using Blue; using System.IO; using UnityEngine; using UnityEngine.UI; namespace GHZLangChao { /// /// RawImage 转 Sprite /// public interface IRawImageForSpriteUtility : IUtility { Sprite SwitchSprite(RawImage rawImage); Sprite PngToSprite(string fullPath, int x, int y); } public class RawImageForSpriteUtility : IRawImageForSpriteUtility { public Sprite SwitchSprite(RawImage rawImage) { SaveLocal(rawImage, "1", "0"); // 获取RawImage的纹理 Texture2D rawTexture = TextureToTexture2D(rawImage.texture); // 创建一个新的纹理,用于截图 Texture2D screenshot = new Texture2D(rawTexture.width, rawTexture.height); // 截取RawImage的画面,并应用到新的纹理上 screenshot.SetPixels(rawTexture.GetPixels()); screenshot.Apply(); // 将截图应用到Image组件上 Sprite sprite = Sprite.Create(screenshot, new Rect(0, 0, screenshot.width, screenshot.height), new Vector2(0.5f, 0.5f)); return sprite; } /// /// 运行模式下Texture转换成Texture2D /// /// /// private Texture2D TextureToTexture2D(Texture texture) { Texture2D texture2D = new Texture2D(texture.width, texture.height, TextureFormat.RGBA32, false); RenderTexture currentRT = RenderTexture.active; RenderTexture renderTexture = RenderTexture.GetTemporary(texture.width, texture.height, 32); Graphics.Blit(texture, renderTexture); RenderTexture.active = renderTexture; texture2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); texture2D.Apply(); RenderTexture.active = currentRT; RenderTexture.ReleaseTemporary(renderTexture); return texture2D; } /// /// 保存到本地 /// /// /// 某个步骤 /// 某个步骤的第几张图片 private void SaveLocal(RawImage rawImage, string Step, string id) { Texture2D texture2D = TextureToTexture2D(rawImage.texture); byte[] bytes = texture2D.EncodeToPNG(); if (!Directory.Exists(Application.persistentDataPath + "/" + Step)) Directory.CreateDirectory(Application.persistentDataPath + "/" + Step); string filename = Application.persistentDataPath + "/" + Step + "/" + id + ".png"; if (File.Exists(filename)) File.Delete(filename); Debug.LogError(Application.persistentDataPath); File.WriteAllBytes(filename, bytes); } /// /// IO方式 —— 将PNG转为Sprite精灵图片 /// /// 读取的PNG图片全路径:路径+文件名+后缀 /// 图片尺寸:宽 /// 图片尺寸:高 /// public Sprite PngToSprite(string fullPath, int x, int y) { using (FileStream fs = new FileStream(fullPath, FileMode.Open, FileAccess.Read)) //自动双清 { fs.Seek(0, SeekOrigin.Begin); //设定当前流的位置 byte[] bytes = new byte[fs.Length]; //创建文件长度缓冲区 fs.Read(bytes, 0, (int)fs.Length); //读取文件 Texture2D texture = new Texture2D(x, y); //创建Texture texture.LoadImage(bytes); return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one / 2); } } } }