginArea(area); GUILayout.BeginVertical(); GUIHelper.DrawCenteredText(sample.DisplayName); GUILayout.Space(5); GUILayout.Label(sample.Description); GUILayout.FlexibleSpace(); if (GUILayout.Button("Start Sample")) sample.CreateUnityObject(); GUILayout.EndVertical(); GUILayout.EndArea(); } }