using System; namespace Agora.Rtc { /// /// /// The encoded audio observer. /// /// public abstract class IAudioEncodedFrameObserver { /// /// /// Gets the encoded audio data of the local user. /// After calling RegisterAudioEncodedFrameObserver and setting the encoded audio as AUDIO_ENCODED_FRAME_OBSERVER_POSITION_RECORD, you can get the encoded audio data of the local user from this Callback. /// /// /// The audio buffer. /// /// The data length (byte). /// /// Audio information after encoding. See EncodedAudioFrameInfo . /// public virtual void OnRecordAudioEncodedFrame(IntPtr frameBufferPtr, int length, EncodedAudioFrameInfo audioEncodedFrameInfo) { } /// /// /// Gets the encoded audio data of all remote users. /// After calling RegisterAudioEncodedFrameObserver and setting the encoded audio as AUDIO_ENCODED_FRAME_OBSERVER_POSITION_PLAYBACK, you can get encoded audio data of all remote users through this Callback. /// /// /// The audio buffer. /// /// The data length (byte). /// /// Audio information after encoding. See EncodedAudioFrameInfo . /// public virtual void OnPlaybackAudioEncodedFrame(IntPtr frameBufferPtr, int length, EncodedAudioFrameInfo audioEncodedFrameInfo) { } /// /// /// Gets the mixed and encoded audio data of the local and all remote users. /// After calling RegisterAudioEncodedFrameObserver and setting the audio profile as AUDIO_ENCODED_FRAME_OBSERVER_POSITION_MIXED, you can get the mixed and encoded audio data of the local and all remote users through this Callback. /// /// /// The audio buffer. /// /// The data length (byte). /// /// Audio information after encoding. See EncodedAudioFrameInfo . /// public virtual void OnMixedAudioEncodedFrame(IntPtr frameBufferPtr, int length, EncodedAudioFrameInfo audioEncodedFrameInfo) { } }; }