#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using Org.BouncyCastle.Crypto.Parameters; namespace Org.BouncyCastle.Crypto.Modes { /** * implements a Output-FeedBack (OFB) mode on top of a simple cipher. */ public class OfbBlockCipher : IBlockCipher { private byte[] IV; private byte[] ofbV; private byte[] ofbOutV; private readonly int blockSize; private readonly IBlockCipher cipher; /** * Basic constructor. * * @param cipher the block cipher to be used as the basis of the * feedback mode. * @param blockSize the block size in bits (note: a multiple of 8) */ public OfbBlockCipher( IBlockCipher cipher, int blockSize) { this.cipher = cipher; this.blockSize = blockSize / 8; this.IV = new byte[cipher.GetBlockSize()]; this.ofbV = new byte[cipher.GetBlockSize()]; this.ofbOutV = new byte[cipher.GetBlockSize()]; } /** * return the underlying block cipher that we are wrapping. * * @return the underlying block cipher that we are wrapping. */ public IBlockCipher GetUnderlyingCipher() { return cipher; } /** * Initialise the cipher and, possibly, the initialisation vector (IV). * If an IV isn't passed as part of the parameter, the IV will be all zeros. * An IV which is too short is handled in FIPS compliant fashion. * * @param forEncryption if true the cipher is initialised for * encryption, if false for decryption. * @param param the key and other data required by the cipher. * @exception ArgumentException if the parameters argument is * inappropriate. */ public void Init( bool forEncryption, //ignored by this OFB mode ICipherParameters parameters) { if (parameters is ParametersWithIV) { ParametersWithIV ivParam = (ParametersWithIV)parameters; byte[] iv = ivParam.GetIV(); if (iv.Length < IV.Length) { // prepend the supplied IV with zeros (per FIPS PUB 81) Array.Copy(iv, 0, IV, IV.Length - iv.Length, iv.Length); for (int i = 0; i < IV.Length - iv.Length; i++) { IV[i] = 0; } } else { Array.Copy(iv, 0, IV, 0, IV.Length); } parameters = ivParam.Parameters; } Reset(); // if it's null, key is to be reused. if (parameters != null) { cipher.Init(true, parameters); } } /** * return the algorithm name and mode. * * @return the name of the underlying algorithm followed by "/OFB" * and the block size in bits */ public string AlgorithmName { get { return cipher.AlgorithmName + "/OFB" + (blockSize * 8); } } public bool IsPartialBlockOkay { get { return true; } } /** * return the block size we are operating at (in bytes). * * @return the block size we are operating at (in bytes). */ public int GetBlockSize() { return blockSize; } /** * Process one block of input from the array in and write it to * the out array. * * @param in the array containing the input data. * @param inOff offset into the in array the data starts at. * @param out the array the output data will be copied into. * @param outOff the offset into the out array the output will start at. * @exception DataLengthException if there isn't enough data in in, or * space in out. * @exception InvalidOperationException if the cipher isn't initialised. * @return the number of bytes processed and produced. */ public int ProcessBlock( byte[] input, int inOff, byte[] output, int outOff) { if ((inOff + blockSize) > input.Length) { throw new DataLengthException("input buffer too short"); } if ((outOff + blockSize) > output.Length) { throw new DataLengthException("output buffer too short"); } cipher.ProcessBlock(ofbV, 0, ofbOutV, 0); // // XOR the ofbV with the plaintext producing the cipher text (and // the next input block). // for (int i = 0; i < blockSize; i++) { output[outOff + i] = (byte)(ofbOutV[i] ^ input[inOff + i]); } // // change over the input block. // Array.Copy(ofbV, blockSize, ofbV, 0, ofbV.Length - blockSize); Array.Copy(ofbOutV, 0, ofbV, ofbV.Length - blockSize, blockSize); return blockSize; } /** * reset the feedback vector back to the IV and reset the underlying * cipher. */ public void Reset() { Array.Copy(IV, 0, ofbV, 0, IV.Length); cipher.Reset(); } } } #endif