#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using System.IO; using System.Text; namespace Org.BouncyCastle.Utilities.Encoders { public sealed class Base64 { private Base64() { } public static string ToBase64String( byte[] data) { return Convert.ToBase64String(data, 0, data.Length); } public static string ToBase64String( byte[] data, int off, int length) { return Convert.ToBase64String(data, off, length); } /** * encode the input data producing a base 64 encoded byte array. * * @return a byte array containing the base 64 encoded data. */ public static byte[] Encode( byte[] data) { return Encode(data, 0, data.Length); } /** * encode the input data producing a base 64 encoded byte array. * * @return a byte array containing the base 64 encoded data. */ public static byte[] Encode( byte[] data, int off, int length) { string s = Convert.ToBase64String(data, off, length); return Strings.ToAsciiByteArray(s); } /** * Encode the byte data to base 64 writing it to the given output stream. * * @return the number of bytes produced. */ public static int Encode( byte[] data, Stream outStream) { byte[] encoded = Encode(data); outStream.Write(encoded, 0, encoded.Length); return encoded.Length; } /** * Encode the byte data to base 64 writing it to the given output stream. * * @return the number of bytes produced. */ public static int Encode( byte[] data, int off, int length, Stream outStream) { byte[] encoded = Encode(data, off, length); outStream.Write(encoded, 0, encoded.Length); return encoded.Length; } /** * decode the base 64 encoded input data. It is assumed the input data is valid. * * @return a byte array representing the decoded data. */ public static byte[] Decode( byte[] data) { string s = Strings.FromAsciiByteArray(data); return Convert.FromBase64String(s); } /** * decode the base 64 encoded string data - whitespace will be ignored. * * @return a byte array representing the decoded data. */ public static byte[] Decode( string data) { return Convert.FromBase64String(data); } /** * decode the base 64 encoded string data writing it to the given output stream, * whitespace characters will be ignored. * * @return the number of bytes produced. */ public static int Decode( string data, Stream outStream) { byte[] decoded = Decode(data); outStream.Write(decoded, 0, decoded.Length); return decoded.Length; } } } #endif