using UnityEngine; [CreateAssetMenu(fileName ="PrefabsAsset",menuName ="ScriptableObject/BluePrefabs",order = 1 )] public class BlueObject : ScriptableObject { //可以包含更多的数据,信息 public GameObject RoomName_Item; // ShowChoose 面板 -- 所在机房面板 ---子物体 public GameObject SearchPanel_Item; // ShowDaoHang 面板 -- 搜索面板 ---子物体 public GameObject FaultPanel_Item; // ShowDaoHang 面板 -- 故障面板 ---子物体 public GameObject WarningInfoItem; // ShowDeviceDetails 面板 -- WarningInfo ---子物体 public GameObject ShowDeviceControle; // ShowDeviceDetails 面板 -- WarningInfo ---子物体 public float ZeroDofPosX; public float ZeroDofPosY; public float ZeroDofPosZ; }