#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
namespace Org.BouncyCastle.Crypto
{
/// Block cipher engines are expected to conform to this interface.
public interface IBufferedCipher
{
/// The name of the algorithm this cipher implements.
string AlgorithmName { get; }
/// Initialise the cipher.
/// If true the cipher is initialised for encryption,
/// if false for decryption.
/// The key and other data required by the cipher.
void Init(bool forEncryption, ICipherParameters parameters);
int GetBlockSize();
int GetOutputSize(int inputLen);
int GetUpdateOutputSize(int inputLen);
byte[] ProcessByte(byte input);
int ProcessByte(byte input, byte[] output, int outOff);
byte[] ProcessBytes(byte[] input);
byte[] ProcessBytes(byte[] input, int inOff, int length);
int ProcessBytes(byte[] input, byte[] output, int outOff);
int ProcessBytes(byte[] input, int inOff, int length, byte[] output, int outOff);
byte[] DoFinal();
byte[] DoFinal(byte[] input);
byte[] DoFinal(byte[] input, int inOff, int length);
int DoFinal(byte[] output, int outOff);
int DoFinal(byte[] input, byte[] output, int outOff);
int DoFinal(byte[] input, int inOff, int length, byte[] output, int outOff);
///
/// Reset the cipher. After resetting the cipher is in the same state
/// as it was after the last init (if there was one).
///
void Reset();
}
}
#endif