using System.Collections; using System.Collections.Generic; using UnityEngine; using XRTool.Util; namespace ShadowStudio.Model { public class Model2DPlayer : WorldDlgPlayer { public override bool IsNeedInstance() { return false; } public override ArtContainer CreateContainer() { return ArtInfoMgr.Instance.CreateContainer(ArtType.Model2D, "World2DDlgContainer"); } } }