using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PeerList : NormalList
{
    public void exitBtn()
    {
        PeerSamllView v;
        for (int i = 0; i < Views.Count; i++)
        {
            v = (PeerSamllView)Views[i];
            v.exitBtn();
        }
    }
}