#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using System.Text; namespace Org.BouncyCastle.Crypto { public interface ISigner { /** * Return the name of the algorithm the signer implements. * * @return the name of the algorithm the signer implements. */ string AlgorithmName { get; } /** * Initialise the signer for signing or verification. * * @param forSigning true if for signing, false otherwise * @param param necessary parameters. */ void Init(bool forSigning, ICipherParameters parameters); /** * update the internal digest with the byte b */ void Update(byte input); /** * update the internal digest with the byte array in */ void BlockUpdate(byte[] input, int inOff, int length); /** * Generate a signature for the message we've been loaded with using * the key we were initialised with. */ byte[] GenerateSignature(); /** * return true if the internal state represents the signature described * in the passed in array. */ bool VerifySignature(byte[] signature); /** * reset the internal state */ void Reset(); } } #endif