using System.Collections; using UnityEngine; using UnityEngine.UI; using TMPro; namespace GHZLangChao { public class RoomName_Item : AbstractController { public TextMeshProUGUI RoomName_Text; // 显示机房名称 public TextMeshProUGUI XunJian_Text; // 显示巡检 private void Start() { XunJian_Text.text = "未巡检"; StartCoroutine(UpdateText()); } private IEnumerator UpdateText() { yield return new WaitForSeconds(3); XunJian_Text.text = "已巡检"; } } }