using UnityEngine; using UnityEngine.Events; using System.Collections; using System; using UnityEngine.Serialization; [CreateAssetMenu(menuName = "Agora/AppIdInput", fileName = "AppIdInput", order = 1)] [Serializable] public class AppIdInput : ScriptableObject { [FormerlySerializedAs("APP_ID")] [SerializeField] public string appID = ""; [FormerlySerializedAs("TOKEN")] [SerializeField] public string token = ""; [FormerlySerializedAs("CHANNEL_NAME")] [SerializeField] public string channelName = "YOUR_CHANNEL_NAME"; }