using rtc;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class LimistMsg : MonoBehaviour
{
    //未激活
    public GameObject[] NoActivitys;
    public GameObject[] Activitys;
    //已激活
    public GameObject[] NoActivitys1;
    public GameObject[] Activitys1;

    public Text text1;
    public Text text2;

    public void Init()
    {
        if (UserInfo.isSN)
        {
            Heid(NoActivitys);
            Show(Activitys);
            Show(NoActivitys1);
            Heid(Activitys1);
            ShowGreen(text1);
            ShowWhite(text2);
        }
        else if (UserInfo.activateType == 1)
        {
            Heid(NoActivitys);
            Show(Activitys);
            Show(NoActivitys1);
            Heid(Activitys1);
            ShowGreen(text1);
            ShowWhite(text2);
        }
        else
        {
            Show(NoActivitys);
            Heid(Activitys);
            Heid(NoActivitys1);
            Show(Activitys1);
            ShowGreen(text2);
            ShowWhite(text1);
        }
    }

    public void ShowWhite(Text text)
    {
        text.color = Color.white;
    }

    public void ShowGreen(Text text)
    {
        text.color = Color.green;
    }

    public void Show(GameObject[] games)
    {
        for (int i = 0; i < games.Length; i++)
        {
            games[i].SetActive(true);
        }
    }

    public void Heid(GameObject[] games)
    {
        for (int i = 0; i < games.Length; i++)
        {
            games[i].SetActive(false);
        }
    }
}