using ShadowStudio.Tool; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShadowStudio.Model { /// /// 美术资源容器 /// public interface ArtContainer { /// /// 获取物体的信息 /// /// GoodsInfo GetGoodsInfo(); void AddArtComponent(ArtComponent component); /// /// 添加到容器 /// /// void AddToContainer(UnityEngine.Object art, ArtInfo info); /// /// 获取容器类型 /// /// ArtType GetArtType(); /// /// 获取容器的实例 /// /// GameObject GetInstace(); /// /// 销毁容器 /// void DestroyArt(); /// /// 设置当前的容器的显示或隐藏 /// /// void SetArtActive(bool isShow); /// /// 播放动效 /// void PlayEffect(); /// /// 发送当前的姿态 /// 此函数已失效,请使用SendTransfer(int state, int status); /// //void SendTransfer(int state, bool isEditting); void SendTransfer(int state, int status); /// /// 同步容器的状态 /// void TransferSyn(GoodsInfo goods, bool smooth = true); /// /// 锁定此容器 /// void LockContainer(); /// /// 解锁此容器 /// void UnLockContainer(); /// /// 能否被编辑 /// /// bool CanEditor(); /// /// 获取容器的缩略图 /// /// Texture GetContainerIcon(); void GetContainerIcon(Action load); /// /// 设置资源的帮助实例化类 /// /// void SetArtHandler(ArtHandler handler); /// /// 设置物体选中状态 /// void SetSelect(); /// /// 设置物体非选中状态 /// void UnSetSelect(); /// /// 重置编辑菜单的位置 /// void ResetEditorPosition(); /// /// 获取物体编辑节点 /// /// Transform GetEditorCenter(); /// /// 后退 /// bool GoBack(); /// /// 前进 /// bool GoAhead(); /// /// 获取可后退的步数 /// /// int BackCount(); /// /// 获取可前进的步数 /// /// int AheadCount(); /// /// 克隆此物体 /// void CloneContainer(); /// /// 物体的坐标,本地相对坐标 /// Vector3 Position { get; set; } /// /// 物体的角度,本地相对角度 /// Vector3 Angle { get; set; } /// /// 物体的缩放值 /// Vector3 Scale { get; set; } /// /// 此物体距离头部的距离 /// float Distance { get; } /// /// 物体的透明度 /// float Alpha { get; set; } /// /// 物体的颜色值 /// Color GoodsColor { get; set; } /// /// 物体编辑 /// TransferCell Transfer { get; set; } ArtComponent ArtComponent{ get; } void UpdateProcess(float process); } }