#if !BESTHTTP_DISABLE_SOCKETIO
using System.Text;
namespace BestHTTP.SocketIO
{
using System;
using System.Collections.Generic;
using BestHTTP.JSON;
public sealed class Packet
{
private enum PayloadTypes : byte
{
Textual = 0,
Binary = 1
}
public const string Placeholder = "_placeholder";
#region Public properties
///
/// Event type of this packet on the transport layer.
///
public TransportEventTypes TransportEvent { get; private set; }
///
/// The packet's type in the Socket.IO protocol.
///
public SocketIOEventTypes SocketIOEvent { get; private set; }
///
/// How many attachment should have this packet.
///
public int AttachmentCount { get; private set; }
///
/// The internal ack-id of this packet.
///
public int Id { get; private set; }
///
/// The sender namespace's name.
///
public string Namespace { get; private set; }
///
/// The payload as a Json string.
///
public string Payload { get; private set; }
///
/// The decoded event name from the payload string.
///
public string EventName { get; private set; }
///
/// All binary data attached to this event.
///
public List Attachments { get { return attachments; } set { attachments = value; AttachmentCount = attachments != null ? attachments.Count : 0; } }
private List attachments;
///
/// Property to check whether all attachments are received to this packet.
///
public bool HasAllAttachment { get { return Attachments != null && Attachments.Count == AttachmentCount; } }
///
/// True if it's already decoded. The DecodedArgs still can be null after the Decode call.
///
public bool IsDecoded { get; private set; }
///
/// The decoded arguments from the result of a Json string -> c# object convert.
///
public object[] DecodedArgs { get; private set; }
#endregion
#region Constructors
///
/// Internal constructor. Don't use it directly!
///
internal Packet()
{
this.TransportEvent = TransportEventTypes.Unknown;
this.SocketIOEvent = SocketIOEventTypes.Unknown;
this.Payload = string.Empty;
}
///
/// Internal constructor. Don't use it directly!
///
internal Packet(string from)
{
this.Parse(from);
}
///
/// Internal constructor. Don't use it directly!
///
public Packet(TransportEventTypes transportEvent, SocketIOEventTypes packetType, string nsp, string payload, int attachment = 0, int id = 0)
{
this.TransportEvent = transportEvent;
this.SocketIOEvent = packetType;
this.Namespace = nsp;
this.Payload = payload;
this.AttachmentCount = attachment;
this.Id = id;
}
#endregion
#region Public Functions
public object[] Decode(BestHTTP.SocketIO.JsonEncoders.IJsonEncoder encoder)
{
if (IsDecoded || encoder == null)
return DecodedArgs;
IsDecoded = true;
if (string.IsNullOrEmpty(Payload))
return DecodedArgs;
List decoded = encoder.Decode(Payload);
if (decoded != null && decoded.Count > 0)
{
if (this.SocketIOEvent == SocketIOEventTypes.Ack || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
DecodedArgs = decoded.ToArray();
else
{
decoded.RemoveAt(0);
DecodedArgs = decoded.ToArray();
}
}
return DecodedArgs;
}
///
/// Will set and return with the EventName from the packet's Payload string.
///
public string DecodeEventName()
{
// Already decoded
if (!string.IsNullOrEmpty(EventName))
return EventName;
// No Payload to decode
if (string.IsNullOrEmpty(Payload))
return string.Empty;
// Not array encoded, we can't decode
if (Payload[0] != '[')
return string.Empty;
int idx = 1;
// Search for the string-begin mark( ' or " chars)
while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
idx++;
// Reached the end of the string
if (Payload.Length <= idx)
return string.Empty;
int startIdx = ++idx;
// Search for the trailing mark of the string
while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
idx++;
// Reached the end of the string
if (Payload.Length <= idx)
return string.Empty;
return EventName = Payload.Substring(startIdx, idx - startIdx);
}
public string RemoveEventName(bool removeArrayMarks)
{
// No Payload to decode
if (string.IsNullOrEmpty(Payload))
return string.Empty;
// Not array encoded, we can't decode
if (Payload[0] != '[')
return string.Empty;
int idx = 1;
// Search for the string-begin mark( ' or " chars)
while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
idx++;
// Reached the end of the string
if (Payload.Length <= idx)
return string.Empty;
int startIdx = idx;
// Search for end of first element, or end of the array marks
while (Payload.Length > idx && Payload[idx] != ',' && Payload[idx] != ']')
idx++;
// Reached the end of the string
if (Payload.Length <= ++idx)
return string.Empty;
string payload = Payload.Remove(startIdx, idx - startIdx);
if (removeArrayMarks)
payload = payload.Substring(1, payload.Length - 2);
return payload;
}
///
/// Will switch the "{'_placeholder':true,'num':X}" to a the index num X.
///
/// True if successfully reconstructed, false otherwise.
public bool ReconstructAttachmentAsIndex()
{
//"452-["multiImage",{"image":true,"buffer1":{"_placeholder":true,"num":0},"buffer2":{"_placeholder":true,"num":1}}]"
return PlaceholderReplacer((json, obj) =>
{
int idx = Convert.ToInt32(obj["num"]);
this.Payload = this.Payload.Replace(json, idx.ToString());
this.IsDecoded = false;
});
}
///
/// Will switch the "{'_placeholder':true,'num':X}" to a the data as a base64 encoded string.
///
/// True if successfully reconstructed, false otherwise.
public bool ReconstructAttachmentAsBase64()
{
//"452-["multiImage",{"image":true,"buffer1":{"_placeholder":true,"num":0},"buffer2":{"_placeholder":true,"num":1}}]"
if (!HasAllAttachment)
return false;
return PlaceholderReplacer((json, obj) =>
{
int idx = Convert.ToInt32(obj["num"]);
this.Payload = this.Payload.Replace(json, string.Format("\"{0}\"", Convert.ToBase64String(this.Attachments[idx])));
this.IsDecoded = false;
});
}
#endregion
#region Internal Functions
///
/// Parse the packet from a server sent textual data. The Payload will be the raw json string.
///
internal void Parse(string from)
{
int idx = 0;
this.TransportEvent = (TransportEventTypes)ToInt(from[idx++]);
if (from.Length > idx && ToInt(from[idx]) >= 0)
this.SocketIOEvent = (SocketIOEventTypes)ToInt(from[idx++]);
else
this.SocketIOEvent = SocketIOEventTypes.Unknown;
// Parse Attachment
if (this.SocketIOEvent == SocketIOEventTypes.BinaryEvent || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
{
int endIdx = from.IndexOf('-', idx);
if (endIdx == -1)
endIdx = from.Length;
int attachment = 0;
int.TryParse(from.Substring(idx, endIdx - idx), out attachment);
this.AttachmentCount = attachment;
idx = endIdx + 1;
}
// Parse Namespace
if (from.Length > idx && from[idx] == '/')
{
int endIdx = from.IndexOf(',', idx);
if (endIdx == -1)
endIdx = from.Length;
this.Namespace = from.Substring(idx, endIdx - idx);
idx = endIdx + 1;
}
else
this.Namespace = "/";
// Parse Id
if (from.Length > idx && ToInt(from[idx]) >= 0)
{
int startIdx = idx++;
while (from.Length > idx && ToInt(from[idx]) >= 0)
idx++;
int id = 0;
int.TryParse(from.Substring(startIdx, idx - startIdx), out id);
this.Id = id;
}
// What left is the payload data
if (from.Length > idx)
this.Payload = from.Substring(idx);
else
this.Payload = string.Empty;
}
///
/// Custom function instead of char.GetNumericValue, as it throws an error under WebGL using the new 4.x runtime.
/// It will return the value of the char if it's a numeric one, otherwise -1.
///
private int ToInt(char ch)
{
int charValue = Convert.ToInt32(ch);
int num = charValue - '0';
if (num < 0 || num > 9)
return -1;
return num;
}
///
/// Encodes this packet to a Socket.IO formatted string.
///
internal string Encode()
{
StringBuilder builder = new StringBuilder();
// SaveLocal to Message if not set, and we are sending attachments
if (this.TransportEvent == TransportEventTypes.Unknown && this.AttachmentCount > 0)
this.TransportEvent = TransportEventTypes.Message;
if (this.TransportEvent != TransportEventTypes.Unknown)
builder.Append(((int)this.TransportEvent).ToString());
// SaveLocal to BinaryEvent if not set, and we are sending attachments
if (this.SocketIOEvent == SocketIOEventTypes.Unknown && this.AttachmentCount > 0)
this.SocketIOEvent = SocketIOEventTypes.BinaryEvent;
if (this.SocketIOEvent != SocketIOEventTypes.Unknown)
builder.Append(((int)this.SocketIOEvent).ToString());
if (this.SocketIOEvent == SocketIOEventTypes.BinaryEvent || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
{
builder.Append(this.AttachmentCount.ToString());
builder.Append("-");
}
// Add the namespace. If there is any other then the root nsp ("/")
// then we have to add a trailing "," if we have more data.
bool nspAdded = false;
if (this.Namespace != "/")
{
builder.Append(this.Namespace);
nspAdded = true;
}
// ack id, if any
if (this.Id != 0)
{
if (nspAdded)
{
builder.Append(",");
nspAdded = false;
}
builder.Append(this.Id.ToString());
}
// payload
if (!string.IsNullOrEmpty(this.Payload))
{
if (nspAdded)
{
builder.Append(",");
nspAdded = false;
}
builder.Append(this.Payload);
}
return builder.ToString();
}
///
/// Encodes this packet to a Socket.IO formatted byte array.
///
internal byte[] EncodeBinary()
{
if (AttachmentCount != 0 || (Attachments != null && Attachments.Count != 0))
{
if (Attachments == null)
throw new ArgumentException("packet.Attachments are null!");
if (AttachmentCount != Attachments.Count)
throw new ArgumentException("packet.AttachmentCount != packet.Attachments.Count. Use the packet.AddAttachment function to add data to a packet!");
}
// Encode it as usual
string encoded = Encode();
// Convert it to a byte[]
byte[] payload = Encoding.UTF8.GetBytes(encoded);
// Encode it to a message
byte[] buffer = EncodeData(payload, PayloadTypes.Textual, null);
// If there is any attachment, convert them too, and append them after each other
if (AttachmentCount != 0)
{
int idx = buffer.Length;
// List to temporarily hold the converted attachments
List attachmentDatas = new List(AttachmentCount);
// The sum size of the converted attachments to be able to resize our buffer only once. This way we can avoid some GC garbage
int attachmentDataSize = 0;
// Encode our attachments, and store them in our list
for (int i = 0; i < AttachmentCount; i++)
{
byte[] tmpBuff = EncodeData(Attachments[i], PayloadTypes.Binary, new byte[] { 4 });
attachmentDatas.Add(tmpBuff);
attachmentDataSize += tmpBuff.Length;
}
// Resize our buffer once
Array.Resize(ref buffer, buffer.Length + attachmentDataSize);
// And copy all data into it
for (int i = 0; i < AttachmentCount; ++i)
{
byte[] data = attachmentDatas[i];
Array.Copy(data, 0, buffer, idx, data.Length);
idx += data.Length;
}
}
// Return the buffer
return buffer;
}
///
/// Will add the byte[] that the server sent to the attachments list.
///
internal void AddAttachmentFromServer(byte[] data, bool copyFull)
{
if (data == null || data.Length == 0)
return;
if (this.attachments == null)
this.attachments = new List(this.AttachmentCount);
if (copyFull)
this.Attachments.Add(data);
else
{
byte[] buff = new byte[data.Length - 1];
Array.Copy(data, 1, buff, 0, data.Length - 1);
this.Attachments.Add(buff);
}
}
#endregion
#region Private Helper Functions
///
/// Encodes a byte array to a Socket.IO binary encoded message
///
private byte[] EncodeData(byte[] data, PayloadTypes type, byte[] afterHeaderData)
{
// Packet binary encoding:
// [ 0|1 ][ length of data ][ FF ][data]
// <1 = binary, 0 = string>[...]
// Get the length of the payload. Socket.IO uses a wasteful encoding to send the length of the data.
// If the data is 16 bytes we have to send the length as two bytes: byte value of the character '1' and byte value of the character '6'.
// Instead of just one byte: 0xF. If the payload is 123 bytes, we can't send as 0x7B...
int afterHeaderLength = (afterHeaderData != null ? afterHeaderData.Length : 0);
string lenStr = (data.Length + afterHeaderLength).ToString();
byte[] len = new byte[lenStr.Length];
for (int cv = 0; cv < lenStr.Length; ++cv)
len[cv] = (byte)char.GetNumericValue(lenStr[cv]);
// We need another buffer to store the final data
byte[] buffer = new byte[data.Length + len.Length + 2 + afterHeaderLength];
// The payload is textual -> 0
buffer[0] = (byte)type;
// Copy the length of the data
for (int cv = 0; cv < len.Length; ++cv)
buffer[1 + cv] = len[cv];
int idx = 1 + len.Length;
// End of the header data
buffer[idx++] = 0xFF;
if (afterHeaderData != null && afterHeaderData.Length > 0)
{
Array.Copy(afterHeaderData, 0, buffer, idx, afterHeaderData.Length);
idx += afterHeaderData.Length;
}
// Copy our payload data to the buffer
Array.Copy(data, 0, buffer, idx, data.Length);
return buffer;
}
///
/// Searches for the "{'_placeholder':true,'num':X}" string, and will call the given action to modify the PayLoad
///
private bool PlaceholderReplacer(Action> onFound)
{
if (string.IsNullOrEmpty(this.Payload))
return false;
// Find the first index of the "_placeholder" str
int placeholderIdx = this.Payload.IndexOf(Placeholder);
while (placeholderIdx >= 0)
{
// Find the object-start token
int startIdx = placeholderIdx;
while (this.Payload[startIdx] != '{')
startIdx--;
// Find the object-end token
int endIdx = placeholderIdx;
while (this.Payload.Length > endIdx && this.Payload[endIdx] != '}')
endIdx++;
// We reached the end
if (this.Payload.Length <= endIdx)
return false;
// Get the object, and decode it
string placeholderJson = this.Payload.Substring(startIdx, endIdx - startIdx + 1);
bool success = false;
Dictionary obj = Json.Decode(placeholderJson, ref success) as Dictionary;
if (!success)
return false;
// Check for presence and value of _placeholder
object value;
if (!obj.TryGetValue(Placeholder, out value) ||
!(bool)value)
return false;
// Check for presence of num
if (!obj.TryGetValue("num", out value))
return false;
// Let do, what we have to do
onFound(placeholderJson, obj);
// Find the next attachment if there is any
placeholderIdx = this.Payload.IndexOf(Placeholder);
}
return true;
}
#endregion
#region Overrides and Interface Implementations
///
/// Returns with the Payload of this packet.
///
public override string ToString()
{
return this.Payload;
}
///
/// Will clone this packet to an identical packet instance.
///
internal Packet Clone()
{
Packet packet = new Packet(this.TransportEvent, this.SocketIOEvent, this.Namespace, this.Payload, 0, this.Id);
packet.EventName = this.EventName;
packet.AttachmentCount = this.AttachmentCount;
packet.attachments = this.attachments;
return packet;
}
#endregion
}
}
#endif