using Blue; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEngine; using UnityEngine.UI; using TMPro; namespace GHZLangChao { public class DeviceInfo_Item : AbstractController { private DeviceParameters DeviceParameter; public Transform currentPos; public DataItem item; public TMP_Text deviceName; public TMP_Text type; public TMP_Text model; public TMP_Text ip; [SerializeField] private Button DetailsBtn; private IQueueSystem mQueueSystem; private void Start() { DetailsBtn.onClick.AddListener(ClickDetails); } int i; public void Init(DeviceParameters DeviceParameter, int i, DataItem item) { this.DeviceParameter = DeviceParameter; this.i = i; this.item = item; deviceName.text = DeviceParameter.cabinetNumber; type.text = DeviceParameter.deviceType; model.text = DeviceParameter.deviceBrand; ip.text = DeviceParameter.managementIP; } public void InitNull() { SettingNull(); } private void ClickDetails() { // DeviceParameter.deviceModel = "NetView400" + i; // Vector3 currentPos = transform.position; // 为了将详情面板移动到面前 // 从后台获取UI详情 JObject data = new JObject(); data["cabinetNumber"] = DeviceParameter.cabinetNumber; data["u"] = DeviceParameter.u; string jsondata = JsonConvert.SerializeObject(data); StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.bladeServer, jsondata, BladeServerCallBack)); // HttpLangChaoTool.Instance.Post(HttpLangChaoAction.bladeServer, jsondata, BladeServerCallBack); // item.gameObject.SetActive(false); } private void SettingNull() { DetailsBtn.interactable = false; transform.GetComponent().enabled = false; for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(false); } } private void BladeServerCallBack(string msg) { Debug.Log(msg); JObject json = JObject.Parse(msg); if (json["code"].ToString() == "200") { string data = json["data"][0].ToString(); //Debug.Log(data); this.DeviceParameter = JsonConvert.DeserializeObject(data); Debug.Log(JsonConvert.SerializeObject(this.DeviceParameter)); this.SendCommand(new DeviceDetailsUpdataDataCommand(DeviceParameter, currentPos, item)); // 触发事件,打开面板,更新数据 } else { Debug.LogError(" 请求刀片机详情参数出错 !!! " + HttpActionLang.bladeServer); } } private void OnEnable() { if (mQueueSystem == null) mQueueSystem = this.GetService(); mQueueSystem.Add(gameObject); } private void OnDestroy() { mQueueSystem.Remove(gameObject); } } }